Files
PlanetFleet/gameObjectFrame.h
T

23 lines
509 B
C++

#ifndef GAME_OBJECT_FRAME_H
#define GAME_OBJECT_FRAME_H
#include "gameObject.h"
#include <vector.h>
#include <quaternion.h>
namespace battleship{
struct GameObjectFrame : public GameObject{
enum Status{PLACEABLE, NOT_PLACEABLE, PLACED};
GameObjectFrame(int i, GameObject::Type t, vb01::Vector3 pos = vb01::Vector3::VEC_ZERO, vb01::Quaternion rot = vb01::Quaternion::QUAT_W) : GameObject(t, i, nullptr, pos, rot) {
initModel(false);
}
~GameObjectFrame(){}
Status status;
};
}
#endif