mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
85 lines
2.6 KiB
C++
Executable File
85 lines
2.6 KiB
C++
Executable File
#include <algorithm>
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#include <irrlicht.h>
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#include "gameManager.h"
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#include "guiAppState.h"
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#include "stateManager.h"
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#include "eventListener.h"
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#include "abstractBitmapText.h"
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#include "abstractImage.h"
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using namespace std;
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using namespace game::gui;
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using namespace irr;
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namespace game{
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namespace core{
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GameManager *gameManager = nullptr;
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GameManager* GameManager::getSingleton(){
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if(!gameManager)
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gameManager = new GameManager();
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return gameManager;
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}
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GameManager::GameManager() {
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device = createDevice(video::EDT_OPENGL, irr::core::dimension2d<u32>(800,600), 32, false, true, true, nullptr);
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device->setResizable(true);
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irr::video::IVideoDriver *driver = device->getVideoDriver();
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irr::scene::ISceneManager *smgr = device->getSceneManager();
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irr::gui::IGUIEnvironment *guiEnv = device->getGUIEnvironment();
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device->setWindowCaption(L"(((A)))");
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stateManager = new StateManager();
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listener = new EventListener(this);
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device->setEventReceiver(listener);
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width = device->getVideoDriver()->getScreenSize().Width;
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height = device->getVideoDriver()->getScreenSize().Height;
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}
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GameManager::~GameManager() {}
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void GameManager::detachBitmapText(AbstractBitmapText *bitmapText) {
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for (int i = 0; i < bitmapTexts.size(); i++)
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if (bitmapText == bitmapTexts[i]) {
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delete bitmapText;
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bitmapTexts.erase(bitmapTexts.begin() + i);
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}
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}
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void GameManager::detachAllBitmapTexts() {
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while (bitmapTexts.size() > 0) {
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delete bitmapTexts[bitmapTexts.size() - 1];
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bitmapTexts.pop_back();
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}
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}
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void GameManager::detachImage(AbstractImage *image) {
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for (int i = 0; i < images.size(); i++)
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if (image == images[i]) {
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delete image;
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images.erase(images.begin() + i);
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}
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}
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void GameManager::detachAllImages() {
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while (images.size() > 0) {
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delete images[images.size() - 1];
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images.pop_back();
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}
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}
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void GameManager::update() {
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listener->update();
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stateManager->update();
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for (BitmapText *b : bitmapTexts)
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b->update();
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for (Image *i : images)
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i->update();
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}
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}
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}
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