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https://github.com/devZoGok/PlanetFleet.git
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27 lines
1.1 KiB
C++
Executable File
27 lines
1.1 KiB
C++
Executable File
#include <quaternion.h>
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#include "cruiser.h"
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#include "cruiserData.h"
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#include "guidedMissile.h"
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#include "util.h"
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#include "projectileData.h"
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using namespace vb01;
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namespace battleship{
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Cruiser::Cruiser(Player *player, Vector3 pos, int id) : Vessel(player, pos, id) {
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guidedMissiles = unitData::maxGuidedMissiles[id];
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}
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void Cruiser::launch(Order order) {
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if (guidedMissiles > 0) {
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float angle = order.targets[0].pos.getAngleBetween(dirVec);
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Quaternion rotQuat = Quaternion(dirVec.x < 0 ? angle : -angle, Vector3(0, 1, 0));
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Vector3 basePos = leftVec * projectileData::pos[getId()][1][guidedMissiles - 1].x + upVec * projectileData::pos[getId()][1][guidedMissiles - 1].y - dirVec * projectileData::pos[getId()][1][guidedMissiles - 1].z;
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addProjectile(new GuidedMissile(this, pos + basePos, order.targets[0].pos, rotQuat * Vector3(0, 1, 0), rotQuat * Vector3(1, 0, 0), rotQuat * Vector3(0, 0, -1), getId(), 1, 0));
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removeOrder(0);
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guidedMissiles--;
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}
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}
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}
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