mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
52 lines
2.0 KiB
C++
52 lines
2.0 KiB
C++
#include "playerTradeButton.h"
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#include "activeGameState.h"
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#include "concreteGuiManager.h"
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#include "game.h"
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#include <stateManager.h>
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#include <solUtil.h>
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namespace battleship{
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using namespace std;
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using namespace vb01;
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using namespace vb01Gui;
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using namespace gameBase;
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PlayerTradeButton::PlayerTradeButton(Vector3 pos, Vector2 size, string gs, string name, int trigger, string imagePath) : ActiveStateButton(pos, size, gs, name, trigger, imagePath){}
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void PlayerTradeButton::onClick(){
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ActiveStateButton::onClick();
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StateManager *stateManager = GameManager::getSingleton()->getStateManager();
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ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE);
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Player *mainPlayer = activeState->getPlayer();
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vector<Player*> players = Game::getSingleton()->getPlayers();
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ConcreteGuiManager *guiManager = ConcreteGuiManager::getSingleton();
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sol::state_view SOL_LUA_VIEW = generateView();
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for(int i = 0, lineId = 0; i < players.size(); i++){
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if(players[i] != mainPlayer){
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vector<Button*> buttons = guiManager->getButtons();
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vector<Listbox*> listboxes = guiManager->getListboxes();
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vector<Checkbox*> checkboxes = guiManager->getCheckboxes();
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vector<Slider*> sliders = guiManager->getSliders();
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vector<Textbox*> textboxes = guiManager->getTextboxes();
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vector<Node*> guiRects = guiManager->getGuiRectangles();
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vector<Text*> texts = guiManager->getTexts();
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SOL_LUA_VIEW.script("lineId = " + to_string(lineId));
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SOL_LUA_VIEW.script("playerId = " + to_string(i));
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guiManager->readLuaScreenScript("tradingPlayerGuiTray.lua", buttons, listboxes, checkboxes, sliders, textboxes, guiRects, texts);
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int numButtons = guiManager->getButtons().size();
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int numListboxes = guiManager->getListboxes().size();
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int numTexts = guiManager->getTexts().size();
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guiManager->getTexts()[numTexts - 1]->setText(stringToWstring(players[i]->getName()));
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lineId++;
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}
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}
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}
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}
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