devZoGok
|
2dcc1973ae
|
using 3D positions for GUI elements
|
2024-05-18 11:47:56 +03:00 |
|
devZoGok
|
b4891fd890
|
removed imagepath fields
|
2024-05-16 19:47:09 +03:00 |
|
devZoGok
|
c323950f07
|
mouse cursor
|
2024-05-15 19:02:18 +03:00 |
|
devZoGok
|
04c97521c6
|
using correct resource icons
|
2024-04-01 12:26:04 +03:00 |
|
devZoGok
|
d0d49da906
|
resource ammount incrementation and decrementation buttons
|
2024-04-01 12:10:24 +03:00 |
|
devZoGok
|
9a194636da
|
trade offer buttons have the trading partner player's id
|
2024-04-01 11:37:54 +03:00 |
|
devZoGok
|
3d59277d1b
|
added missing changes
|
2024-04-01 09:34:23 +03:00 |
|
devZoGok
|
055ea5d97a
|
tech buttons are only clickable when they should be
|
2024-03-30 09:48:54 +02:00 |
|
devZoGok
|
541cc7ff25
|
tech research refactoring
|
2024-03-30 09:41:52 +02:00 |
|
devZoGok
|
f9889f145d
|
tech research graph screen
|
2024-03-24 17:15:08 +02:00 |
|
devZoGok
|
e6d6e675ec
|
imagePath is now an optional Lua GUI config field
added new Textures folder structure
|
2024-03-24 17:11:13 +02:00 |
|
devZoGok
|
1bb23231cb
|
creating correct number GUI elements in the trading hub screen according to the number of players
|
2024-03-23 14:50:19 +02:00 |
|
devZoGok
|
ff8f14e602
|
additional GUI elements
|
2024-03-23 10:37:33 +02:00 |
|
devZoGok
|
d85152f065
|
individual player trading screen
|
2024-03-23 10:25:58 +02:00 |
|
devZoGok
|
8c02e0d98c
|
new buttons
|
2024-03-23 08:36:16 +02:00 |
|
devZoGok
|
3aec1aaf7e
|
in game GUI background rects
|
2024-03-17 15:59:19 +02:00 |
|
devZoGok
|
ce62c429c5
|
unit orders aren't invoked if pressing a button
|
2024-03-17 15:07:16 +02:00 |
|
devZoGok
|
785b3e9d52
|
added missing assets
|
2024-03-10 16:18:08 +02:00 |
|
devZoGok
|
c35f859769
|
Merge branch 'develop' into ft-38-trading
|
2024-03-10 16:07:25 +02:00 |
|
devZoGok
|
e2d6a1ae69
|
implemented instant trading
|
2024-03-10 15:41:56 +02:00 |
|
devZoGok
|
8a885391f9
|
guiScreen is now an optional property
|
2024-03-09 14:54:20 +02:00 |
|
devZoGok
|
feef91c999
|
technology research button
|
2024-03-09 14:49:04 +02:00 |
|
devZoGok
|
aaf1ee61b9
|
unit unlock research
|
2024-03-09 14:05:45 +02:00 |
|
devZoGok
|
7d8cb88194
|
research status bar
|
2024-03-09 14:05:12 +02:00 |
|
devZoGok
|
74515d06e1
|
factories and engineers produce and build units by their specific buildable unit tables
|
2024-03-03 15:47:09 +02:00 |
|
devZoGok
|
7194db47ff
|
minor fixes and improvements
|
2024-03-03 14:42:16 +02:00 |
|
devZoGok
|
b9f01da844
|
tech researching
|
2024-02-25 17:21:22 +02:00 |
|
devZoGok
|
43ccac92d4
|
structures work only once complete
research structures research when they have min 30% HP
|
2024-02-25 16:46:52 +02:00 |
|
devZoGok
|
bce93977bd
|
technologies in posession improve unit abilities
|
2024-02-25 15:19:10 +02:00 |
|
devZoGok
|
309f967b2d
|
cost property factored out into configs
|
2024-02-25 13:47:23 +02:00 |
|
devZoGok
|
ebd42f6cab
|
add-technology command
|
2024-02-24 14:45:26 +02:00 |
|
devZoGok
|
7deb161283
|
initting technologies
|
2024-02-24 12:51:02 +02:00 |
|
devZoGok
|
59670c9310
|
labs generate research
|
2024-02-24 12:12:48 +02:00 |
|
devZoGok
|
21249e0777
|
engineers can only hack units within a certain distance
|
2024-02-17 14:50:21 +02:00 |
|
devZoGok
|
b9071536d6
|
corrected hacked unit behaviour
|
2024-02-17 12:55:52 +02:00 |
|
devZoGok
|
5c3c63a622
|
engineer unit stat corrections
|
2024-02-17 12:55:31 +02:00 |
|
devZoGok
|
c9f62593db
|
engineers can be issued hack orders
|
2024-02-17 12:44:18 +02:00 |
|
devZoGok
|
8def62a53c
|
Added the Unit::State constructor argument
|
2024-02-17 11:21:01 +02:00 |
|
devZoGok
|
56ba61e056
|
minor changes
|
2024-02-16 16:22:58 +02:00 |
|
devZoGok
|
14c9058f0d
|
Merge branch 'develop' into ft-82-unit-states
|
2024-02-16 16:05:05 +02:00 |
|
devZoGok
|
49b31e94b9
|
minor fixes
|
2024-02-16 15:40:28 +02:00 |
|
devZoGok
|
bd39e8581f
|
units can attack targets inspite of HOLD_FIRE when ordered exlicitly
|
2024-02-16 15:22:54 +02:00 |
|
devZoGok
|
8bc9961359
|
binds to choose between unit states
|
2024-02-16 15:22:54 +02:00 |
|
devZoGok
|
2948be04ee
|
corrected vehicle behaviour when acting on self assigned orders
|
2024-02-16 15:22:53 +02:00 |
|
devZoGok
|
ef290ee880
|
automatically attacking hostle units
|
2024-02-16 15:22:53 +02:00 |
|
devZoGok
|
e383c191be
|
update
|
2024-02-12 19:06:08 +02:00 |
|
devZoGok
|
781f1649b0
|
AI chooses the closest deposit to build an extractor
|
2024-02-11 15:44:45 +02:00 |
|
devZoGok
|
2932c2b923
|
CPU AI sends taskforce by spawnpoint
|
2024-02-10 20:51:41 +02:00 |
|
devZoGok
|
3780b47c2b
|
expanded destroyed building reconstruction by AI
utility methods
|
2024-02-10 20:31:42 +02:00 |
|
devZoGok
|
c090992547
|
variable resource collection speed
|
2024-02-10 14:34:25 +02:00 |
|
devZoGok
|
d1394e9f2a
|
AI builds a taskforce
bugfixes and optimizations
|
2024-02-09 20:21:38 +02:00 |
|
devZoGok
|
e6c250ed09
|
CPU AI builds a refinery, land factory, an extractor and starts harvesting
corrected harvester unit type
|
2024-02-04 15:18:06 +02:00 |
|
devZoGok
|
7361fbcd6f
|
CPU players build a fort and train 2 engineers
|
2024-02-03 15:38:45 +02:00 |
|
devZoGok
|
4b7a39167e
|
Merge branch 'develop' into imp-71-resource-consumption
|
2024-02-03 09:56:11 +02:00 |
|
devZoGok
|
dcf57614eb
|
Merge branch 'develop' into ft-69-forts
|
2024-02-03 09:49:34 +02:00 |
|
devZoGok
|
755278c2e6
|
Merge branch 'develop' into bf-73-config-update
|
2024-02-03 09:45:53 +02:00 |
|
devZoGok
|
2eebc95419
|
building and vehicle construction consumes refineds
|
2024-01-26 17:12:49 +02:00 |
|
devZoGok
|
5524622250
|
quick fix to render unit buttons for land factories
|
2024-01-26 17:01:46 +02:00 |
|
devZoGok
|
1d559d34e3
|
implemented forts
|
2024-01-26 16:03:26 +02:00 |
|
devZoGok
|
213536db2f
|
using specific SFX for projectiles
a new SFX for torpedos
|
2024-01-26 15:12:14 +02:00 |
|
devZoGok
|
c8523351fa
|
reiniting all game objects
|
2024-01-26 15:03:36 +02:00 |
|
devZoGok
|
d71842f0a2
|
some quick fixes
|
2024-01-26 15:02:38 +02:00 |
|
devZoGok
|
377297ed48
|
using game object ids instead of hard-coded values
removed name key for certain buttons
|
2024-01-26 12:25:12 +02:00 |
|
devZoGok
|
7a484e0fe0
|
sourcing name from elsewhere if the lua key is nonexistant
|
2024-01-26 12:24:22 +02:00 |
|
devZoGok
|
19d7be1cf7
|
quickfix
|
2024-01-26 12:23:41 +02:00 |
|
devZoGok
|
5df85efc59
|
corrected factory id selection for unit training buttons
removed unneeded files
|
2024-01-26 11:30:44 +02:00 |
|
devZoGok
|
ba7123db58
|
Game object Lua configs use individual unit tables
|
2024-01-25 17:15:09 +02:00 |
|
devZoGok
|
912e65194e
|
minor changes
|
2024-01-24 18:49:36 +02:00 |
|
devZoGok
|
c5f8fefaa9
|
implemented carriers
|
2024-01-24 18:49:36 +02:00 |
|
devZoGok
|
3cb6b494ce
|
minor refactoring
corrected CPU player script
|
2024-01-24 15:39:51 +02:00 |
|
devZoGok
|
ceba728438
|
implemented 2 different types of transport ships
|
2024-01-24 15:35:08 +02:00 |
|
devZoGok
|
616bc907fe
|
only looking for extractors with non empty deposits
removing the SUPPLY order if there cargo ship storage is empty or there's no refinery
|
2024-01-24 14:54:34 +02:00 |
|
devZoGok
|
f177172714
|
cargo ships only source resources until they're full or the deposits are empty
|
2024-01-24 14:54:34 +02:00 |
|
devZoGok
|
a7718cb9e1
|
corrected unit removal
dropping the SUPPLY order if there are no extractors
addded optional exact destination pos to shortest paths
|
2024-01-24 14:54:34 +02:00 |
|
devZoGok
|
1c680aebf2
|
added bars for extractors/deposits and cargo ships
|
2024-01-24 14:54:34 +02:00 |
|
devZoGok
|
0dea291482
|
cargo ship load bar
|
2024-01-24 14:54:34 +02:00 |
|
devZoGok
|
0876382850
|
cargo ships move between extractor and refinery
|
2024-01-24 14:54:34 +02:00 |
|
devZoGok
|
b868cea8a1
|
added and edited cargo ship, extractor and refinery models
|
2024-01-24 14:54:34 +02:00 |
|
devZoGok
|
3e169323d2
|
Merge branch 'develop' into ft-60-submarines
|
2024-01-24 14:42:56 +02:00 |
|
devZoGok
|
dff192a07a
|
corrected missile submarine SFX
|
2024-01-23 08:52:56 +02:00 |
|
devZoGok
|
0a3a7ff2d9
|
implemented minimal range for launching cruise missiles
|
2024-01-22 17:17:59 +02:00 |
|
devZoGok
|
a7b00a0781
|
bugfix for erroneous cruise missile orientation from rotated subs
bugfix for inability to fire cruise missiles at land targets
|
2024-01-22 11:29:05 +02:00 |
|
devZoGok
|
dbbd06b16d
|
factored out explosion behaviour
|
2024-01-22 11:15:46 +02:00 |
|
devZoGok
|
f843d211da
|
cleaned up method
|
2024-01-21 17:18:44 +02:00 |
|
devZoGok
|
43c843982a
|
cruise missiles detonate on impact
|
2024-01-21 17:11:49 +02:00 |
|
devZoGok
|
4c512574ad
|
corrected cruise missile descencion
|
2024-01-21 16:21:32 +02:00 |
|
devZoGok
|
a36648eabe
|
launchable cruise missiles
|
2024-01-21 15:42:17 +02:00 |
|
devZoGok
|
e1dde2c90f
|
implemented weapons subsystem for units
|
2024-01-20 15:50:35 +02:00 |
|
devZoGok
|
a956e754bf
|
Projectiles detonate on raycast collision with unit hitboxes
|
2024-01-17 20:30:16 +02:00 |
|
devZoGok
|
827589c823
|
submarines fire torpedos
|
2024-01-16 20:01:19 +02:00 |
|
devZoGok
|
c8b263b84d
|
different submarine units
|
2024-01-14 14:47:13 +02:00 |
|
devZoGok
|
51c9e32ac9
|
armor types
|
2024-01-14 11:39:55 +02:00 |
|
devZoGok
|
6fd9f24808
|
laser SFX
|
2024-01-14 11:10:51 +02:00 |
|
devZoGok
|
407d4202d6
|
corrected garrisonable unit slot rendering
|
2024-01-14 10:57:01 +02:00 |
|
devZoGok
|
55d9ba0acc
|
corrected unit garrisoning and ejecting
|
2024-01-14 10:53:08 +02:00 |
|
devZoGok
|
2776486a17
|
garrisonable units can now only garrison certain vehicles
implemented penalty when using inappropriate cell types for pathfinding
|
2024-01-13 20:38:28 +02:00 |
|
devZoGok
|
7aa579d313
|
different createable types of cruisers
|
2024-01-13 10:19:05 +02:00 |
|
devZoGok
|
4f86880433
|
bandaid fix for poor performance on 300x300+ maps
|
2024-01-06 15:40:51 +02:00 |
|
devZoGok
|
bd8135bdff
|
Merge branch 'develop' into imp-55-pathfinding
|
2024-01-06 15:36:59 +02:00 |
|
devZoGok
|
879fef1962
|
using updated vb01
|
2024-01-06 15:06:08 +02:00 |
|