Files
PlanetFleet/Assets/Scripts/GameObjects/Units/unitData.lua
T

774 lines
21 KiB
Lua

--TYPE = {ATTACK = 0, BUILD = 1, MOVE = 2, GARRISON = 3, EJECT = 4, PATROL = 5, LAUNCH = 6};
WeaponClass = {HITSCAN = 0, SHELL = 1, TORPEDO = 2, CRUISE_MISSILE = 3}
UnitClass = {
WAR_MECH = 0,
TANK = 1,
ARTILLERY = 2,
ENGINEER = 3,
TRANSPORT = 4,
RESOURCE_ROVER = 5,
CRUISER = 6,
CARRIER = 7,
MISSILE_SUBMARINE = 8,
STEALTH_SUBMARINE = 9,
LAND_FACTORY = 10,
NAVAL_FACTORY = 11,
MARKET = 12,
LAB = 13,
POINT_DEFENSE = 14,
EXTRACTOR = 15,
REFINERY = 16
}
UnitType = {UNDERWATER = 0, SEA_LEVEL = 1, HOVER = 2, LAND = 3, AIR = 4}
ArmorType = {CAST = 0, COMBINED = 1, MECHANIC = 2, SHELL = 3, STEEL = 4}
modelPrefix = "Models/GameObjects/"
vehiclePrefix = modelPrefix .. "Units/Vehicles/"
structurePrefix = modelPrefix .. "Units/Structures/"
units = {
weapons = {
{{type = WeaponClass.HITSCAN, rateOfFire = 100, fireSfx = PATH .. 'Sounds/Units/WarMechs/fire.ogg', damage = 50, maxRange = 10}},
{{type = WeaponClass.HITSCAN, rateOfFire = 500, fireSfx = PATH .. 'Sounds/Units/Tanks/attack.ogg', damage = 200, maxRange = 20}},
{{type = WeaponClass.HITSCAN, rateOfFire = 2000, fireSfx = PATH .. 'Sounds/Units/Tanks/attack.ogg', damage = 5000, maxRange = 45}},
{},
{},
{},
{{type = WeaponClass.HITSCAN, rateOfFire = 200, fireSfx = PATH .. 'Sounds/Units/Cruisers/fire.ogg', damage = 300, maxRange = 15}},
{{type = WeaponClass.HITSCAN, rateOfFire = 200, fireSfx = PATH .. 'Sounds/Units/Cruisers/fire.ogg', damage = 300, maxRange = 15}},
{{type = WeaponClass.HITSCAN, rateOfFire = 200, fireSfx = PATH .. 'Sounds/Units/Cruisers/fire.ogg', damage = 300, maxRange = 15}},
{{type = WeaponClass.HITSCAN, rateOfFire = 200, fireSfx = PATH .. 'Sounds/Units/Cruisers/fire.ogg', damage = 300, maxRange = 15}},
{},
{
{type = WeaponClass.TORPEDO, rateOfFire = 500, fireSfx = PATH .. 'Sounds/Units/Submarines/fire.ogg', damage = 200, maxRange = 20, projectile = {id = 1, pos = {x = 0, y = -.27, z = 4.6}, rot = {w = 1, x = 0, y = 0, z = 0}}},
{type = WeaponClass.CRUISE_MISSILE, rateOfFire = 500, fireSfx = PATH .. 'Sounds/Units/Submarines/missile.ogg', maxRange = 30, projectile = {id = 0, pos = {x = 0, y = 2.44, z = -3.5}, rot = {w = .707, x = -.707, y = 0, z = 0}}}
},
{{type = WeaponClass.TORPEDO, rateOfFire = 500, fireSfx = PATH .. 'Sounds/Units/Submarines/fire.ogg', damage = 200, maxRange = 20, projectile = {id = 1, pos = {x = 0, y = -.27, z = 4.6}, rot = {w = 1, x = 0, y = 0, z = 0}}}},
{},
{},
{},
{},
{{type = WeaponClass.HITSCAN, rateOfFire = 500, fireSfx = PATH .. 'Sounds/Units/WarMechs/fire.ogg', damage = 50, maxRange = 10}},
{},
{}
},
unitClass = {
UnitClass.WAR_MECH,
UnitClass.TANK,
UnitClass.ARTILLERY,
UnitClass.ENGINEER,
UnitClass.TRANSPORT,
UnitClass.RESOURCE_ROVER,
UnitClass.CRUISER,
UnitClass.CRUISER,
UnitClass.CRUISER,
UnitClass.CRUISER,
UnitClass.CARRIER,
UnitClass.MISSILE_SUBMARINE,
UnitClass.STEALTH_SUBMARINE,
UnitClass.LAND_FACTORY,
UnitClass.NAVAL_FACTORY,
UnitClass.MARKET,
UnitClass.LAB,
UnitClass.POINT_DEFENSE,
UnitClass.EXTRACTOR,
UnitClass.REFINERY,
},
unitType = {
UnitType.LAND,
UnitType.LAND,
UnitType.LAND,
UnitType.LAND,
UnitType.HOVER,
UnitType.HOVER,
UnitType.SEA_LEVEL,
UnitType.SEA_LEVEL,
UnitType.SEA_LEVEL,
UnitType.SEA_LEVEL,
UnitType.SEA_LEVEL,
UnitType.UNDERWATER,
UnitType.UNDERWATER,
UnitType.LAND,
UnitType.LAND,
UnitType.LAND,
UnitType.LAND,
UnitType.LAND,
UnitType.LAND,
UnitType.LAND
},
armor = {
{ArmorType.MECHANIC},
{ArmorType.STEEL},
{ArmorType.MECHANIC},
{ArmorType.MECHANIC},
{ArmorType.CAST},
{ArmorType.MECHANIC},
{ArmorType.CAST},
{ArmorType.STEEL},
{ArmorType.CAST},
{ArmorType.CAST},
{ArmorType.STEEL, ArmorType.COMBINED},
{},
{},
{},
{},
{},
{},
{},
{},
{}
},
isVehicle = {
true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false
},
health = {500, 500, 600, 200, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 200, 600},
cost = {500, 600, 200, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500},
garrisonCapacity = {
{},
{},
{},
{},
{},
{},
{},
{2, 2, 2},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{}
},
unitCornerPoints = {
{
{x = 1.45, y = -4.11, z = -1.21},
{x = -1.45, y = -4.11, z = -1.21},
{x = -1.45, y = -4.11, z = 1.21},
{x = 1.45, y = -4.11, z = 1.21},
{x = 1.45, y = 4.11, z = -1.21},
{x = -1.45, y = 4.11, z = -1.21},
{x = -1.45, y = 4.11, z = 1.21},
{x = 1.45, y = 4.11, z = 1.21}
},
{
{x = 1.45, y = -4.11, z = -1.21},
{x = -1.45, y = -4.11, z = -1.21},
{x = -1.45, y = -4.11, z = 1.21},
{x = 1.45, y = -4.11, z = 1.21},
{x = 1.45, y = 4.11, z = -1.21},
{x = -1.45, y = 4.11, z = -1.21},
{x = -1.45, y = 4.11, z = 1.21},
{x = 1.45, y = 4.11, z = 1.21}
},
{
{x = 1.45, y = -4.11, z = -1.21},
{x = -1.45, y = -4.11, z = -1.21},
{x = -1.45, y = -4.11, z = 1.21},
{x = 1.45, y = -4.11, z = 1.21},
{x = 1.45, y = 4.11, z = -1.21},
{x = -1.45, y = 4.11, z = -1.21},
{x = -1.45, y = 4.11, z = 1.21},
{x = 1.45, y = 4.11, z = 1.21}
},
{
{x = .5, y = -.5, z = -7.05},
{x = -.5, y = -.5, z = -7.05},
{x = -.5, y = -.5, z = 6.4},
{x = .5, y = -.5, z = 6.4},
{x = .5, y = 3, z = -7.05},
{x = -.5, y = 3, z = -7.05},
{x = -.5, y = 3, z = 6.4},
{x = .5, y = 3, z = 6.4}
},
{
{x = .5, y = -.5, z = -3.4},
{x = -.5, y = -.5, z = -3.4},
{x = -.5, y = -.5, z = 3.4},
{x = .5, y = -.4, z = 3.4},
{x = .5, y = 2.1, z = -3.4},
{x = -.5, y = 2, z = -3.4},
{x = -.5, y = 2, z = 3.4},
{x = .5, y = 2, z = 3.4}
},
{
{x = 1, y = -.25, z = -1},
{x = -1, y = -.25, z = -1},
{x = -1, y = -.25, z = 1},
{x = 1, y = -.25, z = 1},
{x = 1, y = .8, z = -1},
{x = -1, y = .8, z = -1},
{x = -1, y = .8, z = 1},
{x = 1, y = .8, z = 1}
},
{
{x = 1, y = -.25, z = -1},
{x = -1, y = -.25, z = -1},
{x = -1, y = -.25, z = 1},
{x = 1, y = -.25, z = 1},
{x = 1, y = .8, z = -1},
{x = -1, y = .8, z = -1},
{x = -1, y = .8, z = 1},
{x = 1, y = .8, z = 1}
},
{
{x = 1, y = -.25, z = -1},
{x = -1, y = -.25, z = -1},
{x = -1, y = -.25, z = 1},
{x = 1, y = -.25, z = 1},
{x = 1, y = .8, z = -1},
{x = -1, y = .8, z = -1},
{x = -1, y = .8, z = 1},
{x = 1, y = .8, z = 1}
},
{
{x = 1, y = -.25, z = -1},
{x = -1, y = -.25, z = -1},
{x = -1, y = -.25, z = 1},
{x = 1, y = -.25, z = 1},
{x = 1, y = .8, z = -1},
{x = -1, y = .8, z = -1},
{x = -1, y = .8, z = 1},
{x = 1, y = .8, z = 1}
},
{
{x = 1, y = -.25, z = -1},
{x = -1, y = -.25, z = -1},
{x = -1, y = -.25, z = 1},
{x = 1, y = -.25, z = 1},
{x = 1, y = .8, z = -1},
{x = -1, y = .8, z = -1},
{x = -1, y = .8, z = 1},
{x = 1, y = .8, z = 1}
},
{
{x = .7, y = -.3, z = -4},
{x = -.7, y = -.3, z = -4},
{x = -.7, y = -.3, z = 3.4},
{x = .7, y = -.3, z = 3.4},
{x = .7, y = 2.9, z = -4},
{x = -.7, y = 2.9, z = -4},
{x = -.7, y = 2.9, z = 3.4},
{x = .7, y = 2.9, z = 3.4}
},
{
{x = .5, y = -.5, z = -6.1},
{x = -.5, y = -.5, z = -6.1},
{x = -.5, y = -.5, z = 5.2},
{x = .5, y = -.5, z = 5.2},
{x = .5, y = 2.2, z = -6.1},
{x = -.5, y = 2.2, z = -6.1},
{x = -.5, y = 2.2, z = 5.2},
{x = .5, y = 2.2, z = 5.2}
},
{
{x = 2, y = -.5, z = -10},
{x = -2, y = -.5, z = -10},
{x = -2, y = -.5, z = 9},
{x = 2, y = -.5, z = 9},
{x = 2, y = 5.5, z = -10},
{x = -2, y = 5.5, z = -10},
{x = -2, y = 5.5, z = 9},
{x = 2, y = 5.5, z = 9}
},
{
{x = 2, y = -1, z = -10},
{x = -2, y = -1, z = -10},
{x = -2, y = -1, z = 9},
{x = 2, y = -1, z = 9},
{x = 2, y = 4.5, z = -10},
{x = -2, y = 4.5, z = -10},
{x = -2, y = 4.5, z = 9},
{x = 2, y = 4.5, z = 9}
},
{
{x = .25, y = -.5, z = -2},
{x = -.25, y = -.5, z = -2},
{x = -.25, y = -.5, z = 3},
{x = .25, y = -.5, z = 3},
{x = .25, y = .7, z = -2},
{x = -.25, y = .7, z = -2},
{x = -.25, y = .7, z = 3},
{x = .25, y = .7, z = 3}
},
{
{x = .6, y =-.1, z =-1.3},
{x = -.6, y =-.1, z =-1.3},
{x = -.6, y =-.1, z =.8},
{x = .6, y =-.1, z =.8},
{x = .6, y =.3, z =-1.3},
{x = -.6, y =.3, z =-1.3},
{x = -.6, y =.3, z =.8},
{x = .6, y =.3, z =.8}
},
{
{x = .5, y =-.1, z =-1.3},
{x = -.5, y =-.1, z =-1.3},
{x = -.5, y =-.1, z =.7},
{x = .5, y =-.1, z =.7},
{x = .5, y =.15, z =-1.3},
{x = -.5, y =.15, z =-1.3},
{x = -.5, y =.15, z =.7},
{x = .5, y =.15, z =.7}
},
{
{x = .5, y =-.1, z =-1.3},
{x = -.5, y =-.1, z =-1.3},
{x = -.5, y =-.1, z =.7},
{x = .5, y =-.1, z =.7},
{x = .5, y =.15, z =-1.3},
{x = -.5, y =.15, z =-1.3},
{x = -.5, y =.15, z =.7},
{x = .5, y =.15, z =.7}
},
{
{x = .5, y =-.1, z =-1.3},
{x = -.5, y =-.1, z =-1.3},
{x = -.5, y =-.1, z =.7},
{x = .5, y =-.1, z =.7},
{x = .5, y =.15, z =-1.3},
{x = -.5, y =.15, z =-1.3},
{x = -.5, y =.15, z =.7},
{x = .5, y =.15, z =.7}
},
{
{x = .5, y =-.1, z =-1.3},
{x = -.5, y =-.1, z =-1.3},
{x = -.5, y =-.1, z =.7},
{x = .5, y =-.1, z =.7},
{x = .5, y =.15, z =-1.3},
{x = -.5, y =.15, z =-1.3},
{x = -.5, y =.15, z =.7},
{x = .5, y =.15, z =.7}
},
{
{x = .5, y =-.1, z =-1.3},
{x = -.5, y =-.1, z =-1.3},
{x = -.5, y =-.1, z =.7},
{x = .5, y =-.1, z =.7},
{x = .5, y =.15, z =-1.3},
{x = -.5, y =.15, z =-1.3},
{x = -.5, y =.15, z =.7},
{x = .5, y =.15, z =.7}
},
{
{x = .5, y =-.1, z =-1.3},
{x = -.5, y =-.1, z =-1.3},
{x = -.5, y =-.1, z =.7},
{x = .5, y =-.1, z =.7},
{x = .5, y =.15, z =-1.3},
{x = -.5, y =.15, z =-1.3},
{x = -.5, y =.15, z =.7},
{x = .5, y =.15, z =.7}
},
{
{x = 2, y =-.1, z =-2},
{x = -2, y =-.1, z =-2},
{x = -2, y =-.1, z =2},
{x = 2, y =-.1, z =2},
{x = 2, y =.15, z =-2},
{x = -2, y =.15, z =-2},
{x = -2, y =.15, z =2},
{x = 2, y =.15, z =2}
},
{
{x = .5, y =-.1, z =-1.3},
{x = -.5, y =-.1, z =-1.3},
{x = -.5, y =-.1, z =.7},
{x = .5, y =-.1, z =.7},
{x = .5, y =.15, z =-1.3},
{x = -.5, y =.15, z =-1.3},
{x = -.5, y =.15, z =.7},
{x = .5, y =.15, z =.7}
}
},
unitCuboidDimensions = {
{
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1}
},
{
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1}
},
{
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1}
},
{
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1}
},
{
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1}
},
{
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1}
},
{
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1}
},
{
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1}
},
{
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1}
},
{
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1}
},
{
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1}
},
{
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1}
},
{
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1}
},
{
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1},
{x = 1, y = 1, z = 1}
},
{
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1}
},
{
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1}
},
{
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1}
},
{
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1}
},
{
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1}
},
{
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1}
},
{
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1}
},
{
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1}
},
{
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1}
},
{
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1},
{x = .1, y = .1, z = .1}
}
},
hitboxOffset = {
{x = 0, y = 0, z = 0},
{x = 0, y = 0, z = 0},
{x = 0, y = 0, z = 0},
{x = 0, y = 0, z = 0},
{x = 0, y = 0, z = 0},
{x = 0, y = 0, z = 0},
{x = 0, y = 0, z = 0},
{x = 0, y = 0, z = 0},
{x = 0, y = 0, z = 0},
{x = 0, y = 0, z = 0},
{x = 0, y = 0, z = 0},
{x = 0, y = 0, z = 0},
{x = 0, y = 0, z = 0},
{x = 0, y = 0, z = 0},
{x = 0, y = 0, z = 0},
{x = 0, y = 0, z = 0},
{x = 0, y = 0, z = 0},
{x = 0, y = 0, z = 0},
{x = 0, y = 0, z = 0},
{x = 0, y = 0, z = 0},
},
unitAxisLength = {8, 8, 8, 8, 6, 6, 6, 6, 6, 6, 5, 5, 8, 8, 7, 2, 2, 2, 2, 2, 2, 2, 2, 2},
lineOfSight = {5, 8, 4, 4, 3, 3, 3, 3, 3, 3, 3, 6, 6, 3, 3, 8, 1, 1, 1, 1, 1, 1, 1},
name = {
'War mech',
'Tank',
'Artillery',
'Engineer',
'Transport',
'Cargo ship',
'Tactical cruiser',
'Defensive cruiser',
'Cheap cruiser',
'Transport cruiser',
'Heavy carrier',
'Missile submarine',
'Stealth submarine',
'Land factory',
'Naval factory',
'Market',
'Lab',
'Point defense',
'Extractor',
'Refinery',
},
meshPath = {
'warMech.xml',
'tank.xml',
'artillery.xml',
'engineer.xml',
'transport.xml',
'cargoship.xml',
'tacticalCruiser.xml',
'defensiveCruiser.xml',
'cheapCruiser.xml',
'transportCruiser.xml',
'heavyCarrier.xml',
'missileSubmarine.xml',
'stealthSubmarine.xml',
'landFactory.xml',
'navalFactory.xml',
'market.xml',
'lab.xml',
'pointDefense.xml',
'extractor.xml',
'refinery.xml',
},
basePath = {
PATH .. vehiclePrefix .. 'WarMechs/',
PATH .. vehiclePrefix .. 'Tanks/',
PATH .. vehiclePrefix .. 'Artillery/',
PATH .. vehiclePrefix .. 'Engineers/',
PATH .. vehiclePrefix .. 'Transports/',
PATH .. vehiclePrefix .. 'Cargoships/',
PATH .. vehiclePrefix .. 'Cruisers/',
PATH .. vehiclePrefix .. 'Cruisers/',
PATH .. vehiclePrefix .. 'Cruisers/',
PATH .. vehiclePrefix .. 'Cruisers/',
PATH .. vehiclePrefix .. 'Carriers/',
PATH .. vehiclePrefix .. 'Submarines/',
PATH .. vehiclePrefix .. 'Submarines/',
PATH .. structurePrefix .. 'LandFactories/',
PATH .. structurePrefix .. 'NavalFactories/',
PATH .. structurePrefix .. 'Markets/',
PATH .. structurePrefix .. 'Labs/',
PATH .. structurePrefix .. 'PointDefenses/',
PATH .. structurePrefix .. 'Extractors/',
PATH .. structurePrefix .. 'Refineries/'
},
selectionSfx = {
PATH .. 'Sounds/Units/WarMechs/selection.ogg',
PATH .. 'Sounds/Units/Tanks/selection.ogg',
PATH .. 'Sounds/Units/Tanks/selection.ogg',
PATH .. 'Sounds/Units/Engineers/selection.ogg',
PATH .. 'Sounds/Units/Transports/selection.ogg',
PATH .. 'Sounds/Units/Cargoships/selection.ogg',
PATH .. 'Sounds/Units/Cruisers/selection.ogg',
PATH .. 'Sounds/Units/Cruisers/selection.ogg',
PATH .. 'Sounds/Units/Cruisers/selection.ogg',
PATH .. 'Sounds/Units/Cruisers/selection.ogg',
PATH .. 'Sounds/Units/Carriers/selection.ogg',
PATH .. 'Sounds/Units/Submarines/selection.ogg',
PATH .. 'Sounds/Units/Submarines/selection.ogg',
PATH .. 'Sounds/Units/Sample/selection.ogg',
PATH .. 'Sounds/Units/Sample/selection.ogg',
PATH .. 'Sounds/Units/Sample/selection.ogg',
PATH .. 'Sounds/Units/Sample/selection.ogg',
PATH .. 'Sounds/Units/Sample/selection.ogg',
PATH .. 'Sounds/Units/Sample/selection.ogg',
PATH .. 'Sounds/Units/Sample/selection.ogg',
},
deathSfx = {
PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
}
}