Files
PlanetFleet/map.cpp

59 lines
1.5 KiB
C++
Executable File

#include <root.h>
#include <quad.h>
#include <node.h>
#include <material.h>
#include "map.h"
#include "gameManager.h"
#include "defConfigs.h"
using namespace std;
using namespace vb01;
namespace battleship{
using namespace configData;
Map::Map() {
size = Vector2(50, 50);
}
Map::~Map() {
}
void Map::update() {
}
void Map::load() {
string path[]{
PATH + "Textures/left.jpg",
PATH + "Textures/right.jpg",
PATH + "Textures/top.jpg",
PATH + "Textures/bottom.jpg",
PATH + "Textures/front.jpg",
PATH + "Textures/back.jpg"
};
Root *root = Root::getSingleton();
root->createSkybox(path);
Quad *quad = new Quad(Vector3(size.x, size.y, 1) * 1, true);
Material *mat = new Material(root->getLibPath() + "texture");
mat->addBoolUniform("texturingEnabled", true);
mat->addBoolUniform("lightingEnabled", false);
string fr[]{PATH + "Textures/water.jpg"};
Texture *t = new Texture(fr, 1, false);
mat->addTexUniform("textures[0]", t, true);
quad->setMaterial(mat);
waterNode = new Node();
waterNode->attachMesh(quad);
root->getRootNode()->attachChild(waterNode);
waterNode->setOrientation(Quaternion(-1.57, Vector3::VEC_I));
Camera *cam = root->getCamera();
cam->setPosition(Vector3(1, 1, 1) * 10);
cam->lookAt(Vector3(-1, -1, -1).norm(), Vector3(-1, 1, -1).norm());
}
void Map::unload() {}
}