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48 lines
1.2 KiB
Lua

ProjectileClass = {CRUISE_MISSILE = 0, TORPEDO = 1}
projectiles = {
projectileClass = {
ProjectileClass.CRUISE_MISSILE,
ProjectileClass.TORPEDO,
},
speed = {.5, .06},
rotAngle = {.1, 0},
explosion = {{damage = 100, radius = 20}, {damage = 20, radius = 3}},
rayLength = {1.25, .75},
directHitDamage = {450, 300},
name = {
"Cruise missile",
"Torpedo"
},
basePath = {
PATH .. "Models/GameObjects/Projectiles/Missiles/",
PATH .. "Models/GameObjects/Projectiles/Torpedos/",
},
meshPath = {
"cruiseMissile.xml",
"torpedo.xml",
},
unitCornerPoints = {
{
{x = .592, y = -1.3475, z = -.2755},
{x = -.592, y = -1.3475, z = -.2755},
{x = -.592, y = -1.3475, z = .2755},
{x = .592, y = -1.3475, z = .2755},
{x = .592, y = 1.3475, z = -.2755},
{x = -.592, y = 1.3475, z = -.2755},
{x = -.592, y = 1.3475, z = .2755},
{x = .592, y = 1.3475, z = .2755}
},
{
{x = .1, y = -.796, z = -.1},
{x = -.1, y = -.796, z = -.1},
{x = -.1, y = -.796, z = .1},
{x = .1, y = -.796, z = .1},
{x = .1, y = .796, z = -.1},
{x = -.1, y = .796, z = -.1},
{x = -.1, y = .796, z = .1},
{x = .1, y = .796, z = .1}
}
}
}