ProjectileClass = {CRUISE_MISSILE = 0, TORPEDO = 1} projectiles = { projectileClass = { ProjectileClass.CRUISE_MISSILE, ProjectileClass.TORPEDO, }, speed = {.5, .06}, rotAngle = {.1, 0}, explosion = {{damage = 100, radius = 20}, {damage = 20, radius = 3}}, rayLength = {1.25, .75}, directHitDamage = {450, 300}, name = { "Cruise missile", "Torpedo" }, basePath = { PATH .. "Models/GameObjects/Projectiles/Missiles/", PATH .. "Models/GameObjects/Projectiles/Torpedos/", }, meshPath = { "cruiseMissile.xml", "torpedo.xml", }, unitCornerPoints = { { {x = .592, y = -1.3475, z = -.2755}, {x = -.592, y = -1.3475, z = -.2755}, {x = -.592, y = -1.3475, z = .2755}, {x = .592, y = -1.3475, z = .2755}, {x = .592, y = 1.3475, z = -.2755}, {x = -.592, y = 1.3475, z = -.2755}, {x = -.592, y = 1.3475, z = .2755}, {x = .592, y = 1.3475, z = .2755} }, { {x = .1, y = -.796, z = -.1}, {x = -.1, y = -.796, z = -.1}, {x = -.1, y = -.796, z = .1}, {x = .1, y = -.796, z = .1}, {x = .1, y = .796, z = -.1}, {x = -.1, y = .796, z = -.1}, {x = -.1, y = .796, z = .1}, {x = .1, y = .796, z = .1} } } }