Files
PlanetFleet/unitButton.cpp
2026-08-07 11:54:55 +03:00

40 lines
1.3 KiB
C++

#include "unitButton.h"
#include "gameManager.h"
#include "activeGameState.h"
#include <stateManager.h>
#include <solUtil.h>
namespace battleship{
using namespace std;
using namespace vb01;
using namespace vb01Gui;
using namespace gameBase;
UnitButton::UnitButton(Vector3 pos, Vector2 size, string name, string fontPath, int trigger, string imagePath) : PfButtonBase(pos, size, name, fontPath, trigger, true, imagePath){
StateManager *stateManager = GameManager::getSingleton()->getStateManager();
ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE);
if(activeState) activeState->addButton(this);
}
//TODO optimize this code
vector<Unit*> UnitButton::getUnits(){
vector<Unit*> units;
ActiveGameState *activeState = (ActiveGameState*)(GameManager::getSingleton()->getStateManager()->getAppStateByType((int)AppStateType::ACTIVE_STATE));
Player *player = activeState->getPlayer();
sol::state_view SOL_LUA_VIEW = generateView();
int unitId = SOL_LUA_VIEW["_mainUnitId"];
vector<Unit*> selUnits = player->getSelectedUnits(), researchStructs = player->getUnitsById(unitId);
for(Unit *rs : researchStructs)
if(find(selUnits.begin(), selUnits.end(), rs) != selUnits.end())
units.push_back(rs);
return units;
}
}