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31 lines
933 B
Lua

ProjectileId = {CRUISE_MISSILE = 0, TORPEDO = 1}
ProjectileClass = {CRUISE_MISSILE = 0, TORPEDO = 1}
projectiles = {
{
projectileClass = ProjectileClass.CRUISE_MISSILE,
size = {x = 6, y = 13.5, z = 2.54},
speed = .5,
rotAngle = .1,
explosion = {damage = 100, radius = 20, sfx = PATH .. 'Sounds/SFX/Explosions/explosion02.ogg'},
directHitDamage = 450,
rayLength = 6,
name = "Cruise missile",
basePath = PATH .. "Models/GameObjects/Projectiles/Missiles/",
meshPath = "cruiseMissile.xml",
albedoPath = 'cruiseMissile.jpg'
},
{
projectileClass = ProjectileClass.TORPEDO,
size = {x = 1, y = 6, z = 1},
speed = .06,
explosion = {damage = 20, radius = 3, sfx = PATH .. 'Sounds/Units/Submarines/torpedo.ogg'},
directHitDamage = 450,
rayLength = 3.5,
name = "Torpedo",
basePath = PATH .. "Models/GameObjects/Projectiles/Torpedos/",
meshPath = "torpedo.xml",
albedoPath = 'torpedo.jpg'
}
}