ProjectileId = {CRUISE_MISSILE = 0, TORPEDO = 1} ProjectileClass = {CRUISE_MISSILE = 0, TORPEDO = 1} projectiles = { { projectileClass = ProjectileClass.CRUISE_MISSILE, size = {x = 6, y = 13.5, z = 2.54}, speed = .5, rotAngle = .1, explosion = {damage = 100, radius = 20, sfx = PATH .. 'Sounds/SFX/Explosions/explosion02.ogg'}, directHitDamage = 450, rayLength = 6, name = "Cruise missile", basePath = PATH .. "Models/GameObjects/Projectiles/Missiles/", meshPath = "cruiseMissile.xml", albedoPath = 'cruiseMissile.jpg' }, { projectileClass = ProjectileClass.TORPEDO, size = {x = 1, y = 6, z = 1}, speed = .06, explosion = {damage = 20, radius = 3, sfx = PATH .. 'Sounds/Units/Submarines/torpedo.ogg'}, directHitDamage = 450, rayLength = 3.5, name = "Torpedo", basePath = PATH .. "Models/GameObjects/Projectiles/Torpedos/", meshPath = "torpedo.xml", albedoPath = 'torpedo.jpg' } }