devZoGok
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feef91c999
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technology research button
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2024-03-09 14:49:04 +02:00 |
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devZoGok
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7d8cb88194
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research status bar
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2024-03-09 14:05:12 +02:00 |
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devZoGok
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74515d06e1
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factories and engineers produce and build units by their specific buildable unit tables
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2024-03-03 15:47:09 +02:00 |
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devZoGok
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309f967b2d
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cost property factored out into configs
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2024-02-25 13:47:23 +02:00 |
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devZoGok
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59670c9310
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labs generate research
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2024-02-24 12:12:48 +02:00 |
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devZoGok
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21249e0777
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engineers can only hack units within a certain distance
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2024-02-17 14:50:21 +02:00 |
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devZoGok
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5c3c63a622
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engineer unit stat corrections
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2024-02-17 12:55:31 +02:00 |
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devZoGok
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c9f62593db
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engineers can be issued hack orders
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2024-02-17 12:44:18 +02:00 |
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devZoGok
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56ba61e056
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minor changes
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2024-02-16 16:22:58 +02:00 |
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devZoGok
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49b31e94b9
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minor fixes
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2024-02-16 15:40:28 +02:00 |
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devZoGok
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ef290ee880
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automatically attacking hostle units
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2024-02-16 15:22:53 +02:00 |
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devZoGok
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c090992547
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variable resource collection speed
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2024-02-10 14:34:25 +02:00 |
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devZoGok
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d1394e9f2a
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AI builds a taskforce
bugfixes and optimizations
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2024-02-09 20:21:38 +02:00 |
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devZoGok
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e6c250ed09
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CPU AI builds a refinery, land factory, an extractor and starts harvesting
corrected harvester unit type
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2024-02-04 15:18:06 +02:00 |
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devZoGok
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2eebc95419
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building and vehicle construction consumes refineds
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2024-01-26 17:12:49 +02:00 |
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devZoGok
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1d559d34e3
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implemented forts
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2024-01-26 16:03:26 +02:00 |
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devZoGok
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d71842f0a2
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some quick fixes
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2024-01-26 15:02:38 +02:00 |
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devZoGok
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377297ed48
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using game object ids instead of hard-coded values
removed name key for certain buttons
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2024-01-26 12:25:12 +02:00 |
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devZoGok
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ba7123db58
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Game object Lua configs use individual unit tables
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2024-01-25 17:15:09 +02:00 |
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devZoGok
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912e65194e
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minor changes
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2024-01-24 18:49:36 +02:00 |
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devZoGok
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c5f8fefaa9
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implemented carriers
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2024-01-24 18:49:36 +02:00 |
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devZoGok
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ceba728438
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implemented 2 different types of transport ships
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2024-01-24 15:35:08 +02:00 |
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devZoGok
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1c680aebf2
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added bars for extractors/deposits and cargo ships
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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b868cea8a1
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added and edited cargo ship, extractor and refinery models
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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dff192a07a
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corrected missile submarine SFX
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2024-01-23 08:52:56 +02:00 |
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devZoGok
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0a3a7ff2d9
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implemented minimal range for launching cruise missiles
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2024-01-22 17:17:59 +02:00 |
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devZoGok
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e1dde2c90f
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implemented weapons subsystem for units
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2024-01-20 15:50:35 +02:00 |
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devZoGok
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a956e754bf
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Projectiles detonate on raycast collision with unit hitboxes
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2024-01-17 20:30:16 +02:00 |
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devZoGok
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c8b263b84d
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different submarine units
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2024-01-14 14:47:13 +02:00 |
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devZoGok
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51c9e32ac9
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armor types
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2024-01-14 11:39:55 +02:00 |
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devZoGok
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6fd9f24808
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laser SFX
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2024-01-14 11:10:51 +02:00 |
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devZoGok
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7aa579d313
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different createable types of cruisers
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2024-01-13 10:19:05 +02:00 |
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devZoGok
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4e59cdcd75
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implemented CPU player building a land factory
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2023-12-16 17:26:12 +02:00 |
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devZoGok
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66f259162d
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new unit SFXs
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2023-12-06 20:41:17 +02:00 |
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devZoGok
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ed932b7ac9
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Point defenses fire at targets within range
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2023-11-26 10:54:06 +02:00 |
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devZoGok
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760b986b18
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implemented point defense
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2023-11-26 09:38:19 +02:00 |
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devZoGok
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29679a0e45
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implemented playtesting unit creation via add-unit
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2023-11-25 12:32:24 +02:00 |
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