devZoGok
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fce287968c
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Merge pull request #151 from devZoGok/bf-147-unit-selection
Bf 147 unit selection
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2024-07-21 13:22:34 +00:00 |
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devZoGok
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ee104f3402
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Merge branch 'develop' into bf-147-unit-selection
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2024-07-21 16:18:53 +03:00 |
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devZoGok
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0a3ce65002
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Merge pull request #150 from devZoGok/bf-146-screen-to-space
Bf 146 screen to space
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2024-07-21 13:16:24 +00:00 |
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devZoGok
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dc6ea9a679
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Merge pull request #149 from devZoGok/ft-132-color-models
Ft 132 color models
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2024-07-21 13:13:03 +00:00 |
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devZoGok
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027dfc2071
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quick fixes
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2024-07-21 14:45:23 +03:00 |
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devZoGok
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3d7e579a98
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updated test maps
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2024-07-21 14:37:52 +03:00 |
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devZoGok
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feb64624ad
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updated unit selection boxes
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2024-07-21 14:28:26 +03:00 |
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devZoGok
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200c30664b
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bugfix to allow either to give units orders or select via dragbox
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2024-07-20 18:25:24 +03:00 |
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devZoGok
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ef541e4ef6
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improved selection via dragbox
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2024-07-20 18:25:24 +03:00 |
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devZoGok
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aeb669f47e
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corrected usage of height offsets
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2024-07-20 18:25:24 +03:00 |
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devZoGok
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4cdcc6bd61
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implemented algorithm to detect point position relative to edges
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2024-07-20 18:25:24 +03:00 |
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devZoGok
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ca0c31c208
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corrected hitbox updates after game unpause
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2024-07-20 18:25:24 +03:00 |
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devZoGok
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acd2450e56
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using lookAt arguments with perpendicular view and up vectors
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2024-07-20 18:24:28 +03:00 |
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devZoGok
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af71811731
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fixed 2D to 3D camera direction offset calculation
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2024-07-11 18:05:37 +03:00 |
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devZoGok
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860292bafa
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Merge branch 'develop' into ft-132-color-models
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2024-07-07 16:52:42 +03:00 |
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devZoGok
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dd5a7f732f
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Merge pull request #138 from devZoGok/ft-118-unit-fx
Ft 118 unit fx
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2024-07-07 13:51:42 +00:00 |
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devZoGok
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0be0a95684
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changes to accomodate building on MSVC
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2024-06-30 18:58:38 +03:00 |
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devZoGok
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967b56baa4
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increased max number of zooms
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2024-06-30 17:16:28 +03:00 |
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devZoGok
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8b23698aae
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fixed point defense model
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2024-06-30 17:15:57 +03:00 |
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devZoGok
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95aa1c386e
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fixed engineer model
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2024-06-30 17:14:58 +03:00 |
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devZoGok
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2bc351710f
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color coded war mechs
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2024-06-30 17:14:10 +03:00 |
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devZoGok
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50050a5881
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updated VFX pos
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2024-06-30 15:51:27 +03:00 |
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devZoGok
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dc8195cb78
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updated camera configs
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2024-06-30 15:43:19 +03:00 |
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devZoGok
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29ad993df7
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updated projectiles for scaled ships
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2024-06-30 15:42:04 +03:00 |
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devZoGok
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8144925495
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scaled unit models
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2024-06-29 14:42:46 +03:00 |
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devZoGok
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90af53a96f
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using player color for lasers
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2024-06-29 12:02:31 +03:00 |
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devZoGok
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806505b1e1
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refinery build button
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2024-06-29 11:52:10 +03:00 |
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devZoGok
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945e1e8340
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updated structure models
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2024-06-29 11:52:10 +03:00 |
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devZoGok
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5b7b7a5d24
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added missing file
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2024-06-29 11:52:09 +03:00 |
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devZoGok
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7dfe80305d
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textured and color-coded unit model nodes
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2024-06-29 11:52:09 +03:00 |
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devZoGok
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b087238fbb
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simple color coded unit models
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2024-06-29 11:52:07 +03:00 |
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devZoGok
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fc6751db01
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integrated zooming the camera in and out
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2024-06-29 11:50:08 +03:00 |
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devZoGok
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615fcd70c9
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scrollable listboxes
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2024-06-29 11:16:09 +03:00 |
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devZoGok
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b1ae9d8a8c
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Merge branch 'develop' into ft-118-unit-fx
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2024-06-26 08:35:46 +03:00 |
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devZoGok
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94fe50900d
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Merge pull request #137 from devZoGok/master
Merge updated README into develop
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2024-06-26 05:34:52 +00:00 |
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devZoGok
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93f801723e
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Merge pull request #136 from devZoGok/doc-135-win-build-doc
doc-135-win-build-doc
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2024-06-26 05:33:41 +00:00 |
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devZoGok
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04c63a084d
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updated build doc
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2024-06-26 08:31:50 +03:00 |
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devZoGok
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8da706351b
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quickfix for MSVC
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2024-06-25 20:31:14 +03:00 |
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devZoGok
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d363d5fc84
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added missing muzzle flash model
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2024-06-25 20:14:32 +03:00 |
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devZoGok
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2b7e5114bc
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refactored optionals for MSVC
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2024-06-25 20:13:49 +03:00 |
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devZoGok
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7144bc10d3
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updated vb01
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2024-06-25 19:53:10 +03:00 |
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devZoGok
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3e50c6f9bd
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map for testing
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2024-06-24 19:44:20 +03:00 |
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devZoGok
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2aaf472577
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attack FX for ships
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2024-06-24 19:43:20 +03:00 |
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devZoGok
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3ccddb2a16
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improved offset FX handling
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2024-06-21 20:01:16 +03:00 |
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devZoGok
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d6ef429d69
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fixed game crashing after unpausing
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2024-06-21 18:53:04 +03:00 |
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devZoGok
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55dd9c0185
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separated hit VFXs from their weapons
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2024-06-20 20:42:28 +03:00 |
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devZoGok
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3c72a7196c
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particle effects as attack VFX
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2024-06-19 20:49:20 +03:00 |
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devZoGok
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8b88fb152a
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attaching muzzle flash VFX to a specified child node
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2024-06-16 17:03:16 +03:00 |
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devZoGok
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c9243f1bd5
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laser VFX
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2024-06-16 16:45:43 +03:00 |
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devZoGok
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d3c5c0a15b
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corrected VFX model inclusion
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2024-06-16 14:46:31 +03:00 |
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