devZoGok
|
dd5a7f732f
|
Merge pull request #138 from devZoGok/ft-118-unit-fx
Ft 118 unit fx
|
2024-07-07 13:51:42 +00:00 |
|
devZoGok
|
b1ae9d8a8c
|
Merge branch 'develop' into ft-118-unit-fx
|
2024-06-26 08:35:46 +03:00 |
|
devZoGok
|
94fe50900d
|
Merge pull request #137 from devZoGok/master
Merge updated README into develop
|
2024-06-26 05:34:52 +00:00 |
|
devZoGok
|
93f801723e
|
Merge pull request #136 from devZoGok/doc-135-win-build-doc
doc-135-win-build-doc
|
2024-06-26 05:33:41 +00:00 |
|
devZoGok
|
04c63a084d
|
updated build doc
|
2024-06-26 08:31:50 +03:00 |
|
devZoGok
|
8da706351b
|
quickfix for MSVC
|
2024-06-25 20:31:14 +03:00 |
|
devZoGok
|
d363d5fc84
|
added missing muzzle flash model
|
2024-06-25 20:14:32 +03:00 |
|
devZoGok
|
2b7e5114bc
|
refactored optionals for MSVC
|
2024-06-25 20:13:49 +03:00 |
|
devZoGok
|
7144bc10d3
|
updated vb01
|
2024-06-25 19:53:10 +03:00 |
|
devZoGok
|
3e50c6f9bd
|
map for testing
|
2024-06-24 19:44:20 +03:00 |
|
devZoGok
|
2aaf472577
|
attack FX for ships
|
2024-06-24 19:43:20 +03:00 |
|
devZoGok
|
3ccddb2a16
|
improved offset FX handling
|
2024-06-21 20:01:16 +03:00 |
|
devZoGok
|
d6ef429d69
|
fixed game crashing after unpausing
|
2024-06-21 18:53:04 +03:00 |
|
devZoGok
|
55dd9c0185
|
separated hit VFXs from their weapons
|
2024-06-20 20:42:28 +03:00 |
|
devZoGok
|
3c72a7196c
|
particle effects as attack VFX
|
2024-06-19 20:49:20 +03:00 |
|
devZoGok
|
8b88fb152a
|
attaching muzzle flash VFX to a specified child node
|
2024-06-16 17:03:16 +03:00 |
|
devZoGok
|
c9243f1bd5
|
laser VFX
|
2024-06-16 16:45:43 +03:00 |
|
devZoGok
|
d3c5c0a15b
|
corrected VFX model inclusion
|
2024-06-16 14:46:31 +03:00 |
|
devZoGok
|
a01e3b9ea3
|
Merge branch 'develop' into ft-118-unit-fx
|
2024-06-16 14:39:12 +03:00 |
|
devZoGok
|
6e86eecbb4
|
Merge pull request #131 from devZoGok/bf-130-alpha-layer
Added alpha layer
|
2024-06-16 09:12:25 +00:00 |
|
devZoGok
|
3df7cbd0b3
|
Added alpha layer
|
2024-06-16 12:11:04 +03:00 |
|
devZoGok
|
dba0c6d72d
|
Merge pull request #129 from devZoGok/bf-127-map-crashes
Bf 127 map crashes
|
2024-06-15 17:18:39 +00:00 |
|
devZoGok
|
18df2ab5e7
|
Merge branch 'develop' into bf-127-map-crashes
|
2024-06-15 20:14:51 +03:00 |
|
devZoGok
|
b0da786869
|
Merge pull request #128 from devZoGok/bf-125-cpp-std
Bf 125 cpp std
|
2024-06-15 17:13:55 +00:00 |
|
devZoGok
|
98eb7a414c
|
using most recent branches of gameBase and vb01
|
2024-06-15 20:11:37 +03:00 |
|
devZoGok
|
17a9c733d4
|
included only working maps
|
2024-06-15 12:37:33 +03:00 |
|
devZoGok
|
1fd14ba9bc
|
Merge branch 'develop' into bf-125-cpp-std
|
2024-06-15 12:33:27 +03:00 |
|
devZoGok
|
0454ab51d4
|
Merge pull request #126 from devZoGok/bf-123-windows-argv
Bf 123 windows argv
|
2024-06-15 09:32:17 +00:00 |
|
devZoGok
|
8817f12d6f
|
using different compile flags for MSVC
|
2024-06-15 12:28:07 +03:00 |
|
devZoGok
|
362532ddf0
|
extracting strings from Lua tables friendlier to MSVC
|
2024-06-15 11:48:29 +03:00 |
|
devZoGok
|
a8643010d4
|
corrected primary C++ standard violations
|
2024-06-13 11:25:35 +03:00 |
|
devZoGok
|
4ef7fc8f24
|
Merge branch 'develop' into bf-123-windows-argv
|
2024-06-13 10:56:29 +03:00 |
|
devZoGok
|
5700e3d9e4
|
Merge pull request #124 from devZoGok/imp-122-stat-dyn-build
Imp 122 stat dyn build
|
2024-06-13 07:55:56 +00:00 |
|
devZoGok
|
ce49ee70e6
|
replacing backslashes with forward slashes
|
2024-06-13 10:52:29 +03:00 |
|
devZoGok
|
cb4991d195
|
added and changed build flags for easier building on Windows
|
2024-06-13 10:50:43 +03:00 |
|
devZoGok
|
3961174b46
|
building dependencies statically or dynamically
|
2024-06-12 20:14:52 +03:00 |
|
devZoGok
|
6e653122c4
|
Merge pull request #121 from devZoGok/imp-116-extractor-building
Imp 116 extractor building
|
2024-06-12 16:37:43 +00:00 |
|
devZoGok
|
16a90e643b
|
Merge branch 'develop' into imp-116-extractor-building
|
2024-06-11 20:51:51 +03:00 |
|
devZoGok
|
8949df76c9
|
Merge pull request #120 from devZoGok/bf-106-exit-button
Bf 106 exit button
|
2024-06-11 17:51:00 +00:00 |
|
devZoGok
|
b4be3bbe66
|
Merge branch 'develop' into bf-106-exit-button
|
2024-06-11 20:47:24 +03:00 |
|
devZoGok
|
48a023c44a
|
updated vb01
|
2024-06-11 20:46:34 +03:00 |
|
devZoGok
|
9638b5b53d
|
Merge branch 'develop' into imp-116-extractor-building
|
2024-06-11 20:28:18 +03:00 |
|
devZoGok
|
f00d52eaea
|
Merge pull request #119 from devZoGok/ft-115-in-game-gui
Ft 115 in game gui
|
2024-06-11 17:26:27 +00:00 |
|
devZoGok
|
631ccfa140
|
FX removal
|
2024-06-09 17:59:25 +03:00 |
|
devZoGok
|
52519ebc10
|
War mech shot muzzle flashes
|
2024-06-09 17:02:08 +03:00 |
|
devZoGok
|
e37788283c
|
removing effects
|
2024-06-01 18:41:09 +03:00 |
|
devZoGok
|
e75523d5c6
|
FX may now be deactivated and reactivated
|
2024-06-01 16:43:08 +03:00 |
|
devZoGok
|
d3d7daa477
|
FX manager
|
2024-06-01 15:53:38 +03:00 |
|
devZoGok
|
34ccbd0670
|
syntax error fixes
|
2024-06-01 15:53:04 +03:00 |
|
devZoGok
|
a3b8634621
|
unit weapon VFX generation
|
2024-06-01 14:19:45 +03:00 |
|