devZoGok
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c8523351fa
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reiniting all game objects
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2024-01-26 15:03:36 +02:00 |
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devZoGok
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dbbd06b16d
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factored out explosion behaviour
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2024-01-22 11:15:46 +02:00 |
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devZoGok
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827589c823
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submarines fire torpedos
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2024-01-16 20:01:19 +02:00 |
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devZoGok
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31eba177cb
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player data on the stats screen
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2023-12-30 10:34:25 +02:00 |
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devZoGok
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f884fc1647
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victory and defeat screens
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2023-12-26 15:13:54 +02:00 |
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devZoGok
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4e59cdcd75
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implemented CPU player building a land factory
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2023-12-16 17:26:12 +02:00 |
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devZoGok
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eee806b3b8
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simplified AI subsystem using sol usertypes
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2023-12-10 16:19:48 +02:00 |
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devZoGok
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50ad223951
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improved syncing of players between C++ and Lua
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2023-12-09 12:29:15 +02:00 |
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devZoGok
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a3e40d7810
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C++ - Lua player syncing refactoring
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2023-12-09 12:27:31 +02:00 |
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devZoGok
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90ebaf467f
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corrected reseting of Lua scripts after toggling game pause state
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2023-12-09 12:26:13 +02:00 |
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devZoGok
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f4538d08ae
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separated explosion vfx and sfx removal
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2023-12-02 12:28:35 +02:00 |
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devZoGok
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d32b98be3e
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destructible units
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2023-10-15 16:00:47 +03:00 |
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devZoGok
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b895a85378
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implemented central Game class
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2023-10-08 15:08:45 +03:00 |
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