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C++ - Lua player syncing refactoring
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@@ -30,8 +30,12 @@ namespace battleship{
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}
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void Game::update(){
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for(Player *p : players)
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p->update();
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for(int i = 0; i < players.size(); i++){
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players[i]->update();
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if(players[i]->isCpuPlayer())
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generateView().script("game.players[" + to_string(i + 1) + "]:update()");
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}
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for(Projectile *proj : projectiles)
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proj->update();
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