devZoGok
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49b31e94b9
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minor fixes
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2024-02-16 15:40:28 +02:00 |
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devZoGok
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8bc9961359
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binds to choose between unit states
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2024-02-16 15:22:54 +02:00 |
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devZoGok
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ef290ee880
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automatically attacking hostle units
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2024-02-16 15:22:53 +02:00 |
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devZoGok
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781f1649b0
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AI chooses the closest deposit to build an extractor
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2024-02-11 15:44:45 +02:00 |
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devZoGok
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2932c2b923
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CPU AI sends taskforce by spawnpoint
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2024-02-10 20:51:41 +02:00 |
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devZoGok
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3780b47c2b
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expanded destroyed building reconstruction by AI
utility methods
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2024-02-10 20:31:42 +02:00 |
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devZoGok
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c090992547
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variable resource collection speed
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2024-02-10 14:34:25 +02:00 |
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devZoGok
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d1394e9f2a
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AI builds a taskforce
bugfixes and optimizations
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2024-02-09 20:21:38 +02:00 |
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devZoGok
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e6c250ed09
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CPU AI builds a refinery, land factory, an extractor and starts harvesting
corrected harvester unit type
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2024-02-04 15:18:06 +02:00 |
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devZoGok
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7361fbcd6f
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CPU players build a fort and train 2 engineers
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2024-02-03 15:38:45 +02:00 |
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devZoGok
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2eebc95419
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building and vehicle construction consumes refineds
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2024-01-26 17:12:49 +02:00 |
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devZoGok
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1d559d34e3
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implemented forts
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2024-01-26 16:03:26 +02:00 |
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devZoGok
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213536db2f
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using specific SFX for projectiles
a new SFX for torpedos
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2024-01-26 15:12:14 +02:00 |
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devZoGok
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c8523351fa
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reiniting all game objects
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2024-01-26 15:03:36 +02:00 |
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devZoGok
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d71842f0a2
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some quick fixes
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2024-01-26 15:02:38 +02:00 |
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devZoGok
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377297ed48
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using game object ids instead of hard-coded values
removed name key for certain buttons
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2024-01-26 12:25:12 +02:00 |
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devZoGok
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ba7123db58
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Game object Lua configs use individual unit tables
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2024-01-25 17:15:09 +02:00 |
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devZoGok
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912e65194e
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minor changes
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2024-01-24 18:49:36 +02:00 |
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devZoGok
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c5f8fefaa9
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implemented carriers
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2024-01-24 18:49:36 +02:00 |
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devZoGok
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3cb6b494ce
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minor refactoring
corrected CPU player script
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2024-01-24 15:39:51 +02:00 |
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devZoGok
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ceba728438
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implemented 2 different types of transport ships
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2024-01-24 15:35:08 +02:00 |
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devZoGok
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1c680aebf2
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added bars for extractors/deposits and cargo ships
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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b868cea8a1
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added and edited cargo ship, extractor and refinery models
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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dff192a07a
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corrected missile submarine SFX
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2024-01-23 08:52:56 +02:00 |
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devZoGok
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0a3a7ff2d9
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implemented minimal range for launching cruise missiles
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2024-01-22 17:17:59 +02:00 |
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devZoGok
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dbbd06b16d
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factored out explosion behaviour
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2024-01-22 11:15:46 +02:00 |
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devZoGok
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43c843982a
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cruise missiles detonate on impact
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2024-01-21 17:11:49 +02:00 |
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devZoGok
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a36648eabe
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launchable cruise missiles
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2024-01-21 15:42:17 +02:00 |
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devZoGok
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e1dde2c90f
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implemented weapons subsystem for units
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2024-01-20 15:50:35 +02:00 |
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devZoGok
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a956e754bf
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Projectiles detonate on raycast collision with unit hitboxes
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2024-01-17 20:30:16 +02:00 |
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devZoGok
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c8b263b84d
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different submarine units
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2024-01-14 14:47:13 +02:00 |
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devZoGok
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51c9e32ac9
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armor types
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2024-01-14 11:39:55 +02:00 |
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devZoGok
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6fd9f24808
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laser SFX
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2024-01-14 11:10:51 +02:00 |
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devZoGok
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7aa579d313
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different createable types of cruisers
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2024-01-13 10:19:05 +02:00 |
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devZoGok
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d526c189e0
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fixed nonexistant engineer selection
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2023-12-30 15:29:17 +02:00 |
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devZoGok
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31eba177cb
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player data on the stats screen
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2023-12-30 10:34:25 +02:00 |
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devZoGok
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f884fc1647
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victory and defeat screens
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2023-12-26 15:13:54 +02:00 |
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devZoGok
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fd02c64765
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extended ConcreteGuiManager to parse texts and GUI nodes
using parsed texts in the ActiveGameState
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2023-12-26 11:31:06 +02:00 |
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devZoGok
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24de3bb4b8
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playing selection SFX and rendering unit stats only when selecting own units
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2023-12-23 16:30:14 +02:00 |
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devZoGok
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20df6a10dd
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newly trained units move in front of their factories
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2023-12-21 20:25:02 +02:00 |
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devZoGok
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94cb94aa57
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CPU player AI to build and send a tank task force to the middle of the map
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2023-12-21 18:46:42 +02:00 |
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devZoGok
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4e59cdcd75
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implemented CPU player building a land factory
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2023-12-16 17:26:12 +02:00 |
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devZoGok
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eee806b3b8
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simplified AI subsystem using sol usertypes
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2023-12-10 16:19:48 +02:00 |
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devZoGok
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50ad223951
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improved syncing of players between C++ and Lua
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2023-12-09 12:29:15 +02:00 |
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devZoGok
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bfa16ad8a2
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behaviour tree implementation
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2023-12-09 12:28:37 +02:00 |
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devZoGok
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a3e40d7810
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C++ - Lua player syncing refactoring
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2023-12-09 12:27:31 +02:00 |
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devZoGok
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1bbf4dc40e
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key mapping to eject units
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2023-12-09 12:21:18 +02:00 |
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devZoGok
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66f259162d
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new unit SFXs
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2023-12-06 20:41:17 +02:00 |
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devZoGok
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cf1d4d908e
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small bugfixes
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2023-11-26 12:41:16 +02:00 |
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devZoGok
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ba65842421
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bugfix for inability to have engineers build structures
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2023-11-26 11:55:11 +02:00 |
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