Commit Graph
59 Commits
Author SHA1 Message Date
devZoGok 8f4e5918c1 updated maps 2024-09-27 18:18:02 +03:00
devZoGok 027dfc2071 quick fixes 2024-07-21 14:45:23 +03:00
devZoGok feb64624ad updated unit selection boxes 2024-07-21 14:28:26 +03:00
devZoGok 4cdcc6bd61 implemented algorithm to detect point position relative to edges 2024-07-20 18:25:24 +03:00
devZoGok 8b23698aae fixed point defense model 2024-06-30 17:15:57 +03:00
devZoGok 50050a5881 updated VFX pos 2024-06-30 15:51:27 +03:00
devZoGok 29ad993df7 updated projectiles for scaled ships 2024-06-30 15:42:04 +03:00
devZoGok 5b7b7a5d24 added missing file 2024-06-29 11:52:09 +03:00
devZoGok b087238fbb simple color coded unit models 2024-06-29 11:52:07 +03:00
devZoGok 2aaf472577 attack FX for ships 2024-06-24 19:43:20 +03:00
devZoGok 3ccddb2a16 improved offset FX handling 2024-06-21 20:01:16 +03:00
devZoGok 3c72a7196c particle effects as attack VFX 2024-06-19 20:49:20 +03:00
devZoGok 8b88fb152a attaching muzzle flash VFX to a specified child node 2024-06-16 17:03:16 +03:00
devZoGok c9243f1bd5 laser VFX 2024-06-16 16:45:43 +03:00
devZoGok d3c5c0a15b corrected VFX model inclusion 2024-06-16 14:46:31 +03:00
devZoGok 631ccfa140 FX removal 2024-06-09 17:59:25 +03:00
devZoGok 52519ebc10 War mech shot muzzle flashes 2024-06-09 17:02:08 +03:00
devZoGok 34ccbd0670 syntax error fixes 2024-06-01 15:53:04 +03:00
devZoGok a3b8634621 unit weapon VFX generation 2024-06-01 14:19:45 +03:00
devZoGok aa657e34af snapping extractor frames to resource deposits 2024-05-29 20:00:49 +03:00
devZoGok e2d6a1ae69 implemented instant trading 2024-03-10 15:41:56 +02:00
devZoGok 8a885391f9 guiScreen is now an optional property 2024-03-09 14:54:20 +02:00
devZoGok feef91c999 technology research button 2024-03-09 14:49:04 +02:00
devZoGok 7d8cb88194 research status bar 2024-03-09 14:05:12 +02:00
devZoGok 74515d06e1 factories and engineers produce and build units by their specific buildable unit tables 2024-03-03 15:47:09 +02:00
devZoGok 309f967b2d cost property factored out into configs 2024-02-25 13:47:23 +02:00
devZoGok 59670c9310 labs generate research 2024-02-24 12:12:48 +02:00
devZoGok 21249e0777 engineers can only hack units within a certain distance 2024-02-17 14:50:21 +02:00
devZoGok 5c3c63a622 engineer unit stat corrections 2024-02-17 12:55:31 +02:00
devZoGok c9f62593db engineers can be issued hack orders 2024-02-17 12:44:18 +02:00
devZoGok 56ba61e056 minor changes 2024-02-16 16:22:58 +02:00
devZoGok 49b31e94b9 minor fixes 2024-02-16 15:40:28 +02:00
devZoGok ef290ee880 automatically attacking hostle units 2024-02-16 15:22:53 +02:00
devZoGok c090992547 variable resource collection speed 2024-02-10 14:34:25 +02:00
devZoGok d1394e9f2a AI builds a taskforce
bugfixes and optimizations
2024-02-09 20:21:38 +02:00
devZoGok e6c250ed09 CPU AI builds a refinery, land factory, an extractor and starts harvesting
corrected harvester unit type
2024-02-04 15:18:06 +02:00
devZoGok 2eebc95419 building and vehicle construction consumes refineds 2024-01-26 17:12:49 +02:00
devZoGok 1d559d34e3 implemented forts 2024-01-26 16:03:26 +02:00
devZoGok d71842f0a2 some quick fixes 2024-01-26 15:02:38 +02:00
devZoGok 377297ed48 using game object ids instead of hard-coded values
removed name key for certain buttons
2024-01-26 12:25:12 +02:00
devZoGok ba7123db58 Game object Lua configs use individual unit tables 2024-01-25 17:15:09 +02:00
devZoGok 912e65194e minor changes 2024-01-24 18:49:36 +02:00
devZoGok c5f8fefaa9 implemented carriers 2024-01-24 18:49:36 +02:00
devZoGok ceba728438 implemented 2 different types of transport ships 2024-01-24 15:35:08 +02:00
devZoGok 1c680aebf2 added bars for extractors/deposits and cargo ships 2024-01-24 14:54:34 +02:00
devZoGok b868cea8a1 added and edited cargo ship, extractor and refinery models 2024-01-24 14:54:34 +02:00
devZoGok dff192a07a corrected missile submarine SFX 2024-01-23 08:52:56 +02:00
devZoGok 0a3a7ff2d9 implemented minimal range for launching cruise missiles 2024-01-22 17:17:59 +02:00
devZoGok e1dde2c90f implemented weapons subsystem for units 2024-01-20 15:50:35 +02:00
devZoGok a956e754bf Projectiles detonate on raycast collision with unit hitboxes 2024-01-17 20:30:16 +02:00