devZoGok
|
b2cf1bb1e0
|
added colored nodes for newer models
|
2026-01-02 12:24:31 +02:00 |
|
devZoGok
|
85948f5615
|
fixed laser VFX placement
|
2026-01-01 20:31:41 +02:00 |
|
devZoGok
|
1ea3541113
|
updated muzzle flashes and hitboxes
|
2026-01-01 19:51:02 +02:00 |
|
devZoGok
|
103bb8a97b
|
added placeholder models
|
2025-12-31 21:54:40 +02:00 |
|
devZoGok
|
c3b94fdc21
|
using components for weapons instead of separate nodes
|
2025-12-06 13:18:02 +02:00 |
|
devZoGok
|
1d0bf8d349
|
using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
|
2025-12-04 15:03:35 +02:00 |
|
devZoGok
|
fbe1be2b93
|
missiles can now be attacked
|
2025-11-29 20:36:20 +02:00 |
|
devZoGok
|
ce52a85854
|
max unevenness property moved to unit configuration
|
2025-11-25 08:29:15 +02:00 |
|
devZoGok
|
b10b182dd4
|
using a new map
|
2025-11-20 10:41:37 +02:00 |
|
devZoGok
|
fcd9468edf
|
using a variable number of nodes for unit weapons
|
2025-11-14 16:16:26 +02:00 |
|
devZoGok
|
3fda274bb1
|
aligning different units to hilly surfaces
code refactoring
bugfix for units moving by terrain along Z axis
code cleanup
|
2025-10-21 20:33:37 +03:00 |
|
devZoGok
|
8f8d0d0a88
|
placeable and rotatable vehicles in the map editor
|
2025-07-27 12:41:48 +03:00 |
|
devZoGok
|
00d1e0780d
|
updated maps
|
2025-07-06 15:15:51 +03:00 |
|
devZoGok
|
c03c601517
|
added missing files
|
2025-07-06 15:07:51 +03:00 |
|
devZoGok
|
3862baa5f6
|
updated script according to the current function signature
|
2025-06-24 18:36:25 +03:00 |
|
devZoGok
|
41a7e61ab9
|
bugfix for engineers not hacking
|
2025-06-23 19:03:44 +03:00 |
|
devZoGok
|
e5e0ed0586
|
removed scout transport weapons table
|
2025-06-23 16:44:42 +03:00 |
|
devZoGok
|
fa7f35401a
|
Merge branch 'develop' into gui-fixes
|
2025-06-23 08:22:11 +03:00 |
|
devZoGok
|
6945d6e6f4
|
stopping music in the map editor
|
2025-06-23 08:18:43 +03:00 |
|
devZoGok
|
617c137a8d
|
made the game over screens nicer
|
2025-06-22 14:27:13 +03:00 |
|
devZoGok
|
388f76a865
|
using shuffling
updated gameBase
|
2025-06-22 10:46:05 +03:00 |
|
devZoGok
|
268b0c8468
|
fixed parsing en route to the stats screen
fixed cell unblocking bug
|
2025-06-22 10:30:40 +03:00 |
|
devZoGok
|
d092f61fe0
|
playable music in game
|
2025-06-21 19:42:17 +03:00 |
|
devZoGok
|
19f69db48f
|
temporarily made the color material lighting resistant
removed the sol::table casting
removed erroneous maps from the Git index
|
2025-06-18 19:31:18 +03:00 |
|
devZoGok
|
0a02b1e2b0
|
updated the water map for testing
using only the horizontal node for point defenses
|
2025-06-17 18:50:34 +03:00 |
|
devZoGok
|
8464ca7c6b
|
removed unused models
|
2025-06-17 18:45:32 +03:00 |
|
devZoGok
|
9743563649
|
checking if appropriate FX are defined
|
2025-06-08 11:07:56 +03:00 |
|
devZoGok
|
83b32bb434
|
freezers can create ice sheets
|
2025-06-08 10:01:28 +03:00 |
|
devZoGok
|
c101c75b81
|
EMPs jam units
|
2025-06-08 08:29:49 +03:00 |
|
devZoGok
|
5421e6003f
|
factored out initFx method
refactored creation of explosion FX
|
2025-06-07 20:49:06 +03:00 |
|
devZoGok
|
8a2d67ec2a
|
EMP boat
moved explode() to the Environment class
|
2025-06-06 16:33:55 +03:00 |
|
devZoGok
|
79212f0217
|
separated weapons from units
|
2025-06-05 19:55:58 +03:00 |
|
devZoGok
|
10ae54150d
|
map cells can be blocked to become impassible
added ice sheets and icebreakers
|
2025-06-04 08:40:10 +03:00 |
|
devZoGok
|
575b736e0d
|
using a civilian player
|
2025-06-02 19:14:51 +03:00 |
|
devZoGok
|
3f9c385728
|
artillery pieces firing missiles
|
2025-05-31 19:37:31 +03:00 |
|
devZoGok
|
440f147eb2
|
begun implementing vertical target tracking
|
2025-05-31 18:42:04 +03:00 |
|
devZoGok
|
5702bc8e82
|
tank turrets tracking targets
|
2025-05-31 10:06:44 +03:00 |
|
devZoGok
|
94ee446741
|
implemented shells
|
2025-05-14 19:34:01 +03:00 |
|
devZoGok
|
8a5dac18a9
|
code refactoring + test map
|
2025-04-26 14:32:02 +03:00 |
|
devZoGok
|
6c77b20306
|
corrected functionality for resource (un)loading buttons
|
2025-04-26 12:49:02 +03:00 |
|
devZoGok
|
abb5e91292
|
refactored trade offers
|
2025-04-19 11:10:10 +03:00 |
|
devZoGok
|
46c0044767
|
accessible trading screen
|
2025-04-17 20:15:26 +03:00 |
|
devZoGok
|
8a2cc97252
|
removed states button for structures
|
2025-04-07 20:42:59 +03:00 |
|
devZoGok
|
ae87aedb55
|
visuals for the unit state toggle button
|
2025-04-06 16:50:25 +03:00 |
|
devZoGok
|
73c7c3b96f
|
Rearranged active state GUI
|
2025-04-05 16:41:09 +03:00 |
|
devZoGok
|
cf00b0f9ce
|
rendering the correct order cursor icon depending on game object hovered over
|
2025-04-05 16:15:37 +03:00 |
|
devZoGok
|
9eea473bef
|
placeable unit order buttons
working unit ability buttons
|
2025-03-31 19:47:05 +03:00 |
|
devZoGok
|
2741423774
|
unit buttons are loaded from a lua script
|
2025-03-30 11:58:45 +03:00 |
|
devZoGok
|
dcf87da465
|
refactored unit button loading
|
2025-03-29 20:27:56 +02:00 |
|
devZoGok
|
66356b5a79
|
loading the map after loading the assets
|
2025-03-28 20:24:24 +02:00 |
|