devZoGok
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7d2dcc2fd4
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implemented garrison slot rendering
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2023-10-21 14:32:15 +03:00 |
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devZoGok
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0a4b7ae08e
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Transport vehicle class
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2023-10-17 19:46:16 +03:00 |
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devZoGok
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dfeddbdaa0
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correctly checking rate of fire
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2023-10-17 19:27:38 +03:00 |
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devZoGok
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d32b98be3e
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destructible units
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2023-10-15 16:00:47 +03:00 |
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devZoGok
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f8328a540f
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implemented moving towards attack targets
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2023-10-14 17:17:13 +03:00 |
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devZoGok
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1f82b1dfd9
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factored out common Unit, Projectile and GameObjectFrame behaviour into GameObject classes
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2023-10-01 17:20:56 +03:00 |
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devZoGok
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21db6584e0
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limiting pathfinding for units to their types of cells
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2023-09-10 15:48:55 +03:00 |
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devZoGok
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9e40cb85f4
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removing debug path points while navigating
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2023-09-10 12:39:48 +03:00 |
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devZoGok
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63c0acf613
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implemented simple pathfinding
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2023-09-03 10:39:42 +03:00 |
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devZoGok
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02bf2cdd08
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refactored pathpoint preparation
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2023-09-03 09:55:23 +03:00 |
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devZoGok
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80dc5503be
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removed TerrainObject struct
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2023-09-03 09:22:05 +03:00 |
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devZoGok
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8216c781c2
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updated sol state invocations
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2023-09-03 09:05:06 +03:00 |
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devZoGok
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06e1ec54aa
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updated lua invocations using sol3
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2023-08-19 10:23:00 +03:00 |
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devZoGok
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16b4886ebf
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main scripts are loaded once
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2022-12-03 18:27:17 +02:00 |
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devZoGok
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913d61e926
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buildable structures
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2022-11-26 20:09:23 +02:00 |
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devZoGok
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5a91333ebd
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units broken into vehicles and structures
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2022-11-05 18:02:00 +02:00 |
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