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implemented garrison slot rendering
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@@ -74,8 +74,6 @@ namespace battleship{
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}
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void Vehicle::initProperties(){
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Unit::initProperties();
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sol::state_view SOL_LUA_STATE = generateView();
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maxTurnAngle = SOL_LUA_STATE["maxTurnAngle"][id + 1];
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speed = SOL_LUA_STATE["speed"][id + 1];
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