devZoGok
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022c159f76
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only shifting depth when placing submarine frame over water
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2025-02-09 16:24:55 +02:00 |
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devZoGok
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728f4b6d4a
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shifting submarine frame dive depth
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2025-02-09 15:14:34 +02:00 |
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devZoGok
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0578f6e41b
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not showing engineer wireframes when rotating buildable structure frames
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2025-02-08 12:22:58 +02:00 |
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devZoGok
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b5891b28f5
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unit frames placed at coresponding point on the map when rotating before move orders
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2025-02-07 21:26:28 +02:00 |
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devZoGok
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94a200b16d
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separate bindings for rotating the camera, selecting and ordering units
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2025-01-22 16:55:42 +02:00 |
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devZoGok
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05491c927c
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limiting submarine diving to min and max depths
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2025-01-20 17:03:49 +02:00 |
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devZoGok
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0be5a7fb0a
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moved old minimap image data
refactored map data loading
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2024-09-22 14:46:29 +03:00 |
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devZoGok
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8f322d8b2a
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transfered old minimap image data
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2024-09-19 19:46:44 +03:00 |
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devZoGok
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fff48459fe
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cursors and attack orders only work on visible units
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2024-09-15 14:21:24 +03:00 |
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devZoGok
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12a94b7fd3
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bugfix to hide and reveal enemy units when the player has multiple
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2024-09-13 20:27:23 +03:00 |
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devZoGok
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166696041c
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working circular lights around units
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2024-09-12 19:27:30 +03:00 |
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devZoGok
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52b9ac2ffd
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improved line of sight detection
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2024-09-08 15:25:18 +03:00 |
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devZoGok
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763f0a25eb
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only selecting units on screen
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2024-07-28 15:07:25 +03:00 |
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devZoGok
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6cc2d77f5e
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added missing raycastTerrain
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2024-07-27 20:30:58 +03:00 |
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devZoGok
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694e2f6da3
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factored out land and water body ray casting
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2024-07-27 19:33:17 +03:00 |
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devZoGok
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fdaa2bf2bd
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using distance to ray argument for optimization
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2024-07-21 15:00:49 +03:00 |
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devZoGok
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200c30664b
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bugfix to allow either to give units orders or select via dragbox
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2024-07-20 18:25:24 +03:00 |
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devZoGok
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ef541e4ef6
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improved selection via dragbox
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2024-07-20 18:25:24 +03:00 |
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devZoGok
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aeb669f47e
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corrected usage of height offsets
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2024-07-20 18:25:24 +03:00 |
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devZoGok
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4cdcc6bd61
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implemented algorithm to detect point position relative to edges
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2024-07-20 18:25:24 +03:00 |
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devZoGok
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fc6751db01
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integrated zooming the camera in and out
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2024-06-29 11:50:08 +03:00 |
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devZoGok
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362532ddf0
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extracting strings from Lua tables friendlier to MSVC
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2024-06-15 11:48:29 +03:00 |
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devZoGok
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aa657e34af
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snapping extractor frames to resource deposits
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2024-05-29 20:00:49 +03:00 |
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devZoGok
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04ed6c4ed6
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new icons
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2024-05-19 15:59:58 +03:00 |
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devZoGok
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c323950f07
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mouse cursor
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2024-05-15 19:02:18 +03:00 |
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devZoGok
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8c02e0d98c
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new buttons
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2024-03-23 08:36:16 +02:00 |
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devZoGok
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3aec1aaf7e
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in game GUI background rects
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2024-03-17 15:59:19 +02:00 |
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devZoGok
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ce62c429c5
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unit orders aren't invoked if pressing a button
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2024-03-17 15:07:16 +02:00 |
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devZoGok
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e2d6a1ae69
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implemented instant trading
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2024-03-10 15:41:56 +02:00 |
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devZoGok
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feef91c999
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technology research button
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2024-03-09 14:49:04 +02:00 |
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devZoGok
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74515d06e1
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factories and engineers produce and build units by their specific buildable unit tables
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2024-03-03 15:47:09 +02:00 |
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devZoGok
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21249e0777
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engineers can only hack units within a certain distance
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2024-02-17 14:50:21 +02:00 |
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devZoGok
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c9f62593db
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engineers can be issued hack orders
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2024-02-17 12:44:18 +02:00 |
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devZoGok
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bd39e8581f
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units can attack targets inspite of HOLD_FIRE when ordered exlicitly
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2024-02-16 15:22:54 +02:00 |
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devZoGok
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8bc9961359
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binds to choose between unit states
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2024-02-16 15:22:54 +02:00 |
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devZoGok
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7361fbcd6f
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CPU players build a fort and train 2 engineers
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2024-02-03 15:38:45 +02:00 |
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devZoGok
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5524622250
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quick fix to render unit buttons for land factories
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2024-01-26 17:01:46 +02:00 |
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devZoGok
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1d559d34e3
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implemented forts
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2024-01-26 16:03:26 +02:00 |
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devZoGok
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a7718cb9e1
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corrected unit removal
dropping the SUPPLY order if there are no extractors
addded optional exact destination pos to shortest paths
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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0876382850
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cargo ships move between extractor and refinery
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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a36648eabe
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launchable cruise missiles
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2024-01-21 15:42:17 +02:00 |
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devZoGok
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827589c823
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submarines fire torpedos
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2024-01-16 20:01:19 +02:00 |
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devZoGok
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2776486a17
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garrisonable units can now only garrison certain vehicles
implemented penalty when using inappropriate cell types for pathfinding
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2024-01-13 20:38:28 +02:00 |
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devZoGok
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6a8a91d63b
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fixed infite button creation
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2023-12-30 11:43:03 +02:00 |
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devZoGok
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ac2e46bee2
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removing all GUI elements excepting ActiveGameState texts
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2023-12-28 19:36:23 +02:00 |
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devZoGok
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ee6208ce96
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cleaned up statistics screen
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2023-12-26 17:25:07 +02:00 |
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devZoGok
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fd02c64765
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extended ConcreteGuiManager to parse texts and GUI nodes
using parsed texts in the ActiveGameState
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2023-12-26 11:31:06 +02:00 |
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devZoGok
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24de3bb4b8
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playing selection SFX and rendering unit stats only when selecting own units
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2023-12-23 16:30:14 +02:00 |
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devZoGok
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9e2ec03552
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building fixes
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2023-12-09 14:03:47 +02:00 |
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devZoGok
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a3e40d7810
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C++ - Lua player syncing refactoring
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2023-12-09 12:27:31 +02:00 |
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