devZoGok
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2e361d960a
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updating unit debug renders dynamically
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2026-05-26 19:02:48 +03:00 |
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devZoGok
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393f6674a2
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unit button icons
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2026-05-23 12:54:40 +03:00 |
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devZoGok
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fdfcacff9a
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using destination pos offsets for cargo ships
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2026-05-13 19:06:02 +03:00 |
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devZoGok
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c47cf1006b
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transports can rotate turrets vertically
bugfix for heavy assault cruiser rear turrets
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2026-05-13 19:06:02 +03:00 |
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devZoGok
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c53eb2a022
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updated unit stats
configurable cruise missile stats
bugfix for incorrect projectile collision with the surface
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2026-05-13 19:06:02 +03:00 |
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devZoGok
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a7a89e00a0
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reduced cyborg engineer LOSs
minor CPU AI refactoring
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2026-04-24 19:52:55 +03:00 |
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devZoGok
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2b850ca060
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conflict resolutions
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2026-03-15 17:40:28 +02:00 |
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devZoGok
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5bcd86d606
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improved CPU player behaviour land force transporting subsystem to use multiple transports
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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63ad44b3b8
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CPU players build a naval factory and task force
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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a3b6dbc93c
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redone CPU player behaviour
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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450dcdb1d8
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Merge branch 'depth-charge' into ft-217-depth-charge
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2026-01-29 20:47:52 +02:00 |
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devZoGok
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a608273b57
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rotatable freezer turret
removed CryoGun class
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2026-01-28 19:46:01 +02:00 |
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devZoGok
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ad1922fe48
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adding depth charges for other anti sub cruisers
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2026-01-28 19:12:51 +02:00 |
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devZoGok
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f70532788a
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dropping depth charges
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2026-01-28 19:12:51 +02:00 |
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devZoGok
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a5aaf8e30e
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horizontal aiming constraints
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2026-01-12 19:51:56 +02:00 |
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devZoGok
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42b4baf99a
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using weapons' pos instead of unit pos
improved vertical aiming
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2026-01-11 16:23:48 +02:00 |
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devZoGok
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86b5bf9731
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bugfix for crashes when clicking on trade centers or labs
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2026-01-02 17:22:56 +02:00 |
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devZoGok
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b2cf1bb1e0
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added colored nodes for newer models
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2026-01-02 12:24:31 +02:00 |
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devZoGok
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85948f5615
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fixed laser VFX placement
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2026-01-01 20:31:41 +02:00 |
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devZoGok
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1ea3541113
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updated muzzle flashes and hitboxes
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2026-01-01 19:51:02 +02:00 |
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devZoGok
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c3b94fdc21
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using components for weapons instead of separate nodes
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2025-12-06 13:18:02 +02:00 |
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devZoGok
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ce52a85854
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max unevenness property moved to unit configuration
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2025-11-25 08:29:15 +02:00 |
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devZoGok
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fcd9468edf
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using a variable number of nodes for unit weapons
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2025-11-14 16:16:26 +02:00 |
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devZoGok
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3fda274bb1
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aligning different units to hilly surfaces
code refactoring
bugfix for units moving by terrain along Z axis
code cleanup
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2025-10-21 20:33:37 +03:00 |
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devZoGok
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41a7e61ab9
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bugfix for engineers not hacking
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2025-06-23 19:03:44 +03:00 |
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devZoGok
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e5e0ed0586
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removed scout transport weapons table
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2025-06-23 16:44:42 +03:00 |
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devZoGok
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0a02b1e2b0
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updated the water map for testing
using only the horizontal node for point defenses
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2025-06-17 18:50:34 +03:00 |
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devZoGok
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9743563649
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checking if appropriate FX are defined
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2025-06-08 11:07:56 +03:00 |
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devZoGok
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83b32bb434
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freezers can create ice sheets
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2025-06-08 10:01:28 +03:00 |
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devZoGok
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5421e6003f
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factored out initFx method
refactored creation of explosion FX
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2025-06-07 20:49:06 +03:00 |
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devZoGok
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8a2d67ec2a
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EMP boat
moved explode() to the Environment class
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2025-06-06 16:33:55 +03:00 |
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devZoGok
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79212f0217
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separated weapons from units
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2025-06-05 19:55:58 +03:00 |
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devZoGok
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10ae54150d
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map cells can be blocked to become impassible
added ice sheets and icebreakers
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2025-06-04 08:40:10 +03:00 |
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devZoGok
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3f9c385728
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artillery pieces firing missiles
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2025-05-31 19:37:31 +03:00 |
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devZoGok
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440f147eb2
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begun implementing vertical target tracking
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2025-05-31 18:42:04 +03:00 |
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devZoGok
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5702bc8e82
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tank turrets tracking targets
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2025-05-31 10:06:44 +03:00 |
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devZoGok
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94ee446741
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implemented shells
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2025-05-14 19:34:01 +03:00 |
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devZoGok
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6c77b20306
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corrected functionality for resource (un)loading buttons
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2025-04-26 12:49:02 +03:00 |
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devZoGok
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73c7c3b96f
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Rearranged active state GUI
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2025-04-05 16:41:09 +03:00 |
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devZoGok
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9eea473bef
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placeable unit order buttons
working unit ability buttons
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2025-03-31 19:47:05 +03:00 |
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devZoGok
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2741423774
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unit buttons are loaded from a lua script
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2025-03-30 11:58:45 +03:00 |
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devZoGok
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8f4e5918c1
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updated maps
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2024-09-27 18:18:02 +03:00 |
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devZoGok
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027dfc2071
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quick fixes
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2024-07-21 14:45:23 +03:00 |
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devZoGok
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feb64624ad
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updated unit selection boxes
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2024-07-21 14:28:26 +03:00 |
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devZoGok
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4cdcc6bd61
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implemented algorithm to detect point position relative to edges
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2024-07-20 18:25:24 +03:00 |
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devZoGok
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8b23698aae
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fixed point defense model
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2024-06-30 17:15:57 +03:00 |
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devZoGok
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50050a5881
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updated VFX pos
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2024-06-30 15:51:27 +03:00 |
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devZoGok
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29ad993df7
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updated projectiles for scaled ships
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2024-06-30 15:42:04 +03:00 |
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devZoGok
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5b7b7a5d24
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added missing file
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2024-06-29 11:52:09 +03:00 |
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devZoGok
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b087238fbb
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simple color coded unit models
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2024-06-29 11:52:07 +03:00 |
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