mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
2892 lines
80 KiB
Lua
2892 lines
80 KiB
Lua
OrderType = {
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HALT = -1,
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ATTACK = 0,
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BUILD = 1,
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MOVE = 2,
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GARRISON = 3,
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EJECT = 4,
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PATROL = 5,
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LAUNCH = 6,
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SUPPLY = 7,
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LOAD = 8,
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UNLOAD = 9,
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HACK = 10,
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FREEZE = 11
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}
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UnitId = {
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ACS_MECH = 0,
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AINC_MECH = 1,
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ER_MECH = 2,
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ACS_TANK = 3,
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AINC_TANK = 4,
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ER_TANK = 5,
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ACS_ARTILLERY = 6,
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AINC_ARTILLERY = 7,
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ER_ARTILLERY = 8,
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ACS_ROBO_ENGINEER = 9,
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ACS_CYBORG_ENGINEER = 10,
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AINC_ROBO_ENGINEER = 11,
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AINC_CYBORG_ENGINEER = 12,
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ER_ROBO_ENGINEER = 13,
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ER_CYBORG_ENGINEER = 14,
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ACS_TRANSPORT = 15,
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AINC_TRANSPORT = 16,
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ER_TRANSPORT = 17,
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ACS_CARGO_SHIP = 18,
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AINC_CARGO_SHIP = 19,
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ER_CARGO_SHIP = 20,
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ACS_ASSAULT_CRUISER = 21,
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AINC_ASSAULT_CRUISER = 22,
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ER_ASSAULT_CRUISER = 23,
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ACS_ANTI_SUB_CRUISER = 24,
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AINC_ANTI_SUB_CRUISER = 25,
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ER_ANTI_SUB_CRUISER = 26,
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ACS_MISSILE_SUBMARINE = 27,
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AINC_MISSILE_SUBMARINE = 28,
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ER_MISSILE_SUBMARINE = 29,
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ACS_SUBMARINE = 30,
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AINC_SUBMARINE = 31,
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ER_SUBMARINE = 32,
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ACS_ICEBREAKER = 33,
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AINC_ICEBREAKER = 34,
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ER_ICEBREAKER = 35,
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FREEZER = 36,
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EMP_BOAT = 37,
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ACS_LAND_FACTORY = 38,
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AINC_LAND_FACTORY = 39,
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ER_LAND_FACTORY = 40,
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ACS_NAVAL_FACTORY = 41,
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AINC_NAVAL_FACTORY = 42,
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ER_NAVAL_FACTORY = 43,
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ACS_TRADE_CENTER = 44,
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AINC_TRADE_CENTER = 45,
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ER_TRADE_CENTER = 46,
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ACS_LAB = 47,
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AINC_LAB = 48,
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ER_LAB = 49,
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POINT_DEFENSE = 50,
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EXTRACTOR = 51,
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ACS_REFINERY = 52,
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AINC_REFINERY = 53,
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ER_REFINERY = 54,
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ICE_SHEET = 55
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}
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WeaponClass = {DAMAGE = 0, FREEZE = 1}
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UnitClass = {
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MECH = 0,
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TANK = 1,
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ARTILLERY = 2,
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ROBO_ENGINEER = 3,
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CYBORG_ENGINEER = 4,
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TRANSPORT = 5,
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RESOURCE_ROVER = 6,
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CRUISER = 7,
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ANTI_SUB_CRUISER = 8,
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CARRIER = 9,
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SUBMARINE = 10,
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MISSILE_SUBMARINE = 11,
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ICEBREAKER = 12,
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FREEZER = 13,
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EMP_BOAT = 14,
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LAND_FACTORY = 15,
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NAVAL_FACTORY = 16,
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TRADE_CENTER = 17,
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LAB = 18,
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POINT_DEFENSE = 19,
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EXTRACTOR = 20,
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REFINERY = 21,
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ICE_SHEET = 22,
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}
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UnitType = {UNDERWATER = 0, SEA_LEVEL = 1, HOVER = 2, LAND = 3, AIR = 4}
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ArmorType = {CAST = 0, COMBINED = 1, MECHANIC = 2, SHELL = 3, STEEL = 4}
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vfxPrefix = "Models/VFX/"
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gameObjPrefix = "Models/GameObjects/"
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vehiclePrefix = gameObjPrefix .. "Units/Vehicles/"
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structurePrefix = gameObjPrefix .. "Units/Structures/"
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explosionVfx = {
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vfx = true,
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duration = 1,
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offset = 100,
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mesh = {
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numParticles = 1,
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texture = PATH .. 'Textures/Explosion/explosion07.png',
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lowLife = 3,
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highLife = 3,
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size = {x = 10, y = 10},
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}
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}
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explosionSfx = {
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vfx = false,
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offset = 100,
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path = PATH .. 'Sounds/SFX/Explosions/explosion00.ogg',
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duration = 2500
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}
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units = {
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{
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weapons = {
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{
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orderType = OrderType.ATTACK,
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rateOfFire = 100,
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maxRange = 14,
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damage = 50,
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fireFx = {
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{
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vfx = true,
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duration = 50,
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mesh = {
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path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
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color = {x = 1, y = 1, z = 0, a = 1},
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},
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pos = {x = 0.428, y = 5.484, z = 3.08},
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rot = {w = 1, x = 0, y = 0, z = 0},
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--scale = .5
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},
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{
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vfx = false,
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duration = 500,
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path = PATH .. 'Sounds/Units/WarMechs/fire.ogg'
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},
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},
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unitHitFx = {
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{
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vfx = false,
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duration = 500,
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path = PATH .. 'Sounds/Units/WarMechs/unitHit.ogg'
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},
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},
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landHitFx = {
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{
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vfx = false,
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duration = 500,
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path = PATH .. 'Sounds/Units/WarMechs/landHit.ogg'
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},
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},
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waterHitFx = {
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{
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vfx = false,
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duration = 500,
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path = PATH .. 'Sounds/Units/WarMechs/waterHit.ogg'
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},
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},
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}
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},
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unitClass = UnitClass.MECH,
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unitType = UnitType.LAND,
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armor = {ArmorType.MECHANIC},
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maxUnevenness = .5,
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isVehicle = true,
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health = 500,
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buildTime = 1000,
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cost = 500,
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size = {x = 6, y = 9.22, z = 2.42},
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hitboxOffset = {x = 0, y = 4.5, z = 0},
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lineOfSight = 25,
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name = 'Mech',
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basePath = PATH .. vehiclePrefix .. 'Mechs/',
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meshPath = 'acsMech.xml',
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albedoPath = 'mech.jpg',
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colorNodes = {'WarRobotTemplate.001'},
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selectionSfx = PATH .. 'Sounds/Units/WarMechs/selection.ogg',
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speed = .3,
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destinationOffset = .1,
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anglePrecision = .1,
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maxTurnAngle = .1,
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garrisonCategory = 1,
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deathFx = {explosionVfx, explosionSfx},
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},
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{
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weapons = {
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{
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orderType = OrderType.ATTACK,
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rateOfFire = 100,
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maxRange = 14,
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damage = 50,
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maxFireAngle = .15,
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fireFx = {
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{
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vfx = true,
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duration = 50,
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mesh = {
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path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
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color = {x = 1, y = 1, z = 0, a = 1},
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},
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pos = {x = 2.46, y = 3.6, z = .53},
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rot = {w = 1, x = 0, y = 0, z = 0},
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--scale = .5
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},
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{
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vfx = false,
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duration = 500,
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path = PATH .. 'Sounds/Units/WarMechs/fire.ogg'
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},
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},
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unitHitFx = {
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{
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vfx = false,
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duration = 500,
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path = PATH .. 'Sounds/Units/WarMechs/unitHit.ogg'
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},
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},
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landHitFx = {
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{
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vfx = false,
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duration = 500,
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path = PATH .. 'Sounds/Units/WarMechs/landHit.ogg'
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},
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},
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waterHitFx = {
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{
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vfx = false,
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duration = 500,
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path = PATH .. 'Sounds/Units/WarMechs/waterHit.ogg'
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},
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},
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}
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},
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unitClass = UnitClass.MECH,
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unitType = UnitType.LAND,
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armor = {ArmorType.MECHANIC},
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maxUnevenness = .5,
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isVehicle = true,
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health = 500,
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buildTime = 1000,
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cost = 500,
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size = {x = 5.37, y = 6, z = 8.57},
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hitboxOffset = {x = 0, y = 3.02, z = .16},
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lineOfSight = 25,
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name = 'Mech',
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basePath = PATH .. vehiclePrefix .. 'Mechs/',
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meshPath = 'aincMech.xml',
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albedoPath = 'mech.jpg',
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colorNodes = {'blades'},
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selectionSfx = PATH .. 'Sounds/Units/WarMechs/selection.ogg',
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speed = .3,
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destinationOffset = .1,
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anglePrecision = .01,
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maxTurnAngle = .1,
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garrisonCategory = 1,
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deathFx = {explosionVfx, explosionSfx},
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},
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{
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weapons = {
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{
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orderType = OrderType.ATTACK,
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rateOfFire = 100,
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maxRange = 14,
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damage = 50,
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fireFx = {
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{
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vfx = true,
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duration = 50,
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mesh = {
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path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
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color = {x = 1, y = 1, z = 0, a = 1},
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},
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pos = {x = 0, y = 4, z = 4.35},
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rot = {w = 1, x = 0, y = 0, z = 0},
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scale = .32
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},
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{
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vfx = false,
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duration = 500,
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path = PATH .. 'Sounds/Units/WarMechs/fire.ogg'
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},
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},
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unitHitFx = {
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{
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vfx = false,
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duration = 500,
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path = PATH .. 'Sounds/Units/WarMechs/unitHit.ogg'
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},
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},
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landHitFx = {
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{
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vfx = false,
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duration = 500,
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path = PATH .. 'Sounds/Units/WarMechs/landHit.ogg'
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},
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},
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waterHitFx = {
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{
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vfx = false,
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duration = 500,
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path = PATH .. 'Sounds/Units/WarMechs/waterHit.ogg'
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},
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},
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}
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},
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unitClass = UnitClass.MECH,
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unitType = UnitType.LAND,
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armor = {ArmorType.MECHANIC},
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maxUnevenness = .5,
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isVehicle = true,
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health = 500,
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buildTime = 1000,
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cost = 500,
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size = {x = 3.25, y = 3.86, z = 3.86},
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hitboxOffset = {x = 0, y = 4.27, z = .13},
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lineOfSight = 25,
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name = 'Mech',
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basePath = PATH .. vehiclePrefix .. 'Mechs/',
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meshPath = 'erMech.xml',
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albedoPath = 'mech.jpg',
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colorNodes = {'stripes'},
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selectionSfx = PATH .. 'Sounds/Units/WarMechs/selection.ogg',
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speed = .3,
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destinationOffset = .1,
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anglePrecision = .1,
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maxTurnAngle = .1,
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garrisonCategory = 1,
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deathFx = {explosionVfx, explosionSfx},
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},
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{
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weapons = {
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{
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orderType = OrderType.ATTACK,
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rateOfFire = 1000,
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damage = 200,
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maxRange = 50,
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maxFireAngle = .1,
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nodes = {{name = 'TankASHead', rotationSpeed = .05, vertical = false}, {name = 'barell', rotationSpeed = .05, angleConstraints = {min = 0, max = .349}, vertical = true}},
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projectile = {id = ProjectileId.HE_SHELL, parent = 'barell', pos = {x = 0, y = .49, z = 8.35}, rot = {w = 1, x = 0, y = 0, z = 0}},
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fireFx = {
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{
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vfx = false,
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duration = 300,
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path = PATH .. 'Sounds/Units/Tanks/attack.ogg',
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},
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{
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vfx = true,
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duration = 50,
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mesh = {
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path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
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color = {x = 1, y = 1, z = 0, a = 1},
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},
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parent = 'barell',
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pos = {x = 0, y = .49, z = 8.35},
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rot = {w = 1, x = 0, y = 0, z = 0},
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scale = 1.5
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}
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},
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--landHitFx = {explosionVfx, explosionSfx},
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--unitHitFx = {explosionVfx, explosionSfx}
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}
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},
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unitClass = UnitClass.TANK,
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unitType = UnitType.LAND,
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armor = {ArmorType.STEEL},
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maxUnevenness = .5,
|
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isVehicle = true,
|
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alignToSurface = true,
|
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health = 500,
|
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buildTime = 1000,
|
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cost = 500,
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size = {x = 11.505, y = 10.3979, z = 17.1902},
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hitboxOffset = {x = 0, y = 5.46, z = .86},
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lineOfSight = 25,
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name = 'Tank',
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basePath = PATH .. vehiclePrefix .. 'Tanks/',
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meshPath = 'acsTank.xml',
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albedoPath = 'tank.jpg',
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colorNodes = {'TankASHead'},
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selectionSfx = PATH .. 'Sounds/Units/Tanks/selection.ogg',
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speed = .4,
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destinationOffset = .1,
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anglePrecision = .1,
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maxTurnAngle = .1,
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garrisonCategory = 2,
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deathFx = {explosionVfx, explosionSfx},
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},
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{
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weapons = {
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{
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orderType = OrderType.ATTACK,
|
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rateOfFire = 1000,
|
|
damage = 200,
|
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maxRange = 250,
|
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maxFireAngle = .1,
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nodes = {{name = 'TankGun_AM', rotationSpeed = .05, vertical = false}, {name = 'barell', rotationSpeed = .05, angleConstraints = {min = -.2, max = .74}, vertical = true}},
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projectile = {id = ProjectileId.HE_SHELL, parent = 'barell', pos = {x = 0.06, y = .19, z = 9.18}, rot = {w = 1, x = 0, y = 0, z = 0}},
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fireFx = {
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{
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vfx = false,
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duration = 300,
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path = PATH .. 'Sounds/Units/Tanks/attack.ogg',
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},
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{
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vfx = true,
|
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duration = 50,
|
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mesh = {
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|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
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color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
parent = 'barell',
|
|
pos = {x = 0.06, y = .19, z = 9.18},
|
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rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
}
|
|
},
|
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--landHitFx = {explosionVfx, explosionSfx},
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--unitHitFx = {explosionVfx, explosionSfx}
|
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}
|
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},
|
|
unitClass = UnitClass.TANK,
|
|
unitType = UnitType.LAND,
|
|
armor = {ArmorType.STEEL},
|
|
maxUnevenness = .5,
|
|
isVehicle = true,
|
|
alignToSurface = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 13.6, y = 6.79, z = 21.8},
|
|
hitboxOffset = {x = 0, y = 3.31, z = 0},
|
|
lineOfSight = 25,
|
|
name = 'Tank',
|
|
basePath = PATH .. vehiclePrefix .. 'Tanks/',
|
|
meshPath = 'aincTank.xml',
|
|
albedoPath = 'tank.jpg',
|
|
colorNodes = {'barell'},
|
|
selectionSfx = PATH .. 'Sounds/Units/Tanks/selection.ogg',
|
|
speed = .4,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 2,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 1000,
|
|
damage = 200,
|
|
maxRange = 50,
|
|
maxFireAngle = .1,
|
|
nodes = {{name = 'turret', rotationSpeed = .05, vertical = false}},
|
|
projectile = {id = ProjectileId.HE_SHELL, parent = 'turret', pos = {x = 0, y = .67, z = 5}, rot = {w = 1, x = 0, y = 0, z = 0}},
|
|
fireFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 300,
|
|
path = PATH .. 'Sounds/Units/Tanks/attack.ogg',
|
|
},
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
parent = 'GunHead',
|
|
pos = {x = 0, y = .67, z = 5},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
}
|
|
},
|
|
--landHitFx = {explosionVfx, explosionSfx},
|
|
--unitHitFx = {explosionVfx, explosionSfx}
|
|
}
|
|
},
|
|
unitClass = UnitClass.TANK,
|
|
unitType = UnitType.LAND,
|
|
armor = {ArmorType.STEEL},
|
|
maxUnevenness = .5,
|
|
isVehicle = true,
|
|
alignToSurface = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 7.2, y = 10.3, z = 15},
|
|
hitboxOffset = {x = 0, y = 5.27, z = .26},
|
|
lineOfSight = 25,
|
|
name = 'Tank',
|
|
basePath = PATH .. vehiclePrefix .. 'Tanks/',
|
|
meshPath = 'erTank.xml',
|
|
albedoPath = 'tank.jpg',
|
|
colorNodes = {'GunPlatform'},
|
|
selectionSfx = PATH .. 'Sounds/Units/Tanks/selection.ogg',
|
|
speed = .4,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 2,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 2000,
|
|
damage = 5000,
|
|
maxRange = 700,
|
|
maxFireAngle = .1,
|
|
nodes = {
|
|
{name = 'Asia_Mech.001', rotationSpeed = .05, vertical = false},
|
|
{name = 'Asia_Mech.002', rotationSpeed = .05, angleConstraints = {min = -.348, max = .785}, vertical = true}
|
|
},
|
|
projectile = {id = ProjectileId.HE_SHELL, parent = 'Asia_Mech.002', pos = {x = 0., y = 0., z = 5.91}, rot = {w = 1, x = 0, y = 0, z = 0}},
|
|
fireFx = {
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
parent = 'Asia_Mech.002',
|
|
pos = {x = 0., y = 0., z = 5.91},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
--scale = .5
|
|
},
|
|
{
|
|
vfx = false,
|
|
duration = 2500,
|
|
path = PATH .. 'Sounds/Units/Tanks/attack.ogg',
|
|
}
|
|
},
|
|
}
|
|
},
|
|
unitClass = UnitClass.ARTILLERY,
|
|
unitType = UnitType.LAND,
|
|
armor = {ArmorType.MECHANIC},
|
|
maxUnevenness = .5,
|
|
alignToSurface = true,
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 9.99, y = 15.4, z = 14.},
|
|
hitboxOffset = {x = 0, y = 7.69, z = .71},
|
|
lineOfSight = 30,
|
|
name = 'Artillery',
|
|
basePath = PATH .. vehiclePrefix .. 'Artillery/',
|
|
meshPath = 'acsArtillery.xml',
|
|
albedoPath = 'artillery.jpg',
|
|
colorNodes = {'Asia_Mech.002'},
|
|
selectionSfx = PATH .. 'Sounds/Units/Tanks/selection.ogg',
|
|
speed = .3,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 2,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 2000,
|
|
damage = 5000,
|
|
maxRange = 70,
|
|
maxFireAngle = .1,
|
|
nodes = {
|
|
{name = 'turret', rotationSpeed = .05, vertical = false},
|
|
{name = 'barrel', rotationSpeed = .05, angleConstraints = {min = -.139, max = .279}, vertical = true}
|
|
},
|
|
projectile = {id = ProjectileId.HE_SHELL, parent = 'barrel', pos = {x = 0., y = 0, z = 9.14}, rot = {w = 1, x = 0, y = 0, z = 0}},
|
|
fireFx = {
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
parent = 'barrel',
|
|
pos = {x = 0., y = 0, z = 9.14},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
--scale = .5
|
|
},
|
|
{
|
|
vfx = false,
|
|
duration = 2500,
|
|
path = PATH .. 'Sounds/Units/Tanks/attack.ogg',
|
|
}
|
|
},
|
|
}
|
|
},
|
|
unitClass = UnitClass.ARTILLERY,
|
|
unitType = UnitType.LAND,
|
|
armor = {ArmorType.MECHANIC},
|
|
maxUnevenness = .5,
|
|
alignToSurface = true,
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 10.4, y = 14, z = 12.9},
|
|
hitboxOffset = {x = 0, y = 7, z = 1.3},
|
|
lineOfSight = 30,
|
|
name = 'Artillery',
|
|
basePath = PATH .. vehiclePrefix .. 'Artillery/',
|
|
meshPath = 'aincArtillery.xml',
|
|
albedoPath = 'artillery.jpg',
|
|
colorNodes = {'barrel'},
|
|
selectionSfx = PATH .. 'Sounds/Units/Tanks/selection.ogg',
|
|
speed = .3,
|
|
destinationOffset = .01,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 2,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 2000,
|
|
damage = 5000,
|
|
maxRange = 70,
|
|
maxFireAngle = .1,
|
|
nodes = {
|
|
{name = 'turret', rotationSpeed = .05, vertical = false},
|
|
--{name = 'tubes', rotationSpeed = .05, vertical = true}
|
|
},
|
|
projectile = {id = ProjectileId.MISSILE, parent = 'tubes', pos = {x = 0.95, y = 2.16, z = 4.11}, rot = {w = 1, x = 0, y = 0, z = 0}},
|
|
fireFx = {
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
parent = 'tubes',
|
|
pos = {x = 0.95, y = 2.16, z = 4.11},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
--scale = .5
|
|
},
|
|
{
|
|
vfx = false,
|
|
duration = 2500,
|
|
path = PATH .. 'Sounds/Units/Submarines/missile.ogg',
|
|
}
|
|
},
|
|
}
|
|
},
|
|
unitClass = UnitClass.ARTILLERY,
|
|
unitType = UnitType.LAND,
|
|
armor = {ArmorType.MECHANIC},
|
|
maxUnevenness = .5,
|
|
alignToSurface = true,
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 6.8, y = 6.8, z = 15.2},
|
|
hitboxOffset = {x = 0, y = 1, z = 0},
|
|
lineOfSight = 30,
|
|
name = 'Artillery',
|
|
basePath = PATH .. vehiclePrefix .. 'Artillery/',
|
|
meshPath = 'artillery.xml',
|
|
albedoPath = 'artillery.jpg',
|
|
colorNodes = {'turret'},
|
|
selectionSfx = PATH .. 'Sounds/Units/Tanks/selection.ogg',
|
|
speed = .3,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 2,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
buildableUnits = {
|
|
{id = UnitId.ACS_LAND_FACTORY, buildable = true, trigger = 76},
|
|
{id = UnitId.ACS_NAVAL_FACTORY, buildable = true, trigger = 78},
|
|
{id = UnitId.ACS_TRADE_CENTER, buildable = true, trigger = 77},
|
|
{id = UnitId.ACS_LAB, buildable = true, trigger = 84},
|
|
{id = UnitId.ACS_REFINERY, buildable = true, trigger = 82},
|
|
{id = UnitId.POINT_DEFENSE, buildable = true, trigger = 80},
|
|
{id = UnitId.EXTRACTOR, buildable = true, trigger = 69},
|
|
},
|
|
unitClass = UnitClass.ROBO_ENGINEER,
|
|
unitType = UnitType.HOVER,
|
|
armor = {ArmorType.MECHANIC},
|
|
maxUnevenness = .5,
|
|
isVehicle = true,
|
|
health = 500,
|
|
hackRange = 200,
|
|
buildTime = 1000,
|
|
hackTime = 1000,
|
|
cost = 500,
|
|
size = {x = 2.43, y = 2.43, z = 2.47},
|
|
hitboxOffset = {x = 0, y = 1.21, z = 0},
|
|
lineOfSight = 500,
|
|
name = 'Engineer',
|
|
basePath = PATH .. vehiclePrefix .. 'Engineers/',
|
|
albedoPath = 'engineer.jpg',
|
|
colorNodes = {'Cube'},
|
|
meshPath = 'acsRoboEngineer.xml',
|
|
selectionSfx = PATH .. 'Sounds/Units/Engineers/selection.ogg',
|
|
speed = .5,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.HACK,
|
|
rateOfFire = 100,
|
|
maxRange = 150,
|
|
damage = 0,
|
|
}
|
|
},
|
|
buildableUnits = {
|
|
{id = UnitId.ACS_LAND_FACTORY, buildable = true, trigger = 76},
|
|
{id = UnitId.ACS_NAVAL_FACTORY, buildable = true, trigger = 78},
|
|
{id = UnitId.ACS_TRADE_CENTER, buildable = true, trigger = 77},
|
|
{id = UnitId.ACS_LAB, buildable = true, trigger = 84},
|
|
{id = UnitId.ACS_REFINERY, buildable = true, trigger = 82},
|
|
{id = UnitId.POINT_DEFENSE, buildable = true, trigger = 80},
|
|
{id = UnitId.EXTRACTOR, buildable = true, trigger = 69},
|
|
},
|
|
abilityButtons = {{buttonType = ButtonType.ORDER, name = 'Hack', orderType = OrderType.HACK}},
|
|
unitClass = UnitClass.CYBORG_ENGINEER,
|
|
unitType = UnitType.HOVER,
|
|
armor = {ArmorType.MECHANIC},
|
|
maxUnevenness = .5,
|
|
isVehicle = true,
|
|
health = 500,
|
|
hackRange = 200,
|
|
buildTime = 1000,
|
|
hackTime = 1000,
|
|
cost = 500,
|
|
size = {x = 4.95, y = 6.59, z = 4.11},
|
|
hitboxOffset = {x = .178, y = 3.27, z = 0},
|
|
lineOfSight = 400,
|
|
name = 'Engineer',
|
|
basePath = PATH .. vehiclePrefix .. 'Engineers/',
|
|
albedoPath = 'engineer.jpg',
|
|
colorNodes = {'Engineer_Asia.001'},
|
|
meshPath = 'acsCyborgEngineer.xml',
|
|
selectionSfx = PATH .. 'Sounds/Units/Engineers/selection.ogg',
|
|
speed = .5,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
buildableUnits = {
|
|
{id = UnitId.AINC_LAND_FACTORY, buildable = true, trigger = 76},
|
|
{id = UnitId.AINC_NAVAL_FACTORY, buildable = true, trigger = 78},
|
|
{id = UnitId.AINC_TRADE_CENTER, buildable = true, trigger = 77},
|
|
{id = UnitId.AINC_LAB, buildable = true, trigger = 84},
|
|
{id = UnitId.AINC_REFINERY, buildable = true, trigger = 82},
|
|
{id = UnitId.POINT_DEFENSE, buildable = true, trigger = 80},
|
|
{id = UnitId.EXTRACTOR, buildable = true, trigger = 69},
|
|
},
|
|
unitClass = UnitClass.ROBO_ENGINEER,
|
|
unitType = UnitType.HOVER,
|
|
armor = {ArmorType.MECHANIC},
|
|
maxUnevenness = .5,
|
|
isVehicle = true,
|
|
health = 500,
|
|
hackRange = 200,
|
|
buildTime = 1000,
|
|
hackTime = 1000,
|
|
cost = 500,
|
|
size = {x = 2, y = 2, z = 4.14},
|
|
hitboxOffset = {x = 0, y = 1.02, z = .19},
|
|
lineOfSight = 200,
|
|
name = 'Engineer',
|
|
basePath = PATH .. vehiclePrefix .. 'Engineers/',
|
|
albedoPath = 'engineer.jpg',
|
|
colorNodes = {'EngineerAM.001'},
|
|
meshPath = 'aincRoboEngineer.xml',
|
|
selectionSfx = PATH .. 'Sounds/Units/Engineers/selection.ogg',
|
|
speed = .5,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.HACK,
|
|
rateOfFire = 100,
|
|
maxRange = 150,
|
|
damage = 0,
|
|
}
|
|
},
|
|
buildableUnits = {
|
|
{id = UnitId.AINC_LAND_FACTORY, buildable = true, trigger = 76},
|
|
{id = UnitId.AINC_NAVAL_FACTORY, buildable = true, trigger = 78},
|
|
{id = UnitId.AINC_TRADE_CENTER, buildable = true, trigger = 77},
|
|
{id = UnitId.AINC_LAB, buildable = true, trigger = 84},
|
|
{id = UnitId.AINC_REFINERY, buildable = true, trigger = 82},
|
|
{id = UnitId.POINT_DEFENSE, buildable = true, trigger = 80},
|
|
{id = UnitId.EXTRACTOR, buildable = true, trigger = 69},
|
|
},
|
|
abilityButtons = {{buttonType = ButtonType.ORDER, name = 'Hack', orderType = OrderType.HACK}},
|
|
unitClass = UnitClass.CYBORG_ENGINEER,
|
|
unitType = UnitType.HOVER,
|
|
armor = {ArmorType.MECHANIC},
|
|
maxUnevenness = .5,
|
|
isVehicle = true,
|
|
health = 500,
|
|
hackRange = 200,
|
|
buildTime = 1000,
|
|
hackTime = 1000,
|
|
cost = 500,
|
|
size = {x = 3.12, y = 5.31, z = 2.82},
|
|
hitboxOffset = {x = 0, y = 2.83, z = .4},
|
|
lineOfSight = 200,
|
|
name = 'Engineer',
|
|
basePath = PATH .. vehiclePrefix .. 'Engineers/',
|
|
albedoPath = 'engineer.jpg',
|
|
colorNodes = {'Cube.001'},
|
|
meshPath = 'aincCyborgEngineer.xml',
|
|
selectionSfx = PATH .. 'Sounds/Units/Engineers/selection.ogg',
|
|
speed = .5,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
buildableUnits = {
|
|
{id = UnitId.ER_LAND_FACTORY, buildable = true, trigger = 76},
|
|
{id = UnitId.ER_NAVAL_FACTORY, buildable = true, trigger = 78},
|
|
{id = UnitId.ER_TRADE_CENTER, buildable = true, trigger = 77},
|
|
{id = UnitId.ER_LAB, buildable = true, trigger = 84},
|
|
{id = UnitId.ER_REFINERY, buildable = true, trigger = 82},
|
|
{id = UnitId.POINT_DEFENSE, buildable = true, trigger = 80},
|
|
{id = UnitId.EXTRACTOR, buildable = true, trigger = 69},
|
|
},
|
|
unitClass = UnitClass.ROBO_ENGINEER,
|
|
unitType = UnitType.HOVER,
|
|
armor = {ArmorType.MECHANIC},
|
|
maxUnevenness = .5,
|
|
isVehicle = true,
|
|
health = 500,
|
|
hackRange = 200,
|
|
buildTime = 1000,
|
|
hackTime = 1000,
|
|
cost = 500,
|
|
size = {x = 3, y = 2.74, z = 2.97},
|
|
hitboxOffset = {x = 0, y = 1.41, z = 1},
|
|
lineOfSight = 200,
|
|
name = 'Engineer',
|
|
basePath = PATH .. vehiclePrefix .. 'Engineers/',
|
|
albedoPath = 'engineer.jpg',
|
|
colorNodes = {'Cube.001'},
|
|
meshPath = 'erRoboEngineer.xml',
|
|
selectionSfx = PATH .. 'Sounds/Units/Engineers/selection.ogg',
|
|
speed = .5,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.HACK,
|
|
rateOfFire = 100,
|
|
maxRange = 150,
|
|
damage = 0,
|
|
}
|
|
},
|
|
buildableUnits = {
|
|
{id = UnitId.ER_LAND_FACTORY, buildable = true, trigger = 76},
|
|
{id = UnitId.ER_NAVAL_FACTORY, buildable = true, trigger = 78},
|
|
{id = UnitId.ER_TRADE_CENTER, buildable = true, trigger = 77},
|
|
{id = UnitId.ER_LAB, buildable = true, trigger = 84},
|
|
{id = UnitId.ER_REFINERY, buildable = true, trigger = 82},
|
|
{id = UnitId.POINT_DEFENSE, buildable = true, trigger = 80},
|
|
{id = UnitId.EXTRACTOR, buildable = true, trigger = 69},
|
|
},
|
|
abilityButtons = {{buttonType = ButtonType.ORDER, name = 'Hack', orderType = OrderType.HACK}},
|
|
unitClass = UnitClass.CYBORG_ENGINEER,
|
|
unitType = UnitType.HOVER,
|
|
armor = {ArmorType.MECHANIC},
|
|
maxUnevenness = .5,
|
|
isVehicle = true,
|
|
health = 500,
|
|
hackRange = 200,
|
|
buildTime = 1000,
|
|
hackTime = 1000,
|
|
cost = 500,
|
|
size = {x = 3.65, y = 5.71, z = 3.86},
|
|
hitboxOffset = {x = 0, y = 2.9, z = .55},
|
|
lineOfSight = 200,
|
|
name = 'Engineer',
|
|
basePath = PATH .. vehiclePrefix .. 'Engineers/',
|
|
albedoPath = 'engineer.jpg',
|
|
colorNodes = {'Rig.001'},
|
|
meshPath = 'erCyborgEngineer.xml',
|
|
selectionSfx = PATH .. 'Sounds/Units/Engineers/selection.ogg',
|
|
speed = .5,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 200,
|
|
damage = 10,
|
|
maxRange = 50,
|
|
nodes = {{name = 'turret', rotationSpeed = .05, vertical = false}},
|
|
fireFx = {
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
pos = {x = 2.23, y = 4.16, z = 23},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
parent = 'turret'
|
|
--scale = .5
|
|
},
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
pos = {x = -2.23, y = 4.16, z = 23},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
parent = 'turret'
|
|
--scale = .5
|
|
},
|
|
{
|
|
vfx = false,
|
|
duration = 500,
|
|
path = PATH .. 'Sounds/Units/WarMechs/fire.ogg'
|
|
},
|
|
},
|
|
unitHitFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 500,
|
|
path = PATH .. 'Sounds/Units/WarMechs/unitHit.ogg'
|
|
},
|
|
},
|
|
landHitFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 500,
|
|
path = PATH .. 'Sounds/Units/WarMechs/landHit.ogg'
|
|
},
|
|
},
|
|
waterHitFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 500,
|
|
path = PATH .. 'Sounds/Units/WarMechs/waterHit.ogg'
|
|
},
|
|
},
|
|
}
|
|
},
|
|
unitClass = UnitClass.TRANSPORT,
|
|
unitType = UnitType.HOVER,
|
|
armor = {ArmorType.MECHANIC},
|
|
maxUnevenness = .5,
|
|
alignToSurface = true,
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
garrisonCapacity = {2, 2, 2},
|
|
size = {x = 16.5, y = 15.2, z = 45.8},
|
|
hitboxOffset = {x = 0, y = 7, z = 0},
|
|
lineOfSight = 5,
|
|
colorNodes = {'Cube.002'},
|
|
name = 'Transport',
|
|
basePath = PATH .. vehiclePrefix .. 'Transports/',
|
|
meshPath = 'acsTransport.xml',
|
|
albedoPath = 'transport.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Transports/selection.ogg',
|
|
speed = .6,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 200,
|
|
damage = 10,
|
|
maxRange = 50,
|
|
nodes = {{name = 'turret', rotationSpeed = .05, vertical = false}},
|
|
fireFx = {
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
pos = {x = 0, y = 4.4, z = 15.6},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
parent = 'turret'
|
|
--scale = .5
|
|
},
|
|
{
|
|
vfx = false,
|
|
duration = 500,
|
|
path = PATH .. 'Sounds/Units/WarMechs/fire.ogg'
|
|
},
|
|
},
|
|
unitHitFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 500,
|
|
path = PATH .. 'Sounds/Units/WarMechs/unitHit.ogg'
|
|
},
|
|
},
|
|
landHitFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 500,
|
|
path = PATH .. 'Sounds/Units/WarMechs/landHit.ogg'
|
|
},
|
|
},
|
|
waterHitFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 500,
|
|
path = PATH .. 'Sounds/Units/WarMechs/waterHit.ogg'
|
|
},
|
|
},
|
|
}
|
|
},
|
|
unitClass = UnitClass.TRANSPORT,
|
|
unitType = UnitType.HOVER,
|
|
armor = {ArmorType.MECHANIC},
|
|
maxUnevenness = .5,
|
|
alignToSurface = true,
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
garrisonCapacity = {2, 2, 2},
|
|
size = {x = 24.4, y = 15.8, z = 49.2},
|
|
hitboxOffset = {x = 0, y = 7, z = 0},
|
|
lineOfSight = 5,
|
|
colorNodes = {'turret'},
|
|
name = 'Transport',
|
|
basePath = PATH .. vehiclePrefix .. 'Transports/',
|
|
meshPath = 'aincTransport.xml',
|
|
albedoPath = 'transport.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Transports/selection.ogg',
|
|
speed = .1,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 200,
|
|
damage = 10,
|
|
maxRange = 50,
|
|
nodes = {{name = 'turret', rotationSpeed = .05, vertical = false}},
|
|
fireFx = {
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
pos = {x = 0, y = 13, z = 12},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
parent = 'turret'
|
|
--scale = .5
|
|
},
|
|
{
|
|
vfx = false,
|
|
duration = 500,
|
|
path = PATH .. 'Sounds/Units/WarMechs/fire.ogg'
|
|
},
|
|
},
|
|
unitHitFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 500,
|
|
path = PATH .. 'Sounds/Units/WarMechs/unitHit.ogg'
|
|
},
|
|
},
|
|
landHitFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 500,
|
|
path = PATH .. 'Sounds/Units/WarMechs/landHit.ogg'
|
|
},
|
|
},
|
|
waterHitFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 500,
|
|
path = PATH .. 'Sounds/Units/WarMechs/waterHit.ogg'
|
|
},
|
|
},
|
|
}
|
|
},
|
|
unitClass = UnitClass.TRANSPORT,
|
|
unitType = UnitType.HOVER,
|
|
armor = {ArmorType.MECHANIC},
|
|
maxUnevenness = .5,
|
|
alignToSurface = true,
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
garrisonCapacity = {2, 2, 2},
|
|
size = {x = 17.7, y = 9.3, z = 57},
|
|
hitboxOffset = {x = 0, y = 4.8, z = 1},
|
|
lineOfSight = 5,
|
|
colorNodes = {'turret'},
|
|
name = 'Transport',
|
|
basePath = PATH .. vehiclePrefix .. 'Transports/',
|
|
meshPath = 'erTransport.xml',
|
|
albedoPath = 'transport.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Transports/selection.ogg',
|
|
speed = .1,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {},
|
|
abilityButtons = {
|
|
{buttonType = ButtonType.ORDER, name = 'Supply', orderType = OrderType.SUPPLY},
|
|
{buttonType = ButtonType.ORDER, name = 'Load', orderType = OrderType.LOAD},
|
|
{buttonType = ButtonType.ORDER, name = 'Unload', orderType = OrderType.UNLOAD},
|
|
},
|
|
unitClass = UnitClass.RESOURCE_ROVER,
|
|
unitType = UnitType.HOVER,
|
|
armor = {ArmorType.CAST},
|
|
maxUnevenness = .5,
|
|
alignToSurface = true,
|
|
capacity = 3000,
|
|
loadRate = 1,
|
|
loadSpeed = 5,
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 8.66, y = 5.12, z = 30.3},
|
|
hitboxOffset = {x = 0, y = 2.65, z = 0},
|
|
lineOfSight = 5,
|
|
name = 'Cargo ship',
|
|
colorNodes = {'Cargo'},
|
|
basePath = PATH .. vehiclePrefix .. 'Cargoships/',
|
|
meshPath = 'acsCargoShip.xml',
|
|
albedoPath = 'cargoship.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Cargoships/selection.ogg',
|
|
speed = .3,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {},
|
|
abilityButtons = {
|
|
{buttonType = ButtonType.ORDER, name = 'Supply', orderType = OrderType.SUPPLY},
|
|
{buttonType = ButtonType.ORDER, name = 'Load', orderType = OrderType.LOAD},
|
|
{buttonType = ButtonType.ORDER, name = 'Unload', orderType = OrderType.UNLOAD},
|
|
},
|
|
unitClass = UnitClass.RESOURCE_ROVER,
|
|
unitType = UnitType.HOVER,
|
|
armor = {ArmorType.CAST},
|
|
maxUnevenness = .5,
|
|
alignToSurface = true,
|
|
capacity = 1000,
|
|
loadRate = 1,
|
|
loadSpeed = 5,
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 8.66, y = 5.12, z = 30.3},
|
|
hitboxOffset = {x = 0, y = 2.65, z = 0},
|
|
lineOfSight = 5,
|
|
name = 'Cargo ship',
|
|
colorNodes = {'Cargo'},
|
|
basePath = PATH .. vehiclePrefix .. 'Cargoships/',
|
|
meshPath = 'aincCargoShip.xml',
|
|
albedoPath = 'cargoship.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Cargoships/selection.ogg',
|
|
speed = .3,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {},
|
|
abilityButtons = {
|
|
{buttonType = ButtonType.ORDER, name = 'Supply', orderType = OrderType.SUPPLY},
|
|
{buttonType = ButtonType.ORDER, name = 'Load', orderType = OrderType.LOAD},
|
|
{buttonType = ButtonType.ORDER, name = 'Unload', orderType = OrderType.UNLOAD},
|
|
},
|
|
unitClass = UnitClass.RESOURCE_ROVER,
|
|
unitType = UnitType.HOVER,
|
|
armor = {ArmorType.CAST},
|
|
maxUnevenness = .5,
|
|
alignToSurface = true,
|
|
capacity = 3000,
|
|
loadRate = 1,
|
|
loadSpeed = 5,
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 8.66, y = 5.12, z = 30.3},
|
|
hitboxOffset = {x = 0, y = 2.65, z = 0},
|
|
lineOfSight = 5,
|
|
name = 'Cargo ship',
|
|
colorNodes = {'Cargo'},
|
|
basePath = PATH .. vehiclePrefix .. 'Cargoships/',
|
|
meshPath = 'erCargoShip.xml',
|
|
albedoPath = 'cargoship.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Cargoships/selection.ogg',
|
|
speed = .3,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 200,
|
|
damage = 10,
|
|
maxRange = 50,
|
|
nodes = {
|
|
{name = 'FrontTurret', rotationSpeed = .05, angleConstraints = {min = -2.53, max = 2.53}, vertical = false},
|
|
{name = 'FrontTurretBarrel', rotationSpeed = .05, angleConstraints = {min = -.174, max = .174}, vertical = true}
|
|
},
|
|
fireFx = {
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {size = {x = .16, y = .16}, color = {x = 1, y = 0, z = 0, a = 1}},
|
|
parent = 'FrontTurretBarrel',
|
|
pos = {x = 0., y = 5.7, z = 23},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
},
|
|
{vfx = false, duration = 50, path = PATH .. 'Sounds/Units/Cruisers/fire.ogg'}
|
|
},
|
|
hitFx = {}
|
|
},
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 200,
|
|
damage = 10,
|
|
maxRange = 50,
|
|
nodes = {
|
|
{name = 'RearTurret', rotationSpeed = .05, angleConstraints = {min = -2.53, max = 2.53}, vertical = false},
|
|
{name = 'FrontTurretBarrel', rotationSpeed = .05, angleConstraints = {min = -.174, max = .174}, vertical = true}
|
|
},
|
|
fireFx = {
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {size = {x = .16, y = .16}, color = {x = 1, y = 0, z = 0, a = 1}},
|
|
parent = 'RearTurretBarrel',
|
|
pos = {x = 0., y = 5.7, z = 23},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
},
|
|
{vfx = false, duration = 50, path = PATH .. 'Sounds/Units/Cruisers/fire.ogg'}
|
|
},
|
|
hitFx = {}
|
|
},
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 200,
|
|
damage = 10,
|
|
maxRange = 70,
|
|
nodes = {{name = 'AATuret', rotationSpeed = .05, vertical = false}, {name = 'aaBarrels', angleConstraints = {min = 0, max = .8}, rotationSpeed = .05, vertical = true}},
|
|
fireFx = {
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
parent = 'aaBarrels',
|
|
pos = {x = 1.46, y = 0, z = 12.5},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
},
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
parent = 'aaBarrels',
|
|
pos = {x = -1.46, y = 0, z = 12.5},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
},
|
|
{vfx = false, duration = 500, path = PATH .. 'Sounds/Units/WarMechs/fire.ogg'},
|
|
},
|
|
unitHitFx = {{vfx = false, duration = 500, path = PATH .. 'Sounds/Units/WarMechs/unitHit.ogg'}},
|
|
},
|
|
},
|
|
unitClass = UnitClass.CRUISER,
|
|
unitType = UnitType.SEA_LEVEL,
|
|
armor = {ArmorType.STEEL},
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 18.9, y = 37.5, z = 96.1},
|
|
hitboxOffset = {x = 0, y = 11.465, z = 3.05},
|
|
lineOfSight = 50,
|
|
colorNodes = {'AATuret'},
|
|
name = 'Assault cruiser',
|
|
basePath = PATH .. vehiclePrefix .. 'Cruisers/',
|
|
meshPath = 'heavyAssaultCruiser.xml',
|
|
albedoPath = 'cruiser.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Cruisers/selection.ogg',
|
|
speed = .1,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 200,
|
|
damage = 10,
|
|
maxRange = 50,
|
|
nodes = {{name = 'frontTurret', rotationSpeed = .05, angleConstraints = {min = -2.44, max = 2.44}, vertical = false}},
|
|
fireFx = {
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {size = {x = .16, y = .16}, color = {x = 1, y = 0, z = 0, a = 1}},
|
|
parent = 'frontTurret',
|
|
pos = {x = 0., y = 2.9, z = 18},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
},
|
|
{vfx = false, duration = 50, path = PATH .. 'Sounds/Units/Cruisers/fire.ogg'}
|
|
},
|
|
hitFx = {}
|
|
},
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 200,
|
|
damage = 10,
|
|
maxRange = 50,
|
|
nodes = {{name = 'rearTurret', rotationSpeed = .05, angleConstraints = {min = -2.44, max = 2.44}, vertical = false}},
|
|
fireFx = {
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {size = {x = .16, y = .16}, color = {x = 1, y = 0, z = 0, a = 1}},
|
|
parent = 'rearTurret',
|
|
pos = {x = 0., y = 2.9, z = 18},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
},
|
|
{vfx = false, duration = 50, path = PATH .. 'Sounds/Units/Cruisers/fire.ogg'}
|
|
},
|
|
hitFx = {}
|
|
},
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 200,
|
|
damage = 10,
|
|
maxRange = 50,
|
|
nodes = {{name = 'frontAATurret', rotationSpeed = .05, vertical = false}, {name = 'frontAATurretBarrel', rotationSpeed = .05, vertical = true}},
|
|
fireFx = {
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
parent = 'frontAATurretBarrel',
|
|
pos = {x = 0, y = 0, z = 13.9},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
},
|
|
{vfx = false, duration = 500, path = PATH .. 'Sounds/Units/WarMechs/fire.ogg'},
|
|
},
|
|
unitHitFx = {{vfx = false, duration = 500, path = PATH .. 'Sounds/Units/WarMechs/unitHit.ogg'}},
|
|
},
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 200,
|
|
damage = 10,
|
|
maxRange = 50,
|
|
nodes = {{name = 'rearAATurret', rotationSpeed = .05, vertical = false}, {name = 'rearAATurretBarrel', rotationSpeed = .05, vertical = true}},
|
|
fireFx = {
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
parent = 'rearAATurretBarrel',
|
|
pos = {x = 0, y = 0, z = 15},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
},
|
|
{vfx = false, duration = 500, path = PATH .. 'Sounds/Units/WarMechs/fire.ogg'},
|
|
},
|
|
unitHitFx = {{vfx = false, duration = 500, path = PATH .. 'Sounds/Units/WarMechs/unitHit.ogg'}},
|
|
},
|
|
},
|
|
unitClass = UnitClass.CRUISER,
|
|
unitType = UnitType.SEA_LEVEL,
|
|
armor = {ArmorType.STEEL},
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 21.2, y = 26.3, z = 85.8},
|
|
hitboxOffset = {x = 0, y = 6.92, z = .66},
|
|
lineOfSight = 5,
|
|
colorNodes = {'frontAATurret', 'rearAATurret'},
|
|
name = 'Assault cruiser',
|
|
basePath = PATH .. vehiclePrefix .. 'Cruisers/',
|
|
meshPath = 'mediumAssaultCruiser.xml',
|
|
albedoPath = 'cruiser.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Cruisers/selection.ogg',
|
|
speed = .1,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 200,
|
|
damage = 10,
|
|
maxRange = 50,
|
|
nodes = {
|
|
{name = 'frontTurret', rotationSpeed = .05, angleConstraints = {min = -2.44, max = 2.44}, vertical = false},
|
|
{name = 'frontTurretBarrel', rotationSpeed = .05, angleConstraints = {min = -.2267, max = .2267}, vertical = true},
|
|
},
|
|
fireFx = {
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {size = {x = .16, y = .16}, color = {x = 1, y = 0, z = 0, a = 1}},
|
|
parent = 'frontTurretBarrel',
|
|
pos = {x = 0., y = 2.8, z = 11},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
},
|
|
{vfx = false, duration = 50, path = PATH .. 'Sounds/Units/Cruisers/fire.ogg'}
|
|
},
|
|
hitFx = {}
|
|
},
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 200,
|
|
damage = 10,
|
|
maxRange = 50,
|
|
nodes = {
|
|
{name = 'rearTurret', rotationSpeed = .05, angleConstraints = {min = -2.44, max = 2.44}, vertical = false},
|
|
{name = 'rearTurretBarrel', rotationSpeed = .05, angleConstraints = {min = -.2267, max = .2267}, vertical = true},
|
|
},
|
|
fireFx = {
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {size = {x = .16, y = .16}, color = {x = 1, y = 0, z = 0, a = 1}},
|
|
parent = 'rearTurretBarrel',
|
|
pos = {x = 0., y = 2.8, z = 11},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
},
|
|
{vfx = false, duration = 50, path = PATH .. 'Sounds/Units/Cruisers/fire.ogg'}
|
|
},
|
|
hitFx = {}
|
|
},
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 200,
|
|
damage = 10,
|
|
maxRange = 50,
|
|
nodes = {
|
|
{name = 'aaTurret', rotationSpeed = .05, vertical = false},
|
|
{name = 'aaTurretBarrels', rotationSpeed = .05, angleConstraints = {min = 0, max = .523}, vertical = true}
|
|
},
|
|
fireFx = {
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
parent = 'aaTurretBarrels',
|
|
pos = {x = .86, y = 0, z = 9.09},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
},
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
parent = 'aaTurretBarrels',
|
|
pos = {x = -.86, y = 0, z = 9.09},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
},
|
|
{vfx = false, duration = 500, path = PATH .. 'Sounds/Units/WarMechs/fire.ogg'},
|
|
},
|
|
unitHitFx = {{vfx = false, duration = 500, path = PATH .. 'Sounds/Units/WarMechs/unitHit.ogg'}},
|
|
},
|
|
},
|
|
unitClass = UnitClass.CRUISER,
|
|
unitType = UnitType.SEA_LEVEL,
|
|
armor = {ArmorType.STEEL},
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 21.1, y = 22.6, z = 67.3},
|
|
hitboxOffset = {x = 0, y = 6.42, z = 3.2},
|
|
lineOfSight = 5,
|
|
colorNodes = {'aaTurret'},
|
|
name = 'Assault cruiser',
|
|
basePath = PATH .. vehiclePrefix .. 'Cruisers/',
|
|
meshPath = 'lightAssaultCruiser.xml',
|
|
albedoPath = 'cruiser.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Cruisers/selection.ogg',
|
|
speed = .1,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 2000,
|
|
damage = 10,
|
|
maxRange = 100,
|
|
targetUnits = {UnitType.UNDERWATER},
|
|
targetProjectiles = {},
|
|
fireDir = {x = 0, y = -1, z = 0},
|
|
projectile = {id = ProjectileId.DEPTH_CHARGE, parent = 'hull', pos = {x = 0, y = -2, z = 0}, rot = {w = .707, x = .707, y = 0, z = 0}},
|
|
fireFx = {
|
|
{vfx = false, duration = 50, path = PATH .. 'Sounds/Units/Submarines/fire.ogg'}
|
|
},
|
|
hitFx = {}
|
|
},
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 200,
|
|
damage = 10,
|
|
minRange = 10,
|
|
maxRange = 500,
|
|
maxFireAngle = .01,
|
|
nodes = {
|
|
{name = 'FrontTurret', rotationSpeed = .05, angleConstraints = {min = -2.53, max = 2.53}, vertical = false},
|
|
{name = 'FrontTurretBarrel', rotationSpeed = .05, angleConstraints = {min = -.174, max = .174}, vertical = true}
|
|
},
|
|
fireFx = {
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {size = {x = .16, y = .16}, color = {x = 1, y = 0, z = 0, a = 1}},
|
|
parent = 'FrontTurretBarrel',
|
|
pos = {x = 0., y = 0, z = 10.5},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
},
|
|
{vfx = false, duration = 50, path = PATH .. 'Sounds/Units/Cruisers/fire.ogg'}
|
|
},
|
|
hitFx = {}
|
|
},
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 200,
|
|
damage = 10,
|
|
minRange = 10,
|
|
maxRange = 500,
|
|
maxFireAngle = .01,
|
|
nodes = {
|
|
{name = 'RearTurret', rotationSpeed = .05, angleConstraints = {min = -2.53, max = 2.53}, vertical = false},
|
|
{name = 'RearTurretBarrel', rotationSpeed = .05, angleConstraints = {min = -.174, max = .174}, vertical = true}
|
|
},
|
|
fireFx = {
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {size = {x = .16, y = .16}, color = {x = 1, y = 0, z = 0, a = 1}},
|
|
parent = 'RearTurretBarrel',
|
|
pos = {x = 0., y = 0, z = 10.5},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
},
|
|
{vfx = false, duration = 50, path = PATH .. 'Sounds/Units/Cruisers/fire.ogg'}
|
|
},
|
|
hitFx = {}
|
|
},
|
|
},
|
|
unitClass = UnitClass.ANTI_SUB_CRUISER,
|
|
unitType = UnitType.SEA_LEVEL,
|
|
armor = {ArmorType.STEEL},
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 6.93, y = 17.7, z = 76.1},
|
|
hitboxOffset = {x = 0, y = 4.77, z = 0},
|
|
lineOfSight = 100,
|
|
colorNodes = {'FrontTurret', 'RearTurret'},
|
|
name = 'Anti sub cruiser',
|
|
basePath = PATH .. vehiclePrefix .. 'Cruisers/',
|
|
meshPath = 'acsAntiSubCruiser.xml',
|
|
albedoPath = 'cruiser.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Cruisers/selection.ogg',
|
|
speed = .3,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 2000,
|
|
damage = 10,
|
|
maxRange = 100,
|
|
targetUnits = {UnitType.UNDERWATER},
|
|
targetProjectiles = {},
|
|
fireDir = {x = 0, y = -1, z = 0},
|
|
projectile = {id = ProjectileId.DEPTH_CHARGE, parent = 'Cruiser', pos = {x = 0, y = -2, z = 0}, rot = {w = .707, x = .707, y = 0, z = 0}},
|
|
fireFx = {
|
|
{vfx = false, duration = 50, path = PATH .. 'Sounds/Units/Submarines/fire.ogg'}
|
|
},
|
|
hitFx = {}
|
|
},
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 200,
|
|
damage = 10,
|
|
maxRange = 50,
|
|
nodes = {
|
|
{name = 'frontTurret', rotationSpeed = .05, angleConstraints = {min = -2.26, max = 2.26}, vertical = false},
|
|
{name = 'frontTurretBarrels', rotationSpeed = .05, angleConstraints = {min = -.1395, max = .348}, vertical = true}
|
|
},
|
|
projectile = {id = ProjectileId.HE_SHELL, parent = 'frontTurret', pos = {x = 0.52, y = .83, z = 4.16}, rot = {w = 1, x = 0, y = 0, z = 0}},
|
|
fireFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 300,
|
|
path = PATH .. 'Sounds/Units/Tanks/attack.ogg',
|
|
},
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
parent = 'frontTurretBarrels',
|
|
pos = {x = 0.52, y = .83, z = 4.16},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
}
|
|
},
|
|
},
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 200,
|
|
damage = 10,
|
|
maxRange = 50,
|
|
nodes = {
|
|
{name = 'middleTurret', rotationSpeed = .05, vertical = false},
|
|
{name = 'middleTurretBarrel', rotationSpeed = .05, angleConstraints = {min = -.0872, max = .209}, vertical = true}
|
|
},
|
|
projectile = {id = ProjectileId.HE_SHELL, parent = 'middleTurret', pos = {x = 0, y = 1.8, z = 7.45}, rot = {w = 1, x = 0, y = 0, z = 0}},
|
|
fireFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 300,
|
|
path = PATH .. 'Sounds/Units/Tanks/attack.ogg',
|
|
},
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
parent = 'middleTurretBarrel',
|
|
pos = {x = 0, y = 1.8, z = 7.45},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
}
|
|
},
|
|
},
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 200,
|
|
damage = 10,
|
|
maxRange = 50,
|
|
nodes = {
|
|
{name = 'rearTurret', rotationSpeed = .05, angleConstraints = {min = -2.79, max = 2.79}, vertical = false},
|
|
{name = 'rearTurretBarrel', rotationSpeed = .05, angleConstraints = {min = -.0872, max = .209}, vertical = true}
|
|
},
|
|
projectile = {id = ProjectileId.HE_SHELL, parent = 'rearTurret', pos = {x = 0, y = 1.8, z = 7.45}, rot = {w = 1, x = 0, y = 0, z = 0}},
|
|
fireFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 300,
|
|
path = PATH .. 'Sounds/Units/Tanks/attack.ogg',
|
|
},
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
parent = 'rearTurret',
|
|
pos = {x = 0, y = 1.8, z = 7.45},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
}
|
|
},
|
|
},
|
|
},
|
|
unitClass = UnitClass.ANTI_SUB_CRUISER,
|
|
unitType = UnitType.SEA_LEVEL,
|
|
armor = {ArmorType.STEEL},
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 9.09, y = 13.6, z = 66.6},
|
|
hitboxOffset = {x = 0, y = .88, z = 0},
|
|
lineOfSight = 100,
|
|
colorNodes = {'sides'},
|
|
name = 'Anti sub cruiser',
|
|
basePath = PATH .. vehiclePrefix .. 'Cruisers/',
|
|
meshPath = 'aincAntiSubCruiser.xml',
|
|
albedoPath = 'cruiser.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Cruisers/selection.ogg',
|
|
speed = .3,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 2000,
|
|
damage = 10,
|
|
maxRange = 100,
|
|
targetUnits = {UnitType.UNDERWATER},
|
|
targetProjectiles = {},
|
|
fireDir = {x = 0, y = -1, z = 0},
|
|
projectile = {id = ProjectileId.DEPTH_CHARGE, parent = 'Gunship', pos = {x = 0, y = -2, z = 0}, rot = {w = .707, x = .707, y = 0, z = 0}},
|
|
fireFx = {
|
|
{vfx = false, duration = 50, path = PATH .. 'Sounds/Units/Submarines/fire.ogg'}
|
|
},
|
|
hitFx = {}
|
|
},
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 200,
|
|
damage = 10,
|
|
maxRange = 50,
|
|
nodes = {
|
|
{name = 'frontLowerTurret', rotationSpeed = .05, angleConstraints = {min = -2.44, max = 2.44} , vertical = false},
|
|
{name = 'frontLowerTurretBarrels', rotationSpeed = .05, angleConstraints = {min = 0, max = .785}, vertical = true},
|
|
},
|
|
projectile = {id = ProjectileId.HE_SHELL, parent = 'frontLowerTurret', pos = {x = .42, y = 1.68, z = 4.14}, rot = {w = 1, x = 0, y = 0, z = 0}},
|
|
fireFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 300,
|
|
path = PATH .. 'Sounds/Units/Tanks/attack.ogg',
|
|
},
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
parent = 'frontLowerTurretBarrels',
|
|
pos = {x = .42, y = 1.68, z = 4.14},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
}
|
|
},
|
|
},
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 200,
|
|
damage = 10,
|
|
maxRange = 50,
|
|
nodes = {
|
|
{name = 'frontUpperTurret', rotationSpeed = .05, angleConstraints = {min = -2.44, max = 2.44} , vertical = false},
|
|
{name = 'frontUpperTurretBarrels', rotationSpeed = .05, angleConstraints = {min = 0, max = .785}, vertical = true},
|
|
},
|
|
projectile = {id = ProjectileId.HE_SHELL, parent = 'frontUpperTurret', pos = {x = .42, y = 1.68, z = 4.14}, rot = {w = 1, x = 0, y = 0, z = 0}},
|
|
fireFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 300,
|
|
path = PATH .. 'Sounds/Units/Tanks/attack.ogg',
|
|
},
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
parent = 'frontUpperTurretBarrels',
|
|
pos = {x = .42, y = 1.68, z = 4.14},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
}
|
|
},
|
|
},
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 200,
|
|
damage = 10,
|
|
maxRange = 50,
|
|
nodes = {
|
|
{name = 'rearLowerTurret', rotationSpeed = .05, angleConstraints = {min = -2.44, max = 2.44} , vertical = false},
|
|
{name = 'rearLowerTurretBarrels', rotationSpeed = .05, angleConstraints = {min = 0, max = .785}, vertical = true},
|
|
},
|
|
projectile = {id = ProjectileId.HE_SHELL, parent = 'rearLowerTurret', pos = {x = .42, y = 1.68, z = 4.14}, rot = {w = 1, x = 0, y = 0, z = 0}},
|
|
fireFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 300,
|
|
path = PATH .. 'Sounds/Units/Tanks/attack.ogg',
|
|
},
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
parent = 'rearLowerTurretBarrels',
|
|
pos = {x = .42, y = 1.68, z = 4.14},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
}
|
|
},
|
|
},
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 200,
|
|
damage = 10,
|
|
maxRange = 50,
|
|
nodes = {
|
|
{name = 'rearUpperTurret', rotationSpeed = .05, angleConstraints = {min = -2.44, max = 2.44} , vertical = false},
|
|
{name = 'rearUpperTurretBarrels', rotationSpeed = .05, angleConstraints = {min = 0, max = .785}, vertical = true},
|
|
},
|
|
projectile = {id = ProjectileId.HE_SHELL, parent = 'rearUpperTurret', pos = {x = .42, y = 5.82, z = 11.4}, rot = {w = 1, x = 0, y = 0, z = 0}},
|
|
fireFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 300,
|
|
path = PATH .. 'Sounds/Units/Tanks/attack.ogg',
|
|
},
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
parent = 'rearUpperTurretBarrels',
|
|
pos = {x = .42, y = 1.68, z = 4.14},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
--scale = .5
|
|
}
|
|
},
|
|
},
|
|
},
|
|
unitClass = UnitClass.ANTI_SUB_CRUISER,
|
|
unitType = UnitType.SEA_LEVEL,
|
|
armor = {ArmorType.STEEL},
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 6.59, y = 8.6, z = 71.8},
|
|
hitboxOffset = {x = 0, y = 1.11, z = .84},
|
|
lineOfSight = 100,
|
|
colorNodes = {'Gunship.001'},
|
|
name = 'Anti sub cruiser',
|
|
basePath = PATH .. vehiclePrefix .. 'Cruisers/',
|
|
meshPath = 'erAntiSubCruiser.xml',
|
|
albedoPath = 'cruiser.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Cruisers/selection.ogg',
|
|
speed = .3,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 1000,
|
|
fireFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 2500,
|
|
path = PATH .. 'Sounds/Units/Submarines/fire.ogg',
|
|
}
|
|
},
|
|
damage = 200,
|
|
maxRange = 200,
|
|
projectile = {id = ProjectileId.TORPEDO, pos = {x = 0, y = -.27, z = 4.6}, rot = {w = 1, x = 0, y = 0, z = 0}}
|
|
},
|
|
{
|
|
orderType = OrderType.LAUNCH,
|
|
rateOfFire = 500,
|
|
maxRange = 30,
|
|
fireFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 2500,
|
|
path = PATH .. 'Sounds/Units/Submarines/missile.ogg',
|
|
}
|
|
},
|
|
projectile = {id = ProjectileId.CRUISE_MISSILE, pos = {x = 0, y = 15, z = -3.5}, rot = {w = .707, x = -.707, y = 0, z = 0}}
|
|
},
|
|
},
|
|
unitClass = UnitClass.MISSILE_SUBMARINE,
|
|
unitType = UnitType.UNDERWATER,
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 9.29, y = 11.6, z = 32.9},
|
|
hitboxOffset = {x = 0, y = 1.8, z = -1.3},
|
|
lineOfSight = 50,
|
|
name = 'Missile submarine',
|
|
basePath = PATH .. vehiclePrefix .. 'Submarines/',
|
|
meshPath = 'acsMissileSubmarine.xml',
|
|
albedoPath = 'submarine.jpg',
|
|
colorNodes = {'Cube.001'},
|
|
selectionSfx = PATH .. 'Sounds/Units/Submarines/selection.ogg',
|
|
speed = .3,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 1000,
|
|
fireFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 2500,
|
|
path = PATH .. 'Sounds/Units/Submarines/fire.ogg',
|
|
}
|
|
},
|
|
damage = 200,
|
|
maxRange = 20,
|
|
projectile = {id = ProjectileId.TORPEDO, pos = {x = 0, y = -.27, z = 4.6}, rot = {w = 1, x = 0, y = 0, z = 0}}
|
|
},
|
|
{
|
|
orderType = OrderType.LAUNCH,
|
|
rateOfFire = 500,
|
|
maxRange = 30,
|
|
fireFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 2500,
|
|
path = PATH .. 'Sounds/Units/Submarines/missile.ogg',
|
|
}
|
|
},
|
|
projectile = {id = ProjectileId.CRUISE_MISSILE, pos = {x = 0, y = 15, z = -3.5}, rot = {w = .707, x = -.707, y = 0, z = 0}}
|
|
},
|
|
},
|
|
unitClass = UnitClass.MISSILE_SUBMARINE,
|
|
unitType = UnitType.UNDERWATER,
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
hitboxOffset = {x = 0, y = 1.83, z = 0},
|
|
size = {x = 8.32, y = 12.1, z = 57.4},
|
|
lineOfSight = 50,
|
|
name = 'Missile submarine',
|
|
basePath = PATH .. vehiclePrefix .. 'Submarines/',
|
|
meshPath = 'aincMissileSubmarine.xml',
|
|
albedoPath = 'submarine.jpg',
|
|
colorNodes = {'Cube.001'},
|
|
selectionSfx = PATH .. 'Sounds/Units/Submarines/selection.ogg',
|
|
speed = .1,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 1000,
|
|
fireFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 2500,
|
|
path = PATH .. 'Sounds/Units/Submarines/fire.ogg',
|
|
}
|
|
},
|
|
damage = 200,
|
|
maxRange = 20,
|
|
projectile = {id = ProjectileId.TORPEDO, pos = {x = 0, y = -.27, z = 4.6}, rot = {w = 1, x = 0, y = 0, z = 0}}
|
|
},
|
|
{
|
|
orderType = OrderType.LAUNCH,
|
|
rateOfFire = 500,
|
|
maxRange = 30,
|
|
fireFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 2500,
|
|
path = PATH .. 'Sounds/Units/Submarines/missile.ogg',
|
|
}
|
|
},
|
|
projectile = {id = ProjectileId.CRUISE_MISSILE, pos = {x = 0, y = 15, z = -3.5}, rot = {w = .707, x = -.707, y = 0, z = 0}}
|
|
},
|
|
},
|
|
unitClass = UnitClass.MISSILE_SUBMARINE,
|
|
unitType = UnitType.UNDERWATER,
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 7.9, y = 10.7, z = 63},
|
|
hitboxOffset = {x = 0, y = 2.29, z = -1.09},
|
|
lineOfSight = 500,
|
|
name = 'Missile submarine',
|
|
basePath = PATH .. vehiclePrefix .. 'Submarines/',
|
|
meshPath = 'erMissileSubmarine.xml',
|
|
albedoPath = 'submarine.jpg',
|
|
colorNodes = {'Sphere.001'},
|
|
selectionSfx = PATH .. 'Sounds/Units/Submarines/selection.ogg',
|
|
speed = .1,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
projectile = {id = ProjectileId.TORPEDO, pos = {x = 0, y = -.27, z = 4.6}, rot = {w = 1, x = 0, y = 0, z = 0}},
|
|
damage = 200,
|
|
maxRange = 200,
|
|
rateOfFire = 500,
|
|
fireFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 2500,
|
|
path = PATH .. 'Sounds/Units/Submarines/fire.ogg',
|
|
}
|
|
},
|
|
}
|
|
},
|
|
unitClass = UnitClass.SUBMARINE,
|
|
unitType = UnitType.UNDERWATER,
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 9.29, y = 11.6, z = 32.9},
|
|
hitboxOffset = {x = 0, y = 1.8, z = -1.3},
|
|
lineOfSight = 0,
|
|
name = 'Stealth submarine',
|
|
colorNodes = {'Cube.001'},
|
|
basePath = PATH .. vehiclePrefix .. 'Submarines/',
|
|
meshPath = 'acsSubmarine.xml',
|
|
albedoPath = 'submarine.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Submarines/selection.ogg',
|
|
speed = .2,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
projectile = {id = ProjectileId.TORPEDO, pos = {x = 0, y = -.27, z = 4.6}, rot = {w = 1, x = 0, y = 0, z = 0}},
|
|
damage = 200,
|
|
maxRange = 20,
|
|
rateOfFire = 500,
|
|
fireFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 2500,
|
|
path = PATH .. 'Sounds/Units/Submarines/fire.ogg',
|
|
}
|
|
},
|
|
}
|
|
},
|
|
unitClass = UnitClass.SUBMARINE,
|
|
unitType = UnitType.UNDERWATER,
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
hitboxOffset = {x = 0, y = 1.83, z = -3.46},
|
|
size = {x = 8.32, y = 12.1, z = 57.4},
|
|
lineOfSight = 0,
|
|
name = 'Stealth submarine',
|
|
colorNodes = {'Cube.001'},
|
|
basePath = PATH .. vehiclePrefix .. 'Submarines/',
|
|
meshPath = 'aincSubmarine.xml',
|
|
albedoPath = 'submarine.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Submarines/selection.ogg',
|
|
speed = .1,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
projectile = {id = ProjectileId.TORPEDO, pos = {x = 0, y = -.27, z = 4.6}, rot = {w = 1, x = 0, y = 0, z = 0}},
|
|
damage = 200,
|
|
maxRange = 20,
|
|
rateOfFire = 500,
|
|
fireFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 2500,
|
|
path = PATH .. 'Sounds/Units/Submarines/fire.ogg',
|
|
}
|
|
},
|
|
}
|
|
},
|
|
unitClass = UnitClass.SUBMARINE,
|
|
unitType = UnitType.UNDERWATER,
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
hitboxOffset = {x = 0, y = 1.03, z = -1.41},
|
|
size = {x = 5.37, y = 7.66, z = 43},
|
|
lineOfSight = 0,
|
|
name = 'Stealth submarine',
|
|
colorNodes = {'Sphere.001'},
|
|
basePath = PATH .. vehiclePrefix .. 'Submarines/',
|
|
meshPath = 'erSubmarine.xml',
|
|
albedoPath = 'submarine.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Submarines/selection.ogg',
|
|
speed = .1,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
unitClass = UnitClass.ICEBREAKER,
|
|
unitType = UnitType.SEA_LEVEL,
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 19.6, y = 23.9, z = 79},
|
|
hitboxOffset = {x = 0, y = 6.7, z = 0},
|
|
lineOfSight = 25,
|
|
name = 'Icebreaker',
|
|
colorNodes = {'Cube.001'},
|
|
basePath = PATH .. vehiclePrefix .. 'Icebreakers/',
|
|
meshPath = 'acsIcebreaker.xml',
|
|
albedoPath = 'icebreaker.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Submarines/selection.ogg',
|
|
speed = .1,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
unitClass = UnitClass.ICEBREAKER,
|
|
unitType = UnitType.SEA_LEVEL,
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 24.2, y = 24.5, z = 75.7},
|
|
hitboxOffset = {x = 0, y = 7.6, z = 5.88},
|
|
lineOfSight = 25,
|
|
name = 'Icebreaker',
|
|
colorNodes = {'Cube.001'},
|
|
basePath = PATH .. vehiclePrefix .. 'Icebreakers/',
|
|
meshPath = 'aincIcebreaker.xml',
|
|
albedoPath = 'icebreaker.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Submarines/selection.ogg',
|
|
speed = .1,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
unitClass = UnitClass.ICEBREAKER,
|
|
unitType = UnitType.SEA_LEVEL,
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 23.3, y = 25.8, z = 75.8},
|
|
hitboxOffset = {x = 0, y = 6.71, z = 5.95},
|
|
lineOfSight = 25,
|
|
name = 'Icebreaker',
|
|
colorNodes = {'Cube.001'},
|
|
basePath = PATH .. vehiclePrefix .. 'Icebreakers/',
|
|
meshPath = 'erIcebreaker.xml',
|
|
albedoPath = 'icebreaker.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Submarines/selection.ogg',
|
|
speed = .1,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
type = WeaponClass.FREEZE,
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 100,
|
|
maxRange = 30,
|
|
damage = 0,
|
|
nodes = {
|
|
{name = 'turret', rotationSpeed = .05, vertical = false},
|
|
{name = 'barrel', rotationSpeed = .05, angleConstraints = {min = -.523, max = .523}, vertical = true},
|
|
},
|
|
fireFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 500,
|
|
path = PATH .. 'Sounds/SFX/Freezing/freeze.ogg'
|
|
},
|
|
},
|
|
unitHitFx = {},
|
|
landHitFx = {},
|
|
waterHitFx = {},
|
|
}
|
|
},
|
|
buildableUnits = {{id = UnitId.ICE_SHEET, buildable = true, trigger = 83}},
|
|
unitClass = UnitClass.FREEZER,
|
|
unitType = UnitType.SEA_LEVEL,
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 20.3, y = 12.5, z = 56.2},
|
|
hitboxOffset = {x = 0, y = 4.7, z = 0},
|
|
lineOfSight = 25,
|
|
name = 'Freezer',
|
|
colorNodes = {'CryoGun'},
|
|
basePath = PATH .. vehiclePrefix .. 'Freezers/',
|
|
meshPath = 'freezer.xml',
|
|
albedoPath = 'freezer.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Submarines/selection.ogg',
|
|
speed = .3,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 1000,
|
|
damage = 0,
|
|
maxRange = 25,
|
|
maxFireAngle = .1,
|
|
nodes = {{name = 'turret', rotationSpeed = .05, vertical = false}},
|
|
projectile = {id = ProjectileId.EMP_SHELL, parent = 'turret', pos = {x = 0.06, y = 5.82, z = 11.4}, rot = {w = .998, x = -.066, y = 0, z = 0}},
|
|
fireFx = {
|
|
{
|
|
vfx = false,
|
|
duration = 300,
|
|
path = PATH .. 'Sounds/Units/Tanks/attack.ogg',
|
|
},
|
|
},
|
|
}
|
|
},
|
|
unitClass = UnitClass.EMP_BOAT,
|
|
unitType = UnitType.SEA_LEVEL,
|
|
isVehicle = true,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 7.3, y = 7.15, z = 37.9},
|
|
hitboxOffset = {x = 0, y = 1.13, z = 1.83},
|
|
lineOfSight = 25,
|
|
name = 'EMP boat',
|
|
colorNodes = {'turret'},
|
|
basePath = PATH .. vehiclePrefix .. 'EMPShips/',
|
|
meshPath = 'empShip.xml',
|
|
albedoPath = 'empShip.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Submarines/selection.ogg',
|
|
speed = .1,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3,
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
buildableUnits = {
|
|
{id = UnitId.ACS_MECH, buildable = true, trigger = 87},
|
|
{id = UnitId.ACS_TANK, buildable = true, trigger = 84},
|
|
{id = UnitId.ACS_ARTILLERY, buildable = true, trigger = 65},
|
|
{id = UnitId.ACS_CARGO_SHIP, buildable = true, trigger = 82},
|
|
{id = UnitId.ACS_ROBO_ENGINEER, buildable = true, trigger = 85},
|
|
{id = UnitId.ACS_CYBORG_ENGINEER, buildable = true, trigger = 86}
|
|
},
|
|
unitClass = UnitClass.LAND_FACTORY,
|
|
unitType = UnitType.LAND,
|
|
maxUnevenness = .5,
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 38.5, y = 34, z = 38.5},
|
|
hitboxOffset = {x = 0, y = 16.7, z = .0},
|
|
lineOfSight = 5,
|
|
colorNodes = {'ring'},
|
|
name = 'Land factory',
|
|
albedoPath = 'factory.jpg',
|
|
basePath = PATH .. structurePrefix .. 'LandFactories/',
|
|
meshPath = 'acsFactory.xml',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
buildableUnits = {
|
|
{id = UnitId.AINC_MECH, buildable = true, trigger = 87},
|
|
{id = UnitId.AINC_TANK, buildable = true, trigger = 84},
|
|
{id = UnitId.AINC_ARTILLERY, buildable = true, trigger = 65},
|
|
{id = UnitId.AINC_CARGO_SHIP, buildable = true, trigger = 82},
|
|
{id = UnitId.AINC_ROBO_ENGINEER, buildable = true, trigger = 85},
|
|
{id = UnitId.AINC_CYBORG_ENGINEER, buildable = true, trigger = 86}
|
|
},
|
|
unitClass = UnitClass.LAND_FACTORY,
|
|
unitType = UnitType.LAND,
|
|
maxUnevenness = .5,
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 26.8, y = 22.3, z = 26},
|
|
hitboxOffset = {x = -.94, y = 6.09, z = .95},
|
|
lineOfSight = 5,
|
|
colorNodes = {'Cube.002'},
|
|
name = 'Land factory',
|
|
albedoPath = 'factory.jpg',
|
|
basePath = PATH .. structurePrefix .. 'LandFactories/',
|
|
meshPath = 'aincFactory.xml',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
buildableUnits = {
|
|
{id = UnitId.ER_MECH, buildable = true, trigger = 87},
|
|
{id = UnitId.ER_TANK, buildable = true, trigger = 84},
|
|
{id = UnitId.ER_ARTILLERY, buildable = true, trigger = 65},
|
|
{id = UnitId.ER_CARGO_SHIP, buildable = true, trigger = 82},
|
|
{id = UnitId.ER_ROBO_ENGINEER, buildable = true, trigger = 85},
|
|
{id = UnitId.ER_CYBORG_ENGINEER, buildable = true, trigger = 86}
|
|
},
|
|
unitClass = UnitClass.LAND_FACTORY,
|
|
unitType = UnitType.LAND,
|
|
maxUnevenness = .5,
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 31.4, y = 15.9, z = 29.1},
|
|
hitboxOffset = {x = 0, y = 7.92, z = .48},
|
|
lineOfSight = 5,
|
|
colorNodes = {'Sphere.001'},
|
|
name = 'Land factory',
|
|
albedoPath = 'factory.jpg',
|
|
basePath = PATH .. structurePrefix .. 'LandFactories/',
|
|
meshPath = 'erFactory.xml',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
buildableUnits = {
|
|
{id = UnitId.ACS_ASSAULT_CRUISER, buildable = true, trigger = 76},
|
|
{id = UnitId.ACS_ANTI_SUB_CRUISER, buildable = true, trigger = 78},
|
|
{id = UnitId.ACS_MISSILE_SUBMARINE, buildable = true, trigger = 77},
|
|
{id = UnitId.ACS_SUBMARINE, buildable = true, trigger = 84},
|
|
{id = UnitId.ACS_CARGO_SHIP, buildable = true, trigger = 80},
|
|
{id = UnitId.ACS_ROBO_ENGINEER, buildable = true, trigger = 82},
|
|
{id = UnitId.ACS_ICEBREAKER, buildable = true, trigger = 69},
|
|
{id = UnitId.ACS_TRANSPORT, buildable = true, trigger = 70},
|
|
},
|
|
unitClass = UnitClass.NAVAL_FACTORY,
|
|
unitType = UnitType.SEA_LEVEL,
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 142, y = 70, z = 122},
|
|
hitboxOffset = {x = 0, y = 28.4, z = -29},
|
|
lineOfSight = 5,
|
|
name = 'Naval factory',
|
|
basePath = PATH .. structurePrefix .. 'NavalFactories/',
|
|
meshPath = 'acsFactory.xml',
|
|
colorNodes = {'stripes'},
|
|
albedoPath = 'factory.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
buildableUnits = {
|
|
{id = UnitId.AINC_ASSAULT_CRUISER, buildable = true, trigger = 76},
|
|
{id = UnitId.AINC_ANTI_SUB_CRUISER, buildable = true, trigger = 78},
|
|
{id = UnitId.AINC_MISSILE_SUBMARINE, buildable = true, trigger = 77},
|
|
{id = UnitId.AINC_SUBMARINE, buildable = true, trigger = 84},
|
|
{id = UnitId.AINC_CARGO_SHIP, buildable = true, trigger = 80},
|
|
{id = UnitId.AINC_ICEBREAKER, buildable = true, trigger = 69},
|
|
{id = UnitId.AINC_ROBO_ENGINEER, buildable = true, trigger = 82},
|
|
{id = UnitId.AINC_TRANSPORT, buildable = true, trigger = 70},
|
|
},
|
|
unitClass = UnitClass.NAVAL_FACTORY,
|
|
unitType = UnitType.SEA_LEVEL,
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 131, y = 39, z = 109},
|
|
hitboxOffset = {x = 0, y = 18, z = 0},
|
|
lineOfSight = 5,
|
|
name = 'Naval factory',
|
|
colorNodes = {'roof'},
|
|
basePath = PATH .. structurePrefix .. 'NavalFactories/',
|
|
meshPath = 'aincFactory.xml',
|
|
albedoPath = 'factory.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
buildableUnits = {
|
|
{id = UnitId.ER_ASSAULT_CRUISER, buildable = true, trigger = 76},
|
|
{id = UnitId.ER_ANTI_SUB_CRUISER, buildable = true, trigger = 78},
|
|
{id = UnitId.ER_MISSILE_SUBMARINE, buildable = true, trigger = 77},
|
|
{id = UnitId.ER_SUBMARINE, buildable = true, trigger = 84},
|
|
{id = UnitId.ER_CARGO_SHIP, buildable = true, trigger = 80},
|
|
{id = UnitId.ER_ICEBREAKER, buildable = true, trigger = 69},
|
|
{id = UnitId.EMP_BOAT, buildable = true, trigger = 81},
|
|
{id = UnitId.FREEZER, buildable = true, trigger = 83},
|
|
{id = UnitId.ER_ROBO_ENGINEER, buildable = true, trigger = 82},
|
|
{id = UnitId.ER_TRANSPORT, buildable = true, trigger = 70},
|
|
},
|
|
unitClass = UnitClass.NAVAL_FACTORY,
|
|
unitType = UnitType.SEA_LEVEL,
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 107, y = 30, z = 87},
|
|
hitboxOffset = {x = 0, y = 10, z = -14},
|
|
lineOfSight = 5,
|
|
name = 'Naval factory',
|
|
colorNodes = {'building'},
|
|
basePath = PATH .. structurePrefix .. 'NavalFactories/',
|
|
meshPath = 'erFactory.xml',
|
|
albedoPath = 'factory.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
unitClass = UnitClass.TRADE_CENTER,
|
|
unitType = UnitType.LAND,
|
|
abilityButtons = {
|
|
{buttonType = ButtonType.BUY_REFINEDS, name = 'Buy ref', trigger = 73},
|
|
{buttonType = ButtonType.SELL_REFINEDS, name = 'Sell ref', trigger = 79},
|
|
{buttonType = ButtonType.BUY_RESEARCH, name = 'Buy rsch', trigger = 75},
|
|
{buttonType = ButtonType.SELL_RESEARCH, name = 'Sell rsch', trigger = 76}
|
|
},
|
|
maxUnevenness = .5,
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 25.3, y = 78.4, z = 25.3},
|
|
hitboxOffset = {x = 0, y = 35.7, z = 0},
|
|
lineOfSight = 5,
|
|
colorNodes = {'wall'},
|
|
name = 'Trade center',
|
|
basePath = PATH .. structurePrefix .. 'TradeCenters/',
|
|
meshPath = 'acsTradeCenter.xml',
|
|
albedoPath = 'tradeCenter.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
unitClass = UnitClass.TRADE_CENTER,
|
|
unitType = UnitType.LAND,
|
|
abilityButtons = {
|
|
{buttonType = ButtonType.BUY_REFINEDS, name = 'Buy ref', trigger = 73},
|
|
{buttonType = ButtonType.SELL_REFINEDS, name = 'Sell ref', trigger = 79},
|
|
{buttonType = ButtonType.BUY_RESEARCH, name = 'Buy rsch', trigger = 75},
|
|
{buttonType = ButtonType.SELL_RESEARCH, name = 'Sell rsch', trigger = 76}
|
|
},
|
|
maxUnevenness = .5,
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 25.4, y = 103, z = 25.4},
|
|
hitboxOffset = {x = 0, y = 51.4, z = 0},
|
|
lineOfSight = 5,
|
|
colorNodes = {'Cube.001'},
|
|
name = 'Trade center',
|
|
basePath = PATH .. structurePrefix .. 'TradeCenters/',
|
|
meshPath = 'aincTradeCenter.xml',
|
|
albedoPath = 'tradeCenter.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
unitClass = UnitClass.TRADE_CENTER,
|
|
unitType = UnitType.LAND,
|
|
abilityButtons = {
|
|
{buttonType = ButtonType.BUY_REFINEDS, name = 'Buy ref', trigger = 73},
|
|
{buttonType = ButtonType.SELL_REFINEDS, name = 'Sell ref', trigger = 79},
|
|
{buttonType = ButtonType.BUY_RESEARCH, name = 'Buy rsch', trigger = 75},
|
|
{buttonType = ButtonType.SELL_RESEARCH, name = 'Sell rsch', trigger = 76}
|
|
},
|
|
maxUnevenness = .5,
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 17.7, y = 92.4, z = 17.7},
|
|
hitboxOffset = {x = 0, y = 46.7, z = 0},
|
|
lineOfSight = 5,
|
|
colorNodes = {'sphere'},
|
|
name = 'Trade center',
|
|
basePath = PATH .. structurePrefix .. 'TradeCenters/',
|
|
meshPath = 'erTradeCenter.xml',
|
|
albedoPath = 'tradeCenter.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
unitClass = UnitClass.LAB,
|
|
unitType = UnitType.LAND,
|
|
maxUnevenness = .5,
|
|
abilityButtons = {{buttonType = ButtonType.ACTIVE_STATE, name = 'Tech tree', guiScreen = 'acsTechTree.lua'}},
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 29.4, y = 21., z = 29.8},
|
|
hitboxOffset = {x = 0, y = 10.5, z = 0},
|
|
lineOfSight = 50,
|
|
generationRate = 100,
|
|
generationSpeed = 10,
|
|
researchCost = 1,
|
|
name = 'Lab',
|
|
colorNodes = {'stripes'},
|
|
basePath = PATH .. structurePrefix .. 'Labs/',
|
|
meshPath = 'acsLab.xml',
|
|
albedoPath = 'lab.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
unitClass = UnitClass.LAB,
|
|
unitType = UnitType.LAND,
|
|
maxUnevenness = .5,
|
|
abilityButtons = {{buttonType = ButtonType.ACTIVE_STATE, name = 'Tech tree', guiScreen = 'aincTechTree.lua'}},
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 49.3, y = 37.4, z = 49.3},
|
|
hitboxOffset = {x = 0, y = 18.6, z = 0},
|
|
lineOfSight = 50,
|
|
generationRate = 100,
|
|
generationSpeed = 10,
|
|
researchCost = 1,
|
|
name = 'Lab',
|
|
colorNodes = {'stripe'},
|
|
basePath = PATH .. structurePrefix .. 'Labs/',
|
|
meshPath = 'aincLab.xml',
|
|
albedoPath = 'lab.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
unitClass = UnitClass.LAB,
|
|
unitType = UnitType.LAND,
|
|
maxUnevenness = .5,
|
|
abilityButtons = {{buttonType = ButtonType.ACTIVE_STATE, name = 'Tech tree', guiScreen = 'erTechTree.lua'}},
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 37.7, y = 18.7, z = 42.8},
|
|
hitboxOffset = {x = 0, y = 9.6, z = 2.9},
|
|
lineOfSight = 50,
|
|
generationRate = 100,
|
|
generationSpeed = 10,
|
|
researchCost = 1,
|
|
name = 'Lab',
|
|
colorNodes = {'stripes'},
|
|
basePath = PATH .. structurePrefix .. 'Labs/',
|
|
meshPath = 'erLab.xml',
|
|
albedoPath = 'lab.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
weapons = {
|
|
{
|
|
orderType = OrderType.ATTACK,
|
|
rateOfFire = 100,
|
|
damage = 7,
|
|
maxRange = 100,
|
|
maxFireAngle = .4,
|
|
nodes = {
|
|
{name = 'TurretBody', rotationSpeed = .1, vertical = false},
|
|
{name = 'TurretArms', rotationSpeed = .1, angleConstraints = {min = 0, max = 1.1}, vertical = true}
|
|
},
|
|
fireFx = {
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
pos = {x = 1.4, y = -.18, z = 5.4},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
parent = 'LeftBarrel'
|
|
--scale = .5
|
|
},
|
|
{
|
|
vfx = true,
|
|
duration = 50,
|
|
mesh = {
|
|
path = PATH .. vfxPrefix .. 'muzzleFlash.xml',
|
|
color = {x = 1, y = 1, z = 0, a = 1},
|
|
},
|
|
pos = {x = -1.4, y = -.18, z = 5.4},
|
|
rot = {w = 1, x = 0, y = 0, z = 0},
|
|
parent = 'RightBarrel'
|
|
--scale = .5
|
|
},
|
|
{
|
|
vfx = false,
|
|
duration = 500,
|
|
path = PATH .. 'Sounds/Units/WarMechs/fire.ogg',
|
|
},
|
|
},
|
|
hitFx = {}
|
|
}
|
|
},
|
|
unitClass = UnitClass.POINT_DEFENSE,
|
|
unitType = UnitType.LAND,
|
|
maxUnevenness = .5,
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 5, y = 8, z = 5},
|
|
hitboxOffset = {x = 0, y = 4, z = 0},
|
|
lineOfSight = 55,
|
|
name = 'Point defense',
|
|
colorNodes = {'Hoses', 'Hoses.001'},
|
|
turretNode = 'TurretBody',
|
|
basePath = PATH .. structurePrefix .. 'PointDefenses/',
|
|
meshPath = 'pointDefense2.xml',
|
|
albedoPath = 'pointDefense.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
unitClass = UnitClass.EXTRACTOR,
|
|
unitType = UnitType.LAND,
|
|
maxUnevenness = .5,
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
drawRate = 1,
|
|
drawSpeed = 5,
|
|
cost = 500,
|
|
colorNodes = {'Cube.001'},
|
|
hitboxOffset = {x = 0, y = 3, z = 0},
|
|
size = {x = 9.72, y = 10.14, z = 9.72},
|
|
lineOfSight = 5,
|
|
name = 'Extractor',
|
|
basePath = PATH .. structurePrefix .. 'Extractors/',
|
|
meshPath = 'extractor.xml',
|
|
albedoPath = 'extractor.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
unitClass = UnitClass.REFINERY,
|
|
unitType = UnitType.LAND,
|
|
maxUnevenness = .5,
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
colorNodes = {'chimneys'},
|
|
size = {x = 20.2, y = 29.9, z = 31.4},
|
|
hitboxOffset = {x = 0, y = 15.1, z = 1.85},
|
|
lineOfSight = 5,
|
|
name = 'Refinery',
|
|
basePath = PATH .. structurePrefix .. 'Refineries/',
|
|
meshPath = 'acsRefinery.xml',
|
|
albedoPath = 'refinery.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
unitClass = UnitClass.REFINERY,
|
|
unitType = UnitType.LAND,
|
|
maxUnevenness = .5,
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
colorNodes = {'chimneys'},
|
|
size = {x = 32.7, y = 34.1, z = 48.6},
|
|
hitboxOffset = {x = 0, y = 15.2, z = 0},
|
|
lineOfSight = 5,
|
|
name = 'Refinery',
|
|
basePath = PATH .. structurePrefix .. 'Refineries/',
|
|
meshPath = 'aincRefinery.xml',
|
|
albedoPath = 'refinery.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
unitClass = UnitClass.REFINERY,
|
|
unitType = UnitType.LAND,
|
|
maxUnevenness = .5,
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
colorNodes = {'chimneys'},
|
|
size = {x = 24.6, y = 27.3, z = 31.4},
|
|
hitboxOffset = {x = 0, y = 13.95, z = 3.23},
|
|
lineOfSight = 5,
|
|
name = 'Refinery',
|
|
basePath = PATH .. structurePrefix .. 'Refineries/',
|
|
meshPath = 'erRefinery.xml',
|
|
albedoPath = 'refinery.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
},
|
|
{
|
|
unitClass = UnitClass.ICE_SHEET,
|
|
unitType = UnitType.SEA_LEVEL,
|
|
isVehicle = false,
|
|
health = 1000,
|
|
size = {x = 7, y = 1.5, z = 7},
|
|
hitboxOffset = {x = 0, y = 0, z = 0},
|
|
lineOfSight = 5,
|
|
name = 'Ice sheet',
|
|
basePath = PATH .. structurePrefix .. 'IceSheets/',
|
|
meshPath = 'iceSheet.xml',
|
|
albedoPath = 'iceSheet.jpg',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathFx = {explosionVfx, explosionSfx},
|
|
}
|
|
}
|