devZoGok
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32d292e268
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placeable frames of structures to be built
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2022-11-12 16:36:09 +02:00 |
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devZoGok
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474dae85f6
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new mappings
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2022-11-12 12:02:20 +02:00 |
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devZoGok
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7c5b2c455b
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refactored Unit class
removed unused unit classes and files
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2022-10-31 09:34:31 +02:00 |
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devZoGok
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5b1cc4b2ad
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refactored ActiveGameAppState
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2022-10-30 18:10:34 +02:00 |
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devZoGok
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7473e2d8f1
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bugfixes in sub pathfinding, water body node generation and seabed
calculation
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2022-10-29 16:33:47 +03:00 |
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devZoGok
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0a650fc76f
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abstracted landmass and bodies of water into TerrainObject structs
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2022-10-02 13:04:31 +03:00 |
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devZoGok
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f2518040cf
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submerging starts at a point detected by a raycast
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2022-09-18 13:15:37 +03:00 |
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devZoGok
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c0aa67d5a9
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fixed infinite submerging bug
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2022-09-17 10:14:29 +03:00 |
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devZoGok
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11afaa32d3
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first submarine submerging iteration
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2022-09-16 22:22:25 +03:00 |
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devZoGok
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9cd87637b0
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Fixed pathfinding when directing ships to move on land
Some bugfixes
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2022-09-10 17:29:10 +03:00 |
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devZoGok
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e33919160f
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Units move using the new pathfinding system
Minor refactoring
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2022-08-27 19:22:13 +03:00 |
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devZoGok
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2744f2ef15
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Refactored Unit data assignments
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2022-08-20 12:38:54 +03:00 |
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devZoGok
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72cbdd1ad8
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refactored order addition
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2022-08-13 17:11:27 +03:00 |
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devZoGok
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f5a3b162f3
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weights generation first commit
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2022-08-13 15:43:33 +03:00 |
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devZoGok
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41aa789b1e
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using base path value from Lua script
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2022-07-25 11:44:19 +03:00 |
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devZoGok
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2ab8b583e2
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reading input mappings via Lua, related refactoring
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2022-02-04 20:58:11 +02:00 |
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devZoGok
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12d66acc9a
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removed commented code
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2022-01-13 20:21:42 +02:00 |
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devZoGok
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74537a5ee9
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patrol order execution
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2022-01-12 20:23:48 +02:00 |
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devZoGok
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5d465a9ad7
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refactored attacking for vessels, some bugfixes
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2022-01-07 09:15:33 +02:00 |
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devZoGok
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d91973e4ef
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fixed unit deselection
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2022-01-06 12:22:38 +02:00 |
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devZoGok
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355de2ccb2
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screen to space position transformation
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2022-01-06 10:55:03 +02:00 |
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devZoGok
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709abe4577
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refactored orders line rendering
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2022-01-05 15:27:43 +02:00 |
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devZoGok
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5c3c665986
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added unit hp bars
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2021-12-16 22:00:38 +02:00 |
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devZoGok
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fd83519b95
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rendering selection box
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2021-12-11 21:43:05 +02:00 |
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devZoGok
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16e96b3609
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bindings reading, app state retrieval and mappings improvements
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2021-12-07 21:09:33 +02:00 |
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devZoGok
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57ee6591fe
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updated texture constructor calls
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2021-12-04 17:47:16 +02:00 |
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devZoGok
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71c5f5cd63
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improved mouse handling
added plane to simulate water
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2021-11-04 21:16:17 +02:00 |
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devZoGok
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20a1a036f4
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minor fixes
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2021-11-03 21:29:46 +02:00 |
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devZoGok
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d4d8c228cc
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improved camera handling
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2021-11-03 21:10:44 +02:00 |
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devZoGok
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768ed2207c
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updated button signatures
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2021-11-01 19:53:17 +02:00 |
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devZoGok
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14bf591a27
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changed namespace
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2021-11-01 11:49:56 +02:00 |
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devZoGok
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b18b2fe9a8
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removed many Irrlicht references
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2021-10-31 15:13:47 +02:00 |
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devZoGok
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179f4c28ac
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factored out a state manager
using GameManager via a singleton
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2021-10-30 08:09:30 +03:00 |
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devZoGok
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7f8824cb29
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decapitalized files
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2021-10-27 21:37:09 +03:00 |
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