Commit Graph
23 Commits
Author SHA1 Message Date
devZoGok 2eebc95419 building and vehicle construction consumes refineds 2024-01-26 17:12:49 +02:00
devZoGok 1d559d34e3 implemented forts 2024-01-26 16:03:26 +02:00
devZoGok d71842f0a2 some quick fixes 2024-01-26 15:02:38 +02:00
devZoGok 377297ed48 using game object ids instead of hard-coded values
removed name key for certain buttons
2024-01-26 12:25:12 +02:00
devZoGok ba7123db58 Game object Lua configs use individual unit tables 2024-01-25 17:15:09 +02:00
devZoGok 912e65194e minor changes 2024-01-24 18:49:36 +02:00
devZoGok c5f8fefaa9 implemented carriers 2024-01-24 18:49:36 +02:00
devZoGok ceba728438 implemented 2 different types of transport ships 2024-01-24 15:35:08 +02:00
devZoGok 1c680aebf2 added bars for extractors/deposits and cargo ships 2024-01-24 14:54:34 +02:00
devZoGok b868cea8a1 added and edited cargo ship, extractor and refinery models 2024-01-24 14:54:34 +02:00
devZoGok dff192a07a corrected missile submarine SFX 2024-01-23 08:52:56 +02:00
devZoGok 0a3a7ff2d9 implemented minimal range for launching cruise missiles 2024-01-22 17:17:59 +02:00
devZoGok e1dde2c90f implemented weapons subsystem for units 2024-01-20 15:50:35 +02:00
devZoGok a956e754bf Projectiles detonate on raycast collision with unit hitboxes 2024-01-17 20:30:16 +02:00
devZoGok c8b263b84d different submarine units 2024-01-14 14:47:13 +02:00
devZoGok 51c9e32ac9 armor types 2024-01-14 11:39:55 +02:00
devZoGok 6fd9f24808 laser SFX 2024-01-14 11:10:51 +02:00
devZoGok 7aa579d313 different createable types of cruisers 2024-01-13 10:19:05 +02:00
devZoGok 4e59cdcd75 implemented CPU player building a land factory 2023-12-16 17:26:12 +02:00
devZoGok 66f259162d new unit SFXs 2023-12-06 20:41:17 +02:00
devZoGok ed932b7ac9 Point defenses fire at targets within range 2023-11-26 10:54:06 +02:00
devZoGok 760b986b18 implemented point defense 2023-11-26 09:38:19 +02:00
devZoGok 29679a0e45 implemented playtesting unit creation via add-unit 2023-11-25 12:32:24 +02:00