Commit Graph
269 Commits
Author SHA1 Message Date
devZoGok e3312f5732 NONE removed from players' faction listbox 2026-06-16 19:38:00 +03:00
devZoGok 2e361d960a updating unit debug renders dynamically 2026-05-26 19:02:48 +03:00
devZoGok 393f6674a2 unit button icons 2026-05-23 12:54:40 +03:00
devZoGok 157ffeab7c bugfix for not garrisonning transport ships
moved resource deposits on the river map
bugfix for not rendering the minimap after opening the console
2026-05-14 20:26:44 +03:00
devZoGok fdfcacff9a using destination pos offsets for cargo ships 2026-05-13 19:06:02 +03:00
devZoGok c47cf1006b transports can rotate turrets vertically
bugfix for heavy assault cruiser rear turrets
2026-05-13 19:06:02 +03:00
devZoGok c53eb2a022 updated unit stats
configurable cruise missile stats
bugfix for incorrect projectile collision with the surface
2026-05-13 19:06:02 +03:00
devZoGok a2f2367381 placing minimap icons within the minimap frame 2026-05-13 18:59:32 +03:00
devZoGok 180f00f6c4 resizing minimaps based on map size 2026-05-12 19:55:34 +03:00
devZoGok 195fde5814 bugfix for unblocked cell selection
improved (dis)embark cell selection
removed land salients in w5
2026-05-01 11:36:18 +03:00
devZoGok 3c1caa5f95 using dest clamping to determine whether to build naval factories for CPU players 2026-04-30 18:56:44 +03:00
devZoGok a7a89e00a0 reduced cyborg engineer LOSs
minor CPU AI refactoring
2026-04-24 19:52:55 +03:00
devZoGok 19a7573a5f CPU players sending an engineer to explore fog of war before building 2026-04-18 17:26:49 +03:00
devZoGok 2b850ca060 conflict resolutions 2026-03-15 17:40:28 +02:00
devZoGok 3df38f8eda CPU players reform empty task forces 2026-03-15 15:21:11 +02:00
devZoGok c9f690c719 synchronised naval unit movement towards spawn points 2026-03-15 15:21:11 +02:00
devZoGok 0ce0200698 CPU players use cruisers to soften up hostile defenses
vehicles only choose unblocked cells according to their type
2026-03-15 15:21:11 +02:00
devZoGok a61f3eebdf improvements to reform taskforces upon destruction 2026-03-15 15:21:11 +02:00
devZoGok 6c55a255c0 improved CPU player AI resource harvesting 2026-03-15 15:21:11 +02:00
devZoGok 6669c1e8c2 optimized CPU player spawn point occupation implementation
bugfix for navigating empty paths
2026-03-15 15:21:11 +02:00
devZoGok ee0dfaecde transporting units overseas to multiple spawn points 2026-03-15 15:21:11 +02:00
devZoGok 5bcd86d606 improved CPU player behaviour land force transporting subsystem to use multiple transports 2026-03-15 15:21:11 +02:00
devZoGok dbc1a05567 bugfix for unloaded land force not moving towards the spawn point 2026-03-15 15:21:11 +02:00
devZoGok 27d1cdbe0c naval transports disembark troops on the other side of the sea
bugfix for selecting garrisoned units
bugfix for selecting cell id with depth check
2026-03-15 15:21:11 +02:00
devZoGok 63ad44b3b8 CPU players build a naval factory and task force 2026-03-15 15:21:11 +02:00
devZoGok 35b22318c4 expanded checks to determine if a game object frame is placeable on a given spot 2026-03-15 15:21:11 +02:00
devZoGok 268ea14f4a refactored path point generation
exposed Pathfinder to Lua
2026-03-15 15:21:11 +02:00
devZoGok 86346c0e02 added missing file 2026-03-15 15:21:11 +02:00
devZoGok 35fb88cb9a CPU players capture spawn points 2026-03-15 15:21:11 +02:00
devZoGok a3b6dbc93c redone CPU player behaviour 2026-03-15 15:21:11 +02:00
devZoGok 450dcdb1d8 Merge branch 'depth-charge' into ft-217-depth-charge 2026-01-29 20:47:52 +02:00
devZoGok a608273b57 rotatable freezer turret
removed CryoGun class
2026-01-28 19:46:01 +02:00
devZoGok ad1922fe48 adding depth charges for other anti sub cruisers 2026-01-28 19:12:51 +02:00
devZoGok f70532788a dropping depth charges 2026-01-28 19:12:51 +02:00
devZoGok a5aaf8e30e horizontal aiming constraints 2026-01-12 19:51:56 +02:00
devZoGok 42b4baf99a using weapons' pos instead of unit pos
improved vertical aiming
2026-01-11 16:23:48 +02:00
devZoGok 36ef5e4d1b updated CPU player behaviour to newest models 2026-01-03 11:54:40 +02:00
devZoGok 86b5bf9731 bugfix for crashes when clicking on trade centers or labs 2026-01-02 17:22:56 +02:00
devZoGok b2cf1bb1e0 added colored nodes for newer models 2026-01-02 12:24:31 +02:00
devZoGok 85948f5615 fixed laser VFX placement 2026-01-01 20:31:41 +02:00
devZoGok 1ea3541113 updated muzzle flashes and hitboxes 2026-01-01 19:51:02 +02:00
devZoGok c3b94fdc21 using components for weapons instead of separate nodes 2025-12-06 13:18:02 +02:00
devZoGok 1d0bf8d349 using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
2025-12-04 15:03:35 +02:00
devZoGok fbe1be2b93 missiles can now be attacked 2025-11-29 20:36:20 +02:00
devZoGok ce52a85854 max unevenness property moved to unit configuration 2025-11-25 08:29:15 +02:00
devZoGok fcd9468edf using a variable number of nodes for unit weapons 2025-11-14 16:16:26 +02:00
devZoGok 3fda274bb1 aligning different units to hilly surfaces
code refactoring
bugfix for units moving by terrain along Z axis
code cleanup
2025-10-21 20:33:37 +03:00
devZoGok 8f8d0d0a88 placeable and rotatable vehicles in the map editor 2025-07-27 12:41:48 +03:00
devZoGok 3862baa5f6 updated script according to the current function signature 2025-06-24 18:36:25 +03:00
devZoGok 41a7e61ab9 bugfix for engineers not hacking 2025-06-23 19:03:44 +03:00