devZoGok
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fdfcacff9a
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using destination pos offsets for cargo ships
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2026-05-13 19:06:02 +03:00 |
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devZoGok
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dc036748e3
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fixed underwater cells calculation
code cleanup
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2026-04-26 17:50:59 +03:00 |
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devZoGok
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8b180181d2
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vehicles find paths according to the map regions they occupy
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2026-04-26 17:38:21 +03:00 |
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devZoGok
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268ea14f4a
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refactored path point generation
exposed Pathfinder to Lua
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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7ace63101b
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adjusted building implementation for freezers
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2026-01-29 20:23:22 +02:00 |
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devZoGok
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3fda274bb1
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aligning different units to hilly surfaces
code refactoring
bugfix for units moving by terrain along Z axis
code cleanup
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2025-10-21 20:33:37 +03:00 |
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devZoGok
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d769e5cbf6
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vehicles aligning to hilly terrain
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2025-10-19 16:09:44 +03:00 |
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devZoGok
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7c4d26e08c
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revamped order execution
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2025-06-24 11:28:38 +03:00 |
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devZoGok
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ca319d080a
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bugfix for erroneous execution of stacked orders
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2025-06-22 19:49:16 +03:00 |
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devZoGok
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4a96642c39
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rendering path points and hitboxes only with debug mode enabled
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2025-06-22 15:24:59 +03:00 |
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devZoGok
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44a22ab98e
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freezer ships can freeze units
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2025-06-08 10:47:20 +03:00 |
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devZoGok
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83b32bb434
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freezers can create ice sheets
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2025-06-08 10:01:28 +03:00 |
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devZoGok
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0e56ce4748
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garrison order validation
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2024-11-30 16:53:42 +02:00 |
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devZoGok
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6ddbcd6e04
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Units validate orders before receiving them
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2024-11-28 20:09:35 +02:00 |
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devZoGok
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4d86a04b87
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updating vehicle stats upon reinit
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2024-10-20 14:47:08 +03:00 |
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devZoGok
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21249e0777
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engineers can only hack units within a certain distance
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2024-02-17 14:50:21 +02:00 |
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devZoGok
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8def62a53c
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Added the Unit::State constructor argument
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2024-02-17 11:21:01 +02:00 |
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devZoGok
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a7718cb9e1
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corrected unit removal
dropping the SUPPLY order if there are no extractors
addded optional exact destination pos to shortest paths
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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0876382850
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cargo ships move between extractor and refinery
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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55d9ba0acc
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corrected unit garrisoning and ejecting
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2024-01-14 10:53:08 +02:00 |
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devZoGok
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2776486a17
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garrisonable units can now only garrison certain vehicles
implemented penalty when using inappropriate cell types for pathfinding
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2024-01-13 20:38:28 +02:00 |
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devZoGok
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24de3bb4b8
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playing selection SFX and rendering unit stats only when selecting own units
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2023-12-23 16:30:14 +02:00 |
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devZoGok
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760b986b18
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implemented point defense
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2023-11-26 09:38:19 +02:00 |
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devZoGok
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be8c6f534f
|
garrisoning bugfixes
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2023-11-11 12:16:38 +02:00 |
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devZoGok
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d996ffff3d
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removing attack order once the target unit is destroyed
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2023-11-05 17:08:29 +02:00 |
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devZoGok
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acc5ad325b
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directional argument to orders
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2023-10-29 16:06:28 +02:00 |
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devZoGok
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2a70f37657
|
implemented patrolling
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2023-10-22 14:48:25 +03:00 |
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devZoGok
|
8e47df2597
|
implemented garrisoned unit ejection
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2023-10-22 12:03:07 +03:00 |
|
devZoGok
|
cdc60743ae
|
implemented garrisoning
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2023-10-21 15:57:56 +03:00 |
|
devZoGok
|
7d2dcc2fd4
|
implemented garrison slot rendering
|
2023-10-21 14:32:15 +03:00 |
|
devZoGok
|
0a4b7ae08e
|
Transport vehicle class
|
2023-10-17 19:46:16 +03:00 |
|
devZoGok
|
d32b98be3e
|
destructible units
|
2023-10-15 16:00:47 +03:00 |
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devZoGok
|
f8328a540f
|
implemented moving towards attack targets
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2023-10-14 17:17:13 +03:00 |
|
devZoGok
|
9e40cb85f4
|
removing debug path points while navigating
|
2023-09-10 12:39:48 +03:00 |
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devZoGok
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63c0acf613
|
implemented simple pathfinding
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2023-09-03 10:39:42 +03:00 |
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devZoGok
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913d61e926
|
buildable structures
|
2022-11-26 20:09:23 +02:00 |
|
devZoGok
|
5a91333ebd
|
units broken into vehicles and structures
|
2022-11-05 18:02:00 +02:00 |
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