37 Commits
Author SHA1 Message Date
devZoGok fdfcacff9a using destination pos offsets for cargo ships 2026-05-13 19:06:02 +03:00
devZoGok dc036748e3 fixed underwater cells calculation
code cleanup
2026-04-26 17:50:59 +03:00
devZoGok 8b180181d2 vehicles find paths according to the map regions they occupy 2026-04-26 17:38:21 +03:00
devZoGok 268ea14f4a refactored path point generation
exposed Pathfinder to Lua
2026-03-15 15:21:11 +02:00
devZoGok 7ace63101b adjusted building implementation for freezers 2026-01-29 20:23:22 +02:00
devZoGok 3fda274bb1 aligning different units to hilly surfaces
code refactoring
bugfix for units moving by terrain along Z axis
code cleanup
2025-10-21 20:33:37 +03:00
devZoGok d769e5cbf6 vehicles aligning to hilly terrain 2025-10-19 16:09:44 +03:00
devZoGok 7c4d26e08c revamped order execution 2025-06-24 11:28:38 +03:00
devZoGok ca319d080a bugfix for erroneous execution of stacked orders 2025-06-22 19:49:16 +03:00
devZoGok 4a96642c39 rendering path points and hitboxes only with debug mode enabled 2025-06-22 15:24:59 +03:00
devZoGok 44a22ab98e freezer ships can freeze units 2025-06-08 10:47:20 +03:00
devZoGok 83b32bb434 freezers can create ice sheets 2025-06-08 10:01:28 +03:00
devZoGok 0e56ce4748 garrison order validation 2024-11-30 16:53:42 +02:00
devZoGok 6ddbcd6e04 Units validate orders before receiving them 2024-11-28 20:09:35 +02:00
devZoGok 4d86a04b87 updating vehicle stats upon reinit 2024-10-20 14:47:08 +03:00
devZoGok 21249e0777 engineers can only hack units within a certain distance 2024-02-17 14:50:21 +02:00
devZoGok 8def62a53c Added the Unit::State constructor argument 2024-02-17 11:21:01 +02:00
devZoGok a7718cb9e1 corrected unit removal
dropping the SUPPLY order if there are no extractors
addded optional exact destination pos to shortest paths
2024-01-24 14:54:34 +02:00
devZoGok 0876382850 cargo ships move between extractor and refinery 2024-01-24 14:54:34 +02:00
devZoGok 55d9ba0acc corrected unit garrisoning and ejecting 2024-01-14 10:53:08 +02:00
devZoGok 2776486a17 garrisonable units can now only garrison certain vehicles
implemented penalty when using inappropriate cell types for pathfinding
2024-01-13 20:38:28 +02:00
devZoGok 24de3bb4b8 playing selection SFX and rendering unit stats only when selecting own units 2023-12-23 16:30:14 +02:00
devZoGok 760b986b18 implemented point defense 2023-11-26 09:38:19 +02:00
devZoGok be8c6f534f garrisoning bugfixes 2023-11-11 12:16:38 +02:00
devZoGok d996ffff3d removing attack order once the target unit is destroyed 2023-11-05 17:08:29 +02:00
devZoGok acc5ad325b directional argument to orders 2023-10-29 16:06:28 +02:00
devZoGok 2a70f37657 implemented patrolling 2023-10-22 14:48:25 +03:00
devZoGok 8e47df2597 implemented garrisoned unit ejection 2023-10-22 12:03:07 +03:00
devZoGok cdc60743ae implemented garrisoning 2023-10-21 15:57:56 +03:00
devZoGok 7d2dcc2fd4 implemented garrison slot rendering 2023-10-21 14:32:15 +03:00
devZoGok 0a4b7ae08e Transport vehicle class 2023-10-17 19:46:16 +03:00
devZoGok d32b98be3e destructible units 2023-10-15 16:00:47 +03:00
devZoGok f8328a540f implemented moving towards attack targets 2023-10-14 17:17:13 +03:00
devZoGok 9e40cb85f4 removing debug path points while navigating 2023-09-10 12:39:48 +03:00
devZoGok 63c0acf613 implemented simple pathfinding 2023-09-03 10:39:42 +03:00
devZoGok 913d61e926 buildable structures 2022-11-26 20:09:23 +02:00
devZoGok 5a91333ebd units broken into vehicles and structures 2022-11-05 18:02:00 +02:00