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corrected unit removal
dropping the SUPPLY order if there are no extractors addded optional exact destination pos to shortest paths
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@@ -40,7 +40,7 @@ namespace battleship{
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std::vector<vb01::Vector3> pathPoints;
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void navigate(float = 0.);
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void preparePathpoints(Order&, vb01::Vector3);
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void preparePathpoints(Order&, vb01::Vector3, bool = false);
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void alignToSurface();
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void attack(Order);
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void garrison(Order);
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