devZoGok
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2e361d960a
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updating unit debug renders dynamically
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2026-05-26 19:02:48 +03:00 |
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devZoGok
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157ffeab7c
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bugfix for not garrisonning transport ships
moved resource deposits on the river map
bugfix for not rendering the minimap after opening the console
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2026-05-14 20:26:44 +03:00 |
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devZoGok
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fdfcacff9a
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using destination pos offsets for cargo ships
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2026-05-13 19:06:02 +03:00 |
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devZoGok
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9ee9dc043b
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updated build order execution
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2026-05-13 19:06:02 +03:00 |
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devZoGok
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604e924c47
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bugfixes for units moving through water to garrison and not deselecting garissoned units
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2026-05-13 19:06:02 +03:00 |
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devZoGok
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0628ccf4a3
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units without horizontally rotatable weapons also consider the angle to the target
only selecting cells blocked by other units
bugfix for issuing orders to (in)complete buildings
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2026-05-13 19:06:02 +03:00 |
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devZoGok
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195fde5814
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bugfix for unblocked cell selection
improved (dis)embark cell selection
removed land salients in w5
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2026-05-01 11:36:18 +03:00 |
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devZoGok
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3c1caa5f95
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using dest clamping to determine whether to build naval factories for CPU players
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2026-04-30 18:56:44 +03:00 |
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devZoGok
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dc036748e3
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fixed underwater cells calculation
code cleanup
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2026-04-26 17:50:59 +03:00 |
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devZoGok
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8b180181d2
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vehicles find paths according to the map regions they occupy
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2026-04-26 17:38:21 +03:00 |
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devZoGok
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6801a9784e
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fixed sub diving and surrounding cells selection
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2026-04-24 19:28:31 +03:00 |
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devZoGok
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c9d53f21a0
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finding paths between water and land cells
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2026-03-15 20:06:41 +02:00 |
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devZoGok
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0ce0200698
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CPU players use cruisers to soften up hostile defenses
vehicles only choose unblocked cells according to their type
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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6669c1e8c2
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optimized CPU player spawn point occupation implementation
bugfix for navigating empty paths
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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27d1cdbe0c
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naval transports disembark troops on the other side of the sea
bugfix for selecting garrisoned units
bugfix for selecting cell id with depth check
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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268ea14f4a
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refactored path point generation
exposed Pathfinder to Lua
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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03f9f9cc2e
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calculating heuristics in a function
ending pathpoint generation early for empty paths
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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a3b6dbc93c
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redone CPU player behaviour
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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932f31158a
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setting path as truncated
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2026-02-02 20:08:39 +02:00 |
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devZoGok
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687b4013f2
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ending the path at the edge of the target game object
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2026-02-01 17:08:00 +02:00 |
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devZoGok
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1d0bf8d349
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using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
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2025-12-04 15:03:35 +02:00 |
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devZoGok
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fbe1be2b93
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missiles can now be attacked
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2025-11-29 20:36:20 +02:00 |
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devZoGok
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f39c67793f
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improved turret handling on a hilly surface
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2025-11-14 15:49:05 +02:00 |
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devZoGok
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3fda274bb1
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aligning different units to hilly surfaces
code refactoring
bugfix for units moving by terrain along Z axis
code cleanup
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2025-10-21 20:33:37 +03:00 |
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devZoGok
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d769e5cbf6
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vehicles aligning to hilly terrain
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2025-10-19 16:09:44 +03:00 |
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devZoGok
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00af4433d3
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aligning placed units' height with the surface
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2025-09-22 18:27:16 +03:00 |
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devZoGok
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7c4d26e08c
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revamped order execution
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2025-06-24 11:28:38 +03:00 |
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devZoGok
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ca319d080a
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bugfix for erroneous execution of stacked orders
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2025-06-22 19:49:16 +03:00 |
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devZoGok
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4a96642c39
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rendering path points and hitboxes only with debug mode enabled
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2025-06-22 15:24:59 +03:00 |
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devZoGok
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83b32bb434
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freezers can create ice sheets
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2025-06-08 10:01:28 +03:00 |
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devZoGok
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69720adf30
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can move near occupied cells
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2025-06-06 11:41:02 +03:00 |
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devZoGok
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79212f0217
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separated weapons from units
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2025-06-05 19:55:58 +03:00 |
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devZoGok
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10ae54150d
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map cells can be blocked to become impassible
added ice sheets and icebreakers
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2025-06-04 08:40:10 +03:00 |
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devZoGok
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5702bc8e82
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tank turrets tracking targets
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2025-05-31 10:06:44 +03:00 |
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devZoGok
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adefc1adb8
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cancel pathfinding if non-sub tries to dive
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2025-02-09 17:26:02 +02:00 |
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devZoGok
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f34e108a50
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submarines can now reemerge
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2025-01-19 20:39:07 +02:00 |
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devZoGok
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eebe03fef5
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vastly optimized pathfinding
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2025-01-10 19:10:31 +02:00 |
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devZoGok
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0e56ce4748
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garrison order validation
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2024-11-30 16:53:42 +02:00 |
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devZoGok
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6ddbcd6e04
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Units validate orders before receiving them
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2024-11-28 20:09:35 +02:00 |
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devZoGok
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4d86a04b87
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updating vehicle stats upon reinit
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2024-10-20 14:47:08 +03:00 |
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devZoGok
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fff48459fe
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cursors and attack orders only work on visible units
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2024-09-15 14:21:24 +03:00 |
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devZoGok
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694e2f6da3
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factored out land and water body ray casting
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2024-07-27 19:33:17 +03:00 |
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devZoGok
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bce93977bd
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technologies in posession improve unit abilities
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2024-02-25 15:19:10 +02:00 |
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devZoGok
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8def62a53c
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Added the Unit::State constructor argument
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2024-02-17 11:21:01 +02:00 |
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devZoGok
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49b31e94b9
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minor fixes
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2024-02-16 15:40:28 +02:00 |
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devZoGok
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2948be04ee
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corrected vehicle behaviour when acting on self assigned orders
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2024-02-16 15:22:53 +02:00 |
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devZoGok
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ba7123db58
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Game object Lua configs use individual unit tables
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2024-01-25 17:15:09 +02:00 |
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devZoGok
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912e65194e
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minor changes
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2024-01-24 18:49:36 +02:00 |
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devZoGok
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a7718cb9e1
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corrected unit removal
dropping the SUPPLY order if there are no extractors
addded optional exact destination pos to shortest paths
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2024-01-24 14:54:34 +02:00 |
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devZoGok
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b868cea8a1
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added and edited cargo ship, extractor and refinery models
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2024-01-24 14:54:34 +02:00 |
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