devZoGok
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c9d53f21a0
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finding paths between water and land cells
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2026-03-15 20:06:41 +02:00 |
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devZoGok
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10ae54150d
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map cells can be blocked to become impassible
added ice sheets and icebreakers
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2025-06-04 08:40:10 +03:00 |
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devZoGok
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eebe03fef5
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vastly optimized pathfinding
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2025-01-10 19:10:31 +02:00 |
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devZoGok
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b3ea94629d
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styling
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2024-01-06 12:38:25 +02:00 |
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devZoGok
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ad5e71d00d
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added test for speed of pathfinding for large maps
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2024-01-06 11:18:00 +02:00 |
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devZoGok
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e4f278fef1
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optimized Djikstra's shortest path algorithm implementation
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2024-01-06 10:28:05 +02:00 |
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devZoGok
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4e5c539519
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refactored Djikstra's algorithm's implementation to use map cells
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2023-09-03 09:55:23 +03:00 |
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devZoGok
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e33919160f
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Units move using the new pathfinding system
Minor refactoring
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2022-08-27 19:22:13 +03:00 |
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devZoGok
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5d4803b083
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Water body and general refactoring
Begining of pathfinding implementation
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2022-08-27 11:42:02 +03:00 |
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devZoGok
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f5a3b162f3
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weights generation first commit
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2022-08-13 15:43:33 +03:00 |
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devZoGok
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0c3be67065
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replaced unreachable node weight constant
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2022-08-13 12:37:55 +03:00 |
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devZoGok
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ce36d9a00c
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implemented Djikstra algorithm
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2022-08-06 17:59:44 +03:00 |
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devZoGok
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a4da044b10
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beginning of pathfinding implementation
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2022-07-26 09:33:07 +03:00 |
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