devZoGok
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e3312f5732
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NONE removed from players' faction listbox
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2026-06-16 19:38:00 +03:00 |
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devZoGok
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5a6b2bf6ef
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added missing file
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2026-05-29 20:47:17 +03:00 |
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devZoGok
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9ed89bec23
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removing blend files
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2026-05-29 20:42:25 +03:00 |
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devZoGok
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2e361d960a
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updating unit debug renders dynamically
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2026-05-26 19:02:48 +03:00 |
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devZoGok
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393f6674a2
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unit button icons
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2026-05-23 12:54:40 +03:00 |
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devZoGok
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157ffeab7c
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bugfix for not garrisonning transport ships
moved resource deposits on the river map
bugfix for not rendering the minimap after opening the console
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2026-05-14 20:26:44 +03:00 |
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devZoGok
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060dd94bc0
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Merge branch 'develop' into unit-fixes
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2026-05-13 19:17:55 +03:00 |
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devZoGok
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8ac33f62d7
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removed units
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2026-05-13 19:11:22 +03:00 |
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devZoGok
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fdfcacff9a
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using destination pos offsets for cargo ships
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2026-05-13 19:06:02 +03:00 |
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devZoGok
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c47cf1006b
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transports can rotate turrets vertically
bugfix for heavy assault cruiser rear turrets
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2026-05-13 19:06:02 +03:00 |
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devZoGok
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c53eb2a022
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updated unit stats
configurable cruise missile stats
bugfix for incorrect projectile collision with the surface
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2026-05-13 19:06:02 +03:00 |
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devZoGok
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a2f2367381
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placing minimap icons within the minimap frame
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2026-05-13 18:59:32 +03:00 |
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devZoGok
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180f00f6c4
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resizing minimaps based on map size
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2026-05-12 19:55:34 +03:00 |
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devZoGok
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57a1897a13
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updated maps
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2026-05-12 19:53:57 +03:00 |
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devZoGok
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494945ede8
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spawning a cyborg engineer according to the player's faction
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2026-05-03 11:50:17 +03:00 |
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devZoGok
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80302ccfc5
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fixed minimap generation
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2026-05-03 11:25:54 +03:00 |
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devZoGok
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195fde5814
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bugfix for unblocked cell selection
improved (dis)embark cell selection
removed land salients in w5
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2026-05-01 11:36:18 +03:00 |
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devZoGok
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3c1caa5f95
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using dest clamping to determine whether to build naval factories for CPU players
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2026-04-30 18:56:44 +03:00 |
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devZoGok
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dc036748e3
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fixed underwater cells calculation
code cleanup
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2026-04-26 17:50:59 +03:00 |
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devZoGok
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a7a89e00a0
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reduced cyborg engineer LOSs
minor CPU AI refactoring
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2026-04-24 19:52:55 +03:00 |
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devZoGok
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19a7573a5f
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CPU players sending an engineer to explore fog of war before building
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2026-04-18 17:26:49 +03:00 |
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devZoGok
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73625f349f
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map update
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2026-03-15 19:59:34 +02:00 |
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devZoGok
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2b850ca060
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conflict resolutions
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2026-03-15 17:40:28 +02:00 |
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devZoGok
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3df38f8eda
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CPU players reform empty task forces
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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c9f690c719
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synchronised naval unit movement towards spawn points
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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0ce0200698
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CPU players use cruisers to soften up hostile defenses
vehicles only choose unblocked cells according to their type
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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a61f3eebdf
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improvements to reform taskforces upon destruction
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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6c55a255c0
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improved CPU player AI resource harvesting
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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6669c1e8c2
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optimized CPU player spawn point occupation implementation
bugfix for navigating empty paths
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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ee0dfaecde
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transporting units overseas to multiple spawn points
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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5bcd86d606
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improved CPU player behaviour land force transporting subsystem to use multiple transports
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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dbc1a05567
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bugfix for unloaded land force not moving towards the spawn point
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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27d1cdbe0c
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naval transports disembark troops on the other side of the sea
bugfix for selecting garrisoned units
bugfix for selecting cell id with depth check
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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63ad44b3b8
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CPU players build a naval factory and task force
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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35b22318c4
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expanded checks to determine if a game object frame is placeable on a given spot
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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268ea14f4a
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refactored path point generation
exposed Pathfinder to Lua
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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86346c0e02
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added missing file
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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35fb88cb9a
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CPU players capture spawn points
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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a3b6dbc93c
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redone CPU player behaviour
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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fa8e28cb19
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new maps
bugfixes for choosing the right cells
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2026-03-15 15:14:40 +02:00 |
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devZoGok
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25e8803072
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redone maps
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2026-03-14 11:56:01 +02:00 |
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devZoGok
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450dcdb1d8
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Merge branch 'depth-charge' into ft-217-depth-charge
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2026-01-29 20:47:52 +02:00 |
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devZoGok
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a608273b57
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rotatable freezer turret
removed CryoGun class
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2026-01-28 19:46:01 +02:00 |
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devZoGok
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ad1922fe48
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adding depth charges for other anti sub cruisers
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2026-01-28 19:12:51 +02:00 |
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devZoGok
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d35d93b8d4
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testing map
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2026-01-28 19:12:51 +02:00 |
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devZoGok
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f70532788a
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dropping depth charges
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2026-01-28 19:12:51 +02:00 |
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devZoGok
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a5aaf8e30e
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horizontal aiming constraints
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2026-01-12 19:51:56 +02:00 |
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devZoGok
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42b4baf99a
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using weapons' pos instead of unit pos
improved vertical aiming
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2026-01-11 16:23:48 +02:00 |
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devZoGok
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cfc2580c3b
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updated test maps
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2026-01-03 12:00:27 +02:00 |
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devZoGok
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36ef5e4d1b
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updated CPU player behaviour to newest models
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2026-01-03 11:54:40 +02:00 |
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