Commit Graph
22 Commits
Author SHA1 Message Date
devZoGok 653a67e03b Terrain object cell markers 2023-02-05 16:11:45 +02:00
devZoGok e044d272a7 weights and cell generation reimplemented in C++ 2023-01-22 17:18:49 +02:00
devZoGok 5370b217e5 Weights generation status text 2023-01-21 17:03:29 +02:00
devZoGok 8a43123021 implemented terrain object movement 2023-01-06 14:49:16 +02:00
devZoGok d38823d7f9 implemented landmass vert shifting 2023-01-04 11:13:43 +02:00
devZoGok 81ea1b452a placeable units and structures 2023-01-04 08:57:47 +02:00
devZoGok 67493df340 added camera rotation to the map editor 2022-12-29 15:27:32 +02:00
devZoGok d3b7b88768 factored out camera handling
camera controls added to the map editor
2022-12-29 15:09:39 +02:00
devZoGok 19f16da9ed generated landmass plane 2022-12-29 11:42:19 +02:00
devZoGok 87503c7b48 runnable player script from Player class 2022-12-04 11:37:44 +02:00
devZoGok 16b4886ebf main scripts are loaded once 2022-12-03 18:27:17 +02:00
devZoGok 474dae85f6 new mappings 2022-11-12 12:02:20 +02:00
devZoGok b48f915352 refactored InGameAppState and its button classes 2022-10-30 13:09:00 +02:00
devZoGok 41aa789b1e using base path value from Lua script 2022-07-25 11:44:19 +03:00
devZoGok 2ab8b583e2 reading input mappings via Lua, related refactoring 2022-02-04 20:58:11 +02:00
devZoGok 5d465a9ad7 refactored attacking for vessels, some bugfixes 2022-01-07 09:15:33 +02:00
devZoGok 16e96b3609 bindings reading, app state retrieval and mappings improvements 2021-12-07 21:09:33 +02:00
devZoGok 71c5f5cd63 improved mouse handling
added plane to simulate water
2021-11-04 21:16:17 +02:00
devZoGok 14bf591a27 changed namespace 2021-11-01 11:49:56 +02:00
devZoGok b18b2fe9a8 removed many Irrlicht references 2021-10-31 15:13:47 +02:00
devZoGok 97275533c2 some bugfixes 2021-10-30 08:48:21 +03:00
devZoGok 7f8824cb29 decapitalized files 2021-10-27 21:37:09 +03:00