Commit Graph
84 Commits
Author SHA1 Message Date
ApfelTeeSaft 4e36bfd311 improve filestructure 2026-05-03 18:27:13 +02:00
devZoGok 195fde5814 bugfix for unblocked cell selection
improved (dis)embark cell selection
removed land salients in w5
2026-05-01 11:36:18 +03:00
devZoGok dc036748e3 fixed underwater cells calculation
code cleanup
2026-04-26 17:50:59 +03:00
devZoGok 73625f349f map update 2026-03-15 19:59:34 +02:00
devZoGok fa8e28cb19 new maps
bugfixes for choosing the right cells
2026-03-15 15:14:40 +02:00
devZoGok 25e8803072 redone maps 2026-03-14 11:56:01 +02:00
devZoGok 450dcdb1d8 Merge branch 'depth-charge' into ft-217-depth-charge 2026-01-29 20:47:52 +02:00
devZoGok a608273b57 rotatable freezer turret
removed CryoGun class
2026-01-28 19:46:01 +02:00
devZoGok d35d93b8d4 testing map 2026-01-28 19:12:51 +02:00
devZoGok a5aaf8e30e horizontal aiming constraints 2026-01-12 19:51:56 +02:00
devZoGok cfc2580c3b updated test maps 2026-01-03 12:00:27 +02:00
devZoGok b2cf1bb1e0 added colored nodes for newer models 2026-01-02 12:24:31 +02:00
devZoGok 85948f5615 fixed laser VFX placement 2026-01-01 20:31:41 +02:00
devZoGok 1ea3541113 updated muzzle flashes and hitboxes 2026-01-01 19:51:02 +02:00
devZoGok 103bb8a97b added placeholder models 2025-12-31 21:54:40 +02:00
devZoGok b10b182dd4 using a new map 2025-11-20 10:41:37 +02:00
devZoGok 00d1e0780d updated maps 2025-07-06 15:15:51 +03:00
devZoGok c03c601517 added missing files 2025-07-06 15:07:51 +03:00
devZoGok 19f69db48f temporarily made the color material lighting resistant
removed the sol::table casting
removed erroneous maps from the Git index
2025-06-18 19:31:18 +03:00
devZoGok 0a02b1e2b0 updated the water map for testing
using only the horizontal node for point defenses
2025-06-17 18:50:34 +03:00
devZoGok 8464ca7c6b removed unused models 2025-06-17 18:45:32 +03:00
devZoGok 10ae54150d map cells can be blocked to become impassible
added ice sheets and icebreakers
2025-06-04 08:40:10 +03:00
devZoGok 575b736e0d using a civilian player 2025-06-02 19:14:51 +03:00
devZoGok 3f9c385728 artillery pieces firing missiles 2025-05-31 19:37:31 +03:00
devZoGok 440f147eb2 begun implementing vertical target tracking 2025-05-31 18:42:04 +03:00
devZoGok 8a5dac18a9 code refactoring + test map 2025-04-26 14:32:02 +03:00
devZoGok 1b2de63b03 map for testing 2025-03-24 19:31:21 +02:00
devZoGok f34e108a50 submarines can now reemerge 2025-01-19 20:39:07 +02:00
devZoGok eebe03fef5 vastly optimized pathfinding 2025-01-10 19:10:31 +02:00
devZoGok 8f4e5918c1 updated maps 2024-09-27 18:18:02 +03:00
devZoGok e37526cd5c updated map models 2024-09-26 20:12:13 +03:00
devZoGok dea5cf6e49 added lights to some maps
fixed light type export
2024-09-13 20:45:30 +03:00
devZoGok 3131dbc9d8 accomodation for RAM optimization in vb01 2024-09-01 16:22:01 +03:00
devZoGok 744c105051 fixed game object property reading 2024-07-27 18:30:39 +03:00
devZoGok 027dfc2071 quick fixes 2024-07-21 14:45:23 +03:00
devZoGok 3d7e579a98 updated test maps 2024-07-21 14:37:52 +03:00
devZoGok 8b23698aae fixed point defense model 2024-06-30 17:15:57 +03:00
devZoGok 95aa1c386e fixed engineer model 2024-06-30 17:14:58 +03:00
devZoGok 2bc351710f color coded war mechs 2024-06-30 17:14:10 +03:00
devZoGok 29ad993df7 updated projectiles for scaled ships 2024-06-30 15:42:04 +03:00
devZoGok 8144925495 scaled unit models 2024-06-29 14:42:46 +03:00
devZoGok 945e1e8340 updated structure models 2024-06-29 11:52:10 +03:00
devZoGok 7dfe80305d textured and color-coded unit model nodes 2024-06-29 11:52:09 +03:00
devZoGok d363d5fc84 added missing muzzle flash model 2024-06-25 20:14:32 +03:00
devZoGok 3e50c6f9bd map for testing 2024-06-24 19:44:20 +03:00
devZoGok 17a9c733d4 included only working maps 2024-06-15 12:37:33 +03:00
devZoGok 785b3e9d52 added missing assets 2024-03-10 16:18:08 +02:00
devZoGok e2d6a1ae69 implemented instant trading 2024-03-10 15:41:56 +02:00
devZoGok c5f8fefaa9 implemented carriers 2024-01-24 18:49:36 +02:00
devZoGok ceba728438 implemented 2 different types of transport ships 2024-01-24 15:35:08 +02:00