devZoGok
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4f86880433
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bandaid fix for poor performance on 300x300+ maps
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2024-01-06 15:40:51 +02:00 |
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devZoGok
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bd8135bdff
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Merge branch 'develop' into imp-55-pathfinding
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2024-01-06 15:36:59 +02:00 |
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devZoGok
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5a0f85a939
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Merge pull request #57 from devZoGok/bf-56-large-maps
bf-56-large-maps
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2024-01-06 13:07:28 +00:00 |
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devZoGok
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879fef1962
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using updated vb01
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2024-01-06 15:06:08 +02:00 |
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devZoGok
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f0d77ff814
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generating map cells by raycasting with a distance
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2024-01-06 14:57:15 +02:00 |
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devZoGok
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5b34058ac7
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optimized edge calculation for adjacent cells
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2024-01-06 14:25:52 +02:00 |
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devZoGok
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16b31d1178
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Merge branch 'pathfinding-optimization' into imp-55-pathfinding
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2024-01-06 14:11:53 +02:00 |
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devZoGok
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0a552d24b6
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removed checked flag from Map::Cell
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2024-01-06 14:09:33 +02:00 |
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devZoGok
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b3ea94629d
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styling
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2024-01-06 12:38:25 +02:00 |
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devZoGok
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ad5e71d00d
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added test for speed of pathfinding for large maps
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2024-01-06 11:18:00 +02:00 |
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devZoGok
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e4f278fef1
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optimized Djikstra's shortest path algorithm implementation
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2024-01-06 10:28:05 +02:00 |
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devZoGok
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e20809c592
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Merge pull request #53 from devZoGok/ft-53-game-over-stats
Ft 53 game over stats
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2023-12-30 13:31:06 +00:00 |
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devZoGok
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d526c189e0
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fixed nonexistant engineer selection
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2023-12-30 15:29:17 +02:00 |
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devZoGok
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51af1f102d
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updated dependencies
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2023-12-30 15:00:39 +02:00 |
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devZoGok
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c08fa1a58d
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updated vb01
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2023-12-30 14:47:04 +02:00 |
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devZoGok
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f86edaf3c0
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bugfix for adding units to every player from map scripts
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2023-12-30 12:19:45 +02:00 |
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devZoGok
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d1bd4cc052
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improved unloading of map elements
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2023-12-30 11:57:15 +02:00 |
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devZoGok
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6a8a91d63b
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fixed infite button creation
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2023-12-30 11:43:03 +02:00 |
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devZoGok
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86a0c7d24d
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incrementing player stats
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2023-12-30 11:23:55 +02:00 |
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devZoGok
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31eba177cb
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player data on the stats screen
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2023-12-30 10:34:25 +02:00 |
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devZoGok
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0a4f9218e2
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corrected destructors
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2023-12-28 19:54:36 +02:00 |
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devZoGok
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ac2e46bee2
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removing all GUI elements excepting ActiveGameState texts
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2023-12-28 19:36:23 +02:00 |
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devZoGok
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ee6208ce96
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cleaned up statistics screen
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2023-12-26 17:25:07 +02:00 |
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devZoGok
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d43d7e3ba3
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using exception arguments
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2023-12-26 16:33:38 +02:00 |
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devZoGok
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f884fc1647
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victory and defeat screens
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2023-12-26 15:13:54 +02:00 |
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devZoGok
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950411f515
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calculating numbers of objects instead of referecing pre-calculated values
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2023-12-26 12:09:00 +02:00 |
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devZoGok
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fd02c64765
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extended ConcreteGuiManager to parse texts and GUI nodes
using parsed texts in the ActiveGameState
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2023-12-26 11:31:06 +02:00 |
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devZoGok
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070a77f9dc
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Merge pull request #51 from devZoGok/ft-41-cpu-ai
Ft 41 cpu ai
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2023-12-24 09:27:59 +00:00 |
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devZoGok
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aa94d437bc
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updated vb01
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2023-12-24 11:22:30 +02:00 |
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devZoGok
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b2dcf357c1
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Merge branch 'develop' into ft-41-cpu-ai
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2023-12-24 11:22:01 +02:00 |
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devZoGok
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49f12ab154
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Merge pull request #50 from devZoGok/ft-49-playtest-units
Ft 49 playtest units
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2023-12-24 09:20:22 +00:00 |
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devZoGok
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da1739c828
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deleting from unit queue after unit creation
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2023-12-24 11:02:01 +02:00 |
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devZoGok
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24de3bb4b8
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playing selection SFX and rendering unit stats only when selecting own units
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2023-12-23 16:30:14 +02:00 |
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devZoGok
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20df6a10dd
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newly trained units move in front of their factories
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2023-12-21 20:25:02 +02:00 |
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devZoGok
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94cb94aa57
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CPU player AI to build and send a tank task force to the middle of the map
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2023-12-21 18:46:42 +02:00 |
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devZoGok
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4e59cdcd75
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implemented CPU player building a land factory
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2023-12-16 17:26:12 +02:00 |
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devZoGok
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eee806b3b8
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simplified AI subsystem using sol usertypes
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2023-12-10 16:19:48 +02:00 |
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devZoGok
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9e2ec03552
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building fixes
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2023-12-09 14:03:47 +02:00 |
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devZoGok
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50ad223951
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improved syncing of players between C++ and Lua
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2023-12-09 12:29:15 +02:00 |
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devZoGok
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bfa16ad8a2
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behaviour tree implementation
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2023-12-09 12:28:37 +02:00 |
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devZoGok
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a3e40d7810
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C++ - Lua player syncing refactoring
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2023-12-09 12:27:31 +02:00 |
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devZoGok
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90ebaf467f
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corrected reseting of Lua scripts after toggling game pause state
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2023-12-09 12:26:13 +02:00 |
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devZoGok
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1bbf4dc40e
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key mapping to eject units
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2023-12-09 12:21:18 +02:00 |
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devZoGok
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68a083172a
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correctly selecting the deselectable unit
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2023-12-09 11:44:08 +02:00 |
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devZoGok
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0af2aac93c
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bugfix for crashing when referencing destroyed units
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2023-12-09 11:29:49 +02:00 |
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devZoGok
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a408a40090
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updated model files
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2023-12-07 20:47:25 +02:00 |
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devZoGok
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66f259162d
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new unit SFXs
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2023-12-06 20:41:17 +02:00 |
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devZoGok
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333ce91f12
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point defense turrets face their targets correctly
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2023-12-06 20:39:26 +02:00 |
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devZoGok
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101bc04f78
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only issuing orders with targets
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2023-12-06 20:38:46 +02:00 |
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devZoGok
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f4538d08ae
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separated explosion vfx and sfx removal
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2023-12-02 12:28:35 +02:00 |
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