devZoGok
|
5a6b2bf6ef
|
added missing file
|
2026-05-29 20:47:17 +03:00 |
|
devZoGok
|
9ed89bec23
|
removing blend files
|
2026-05-29 20:42:25 +03:00 |
|
devZoGok
|
157ffeab7c
|
bugfix for not garrisonning transport ships
moved resource deposits on the river map
bugfix for not rendering the minimap after opening the console
|
2026-05-14 20:26:44 +03:00 |
|
devZoGok
|
060dd94bc0
|
Merge branch 'develop' into unit-fixes
|
2026-05-13 19:17:55 +03:00 |
|
devZoGok
|
8ac33f62d7
|
removed units
|
2026-05-13 19:11:22 +03:00 |
|
devZoGok
|
c47cf1006b
|
transports can rotate turrets vertically
bugfix for heavy assault cruiser rear turrets
|
2026-05-13 19:06:02 +03:00 |
|
devZoGok
|
c53eb2a022
|
updated unit stats
configurable cruise missile stats
bugfix for incorrect projectile collision with the surface
|
2026-05-13 19:06:02 +03:00 |
|
devZoGok
|
57a1897a13
|
updated maps
|
2026-05-12 19:53:57 +03:00 |
|
devZoGok
|
494945ede8
|
spawning a cyborg engineer according to the player's faction
|
2026-05-03 11:50:17 +03:00 |
|
devZoGok
|
80302ccfc5
|
fixed minimap generation
|
2026-05-03 11:25:54 +03:00 |
|
devZoGok
|
195fde5814
|
bugfix for unblocked cell selection
improved (dis)embark cell selection
removed land salients in w5
|
2026-05-01 11:36:18 +03:00 |
|
devZoGok
|
dc036748e3
|
fixed underwater cells calculation
code cleanup
|
2026-04-26 17:50:59 +03:00 |
|
devZoGok
|
73625f349f
|
map update
|
2026-03-15 19:59:34 +02:00 |
|
devZoGok
|
fa8e28cb19
|
new maps
bugfixes for choosing the right cells
|
2026-03-15 15:14:40 +02:00 |
|
devZoGok
|
25e8803072
|
redone maps
|
2026-03-14 11:56:01 +02:00 |
|
devZoGok
|
450dcdb1d8
|
Merge branch 'depth-charge' into ft-217-depth-charge
|
2026-01-29 20:47:52 +02:00 |
|
devZoGok
|
a608273b57
|
rotatable freezer turret
removed CryoGun class
|
2026-01-28 19:46:01 +02:00 |
|
devZoGok
|
d35d93b8d4
|
testing map
|
2026-01-28 19:12:51 +02:00 |
|
devZoGok
|
a5aaf8e30e
|
horizontal aiming constraints
|
2026-01-12 19:51:56 +02:00 |
|
devZoGok
|
cfc2580c3b
|
updated test maps
|
2026-01-03 12:00:27 +02:00 |
|
devZoGok
|
b2cf1bb1e0
|
added colored nodes for newer models
|
2026-01-02 12:24:31 +02:00 |
|
devZoGok
|
85948f5615
|
fixed laser VFX placement
|
2026-01-01 20:31:41 +02:00 |
|
devZoGok
|
1ea3541113
|
updated muzzle flashes and hitboxes
|
2026-01-01 19:51:02 +02:00 |
|
devZoGok
|
103bb8a97b
|
added placeholder models
|
2025-12-31 21:54:40 +02:00 |
|
devZoGok
|
b10b182dd4
|
using a new map
|
2025-11-20 10:41:37 +02:00 |
|
devZoGok
|
00d1e0780d
|
updated maps
|
2025-07-06 15:15:51 +03:00 |
|
devZoGok
|
c03c601517
|
added missing files
|
2025-07-06 15:07:51 +03:00 |
|
devZoGok
|
19f69db48f
|
temporarily made the color material lighting resistant
removed the sol::table casting
removed erroneous maps from the Git index
|
2025-06-18 19:31:18 +03:00 |
|
devZoGok
|
0a02b1e2b0
|
updated the water map for testing
using only the horizontal node for point defenses
|
2025-06-17 18:50:34 +03:00 |
|
devZoGok
|
8464ca7c6b
|
removed unused models
|
2025-06-17 18:45:32 +03:00 |
|
devZoGok
|
10ae54150d
|
map cells can be blocked to become impassible
added ice sheets and icebreakers
|
2025-06-04 08:40:10 +03:00 |
|
devZoGok
|
575b736e0d
|
using a civilian player
|
2025-06-02 19:14:51 +03:00 |
|
devZoGok
|
3f9c385728
|
artillery pieces firing missiles
|
2025-05-31 19:37:31 +03:00 |
|
devZoGok
|
440f147eb2
|
begun implementing vertical target tracking
|
2025-05-31 18:42:04 +03:00 |
|
devZoGok
|
8a5dac18a9
|
code refactoring + test map
|
2025-04-26 14:32:02 +03:00 |
|
devZoGok
|
1b2de63b03
|
map for testing
|
2025-03-24 19:31:21 +02:00 |
|
devZoGok
|
f34e108a50
|
submarines can now reemerge
|
2025-01-19 20:39:07 +02:00 |
|
devZoGok
|
eebe03fef5
|
vastly optimized pathfinding
|
2025-01-10 19:10:31 +02:00 |
|
devZoGok
|
8f4e5918c1
|
updated maps
|
2024-09-27 18:18:02 +03:00 |
|
devZoGok
|
e37526cd5c
|
updated map models
|
2024-09-26 20:12:13 +03:00 |
|
devZoGok
|
dea5cf6e49
|
added lights to some maps
fixed light type export
|
2024-09-13 20:45:30 +03:00 |
|
devZoGok
|
3131dbc9d8
|
accomodation for RAM optimization in vb01
|
2024-09-01 16:22:01 +03:00 |
|
devZoGok
|
744c105051
|
fixed game object property reading
|
2024-07-27 18:30:39 +03:00 |
|
devZoGok
|
027dfc2071
|
quick fixes
|
2024-07-21 14:45:23 +03:00 |
|
devZoGok
|
3d7e579a98
|
updated test maps
|
2024-07-21 14:37:52 +03:00 |
|
devZoGok
|
8b23698aae
|
fixed point defense model
|
2024-06-30 17:15:57 +03:00 |
|
devZoGok
|
95aa1c386e
|
fixed engineer model
|
2024-06-30 17:14:58 +03:00 |
|
devZoGok
|
2bc351710f
|
color coded war mechs
|
2024-06-30 17:14:10 +03:00 |
|
devZoGok
|
29ad993df7
|
updated projectiles for scaled ships
|
2024-06-30 15:42:04 +03:00 |
|
devZoGok
|
8144925495
|
scaled unit models
|
2024-06-29 14:42:46 +03:00 |
|