341 Commits
Author SHA1 Message Date
devZoGok a9f432507f Merge pull request #290 from devZoGok/ft-256-unit-selection-groups
Ft 256 unit selection groups
2026-08-21 06:47:27 +00:00
devZoGok 89567b63e3 minor changes to accomodate MSVC compilers
fixed hack tooltip
2026-08-16 14:16:48 +03:00
devZoGok 38d1bba585 Added in-game tooltips
More tooltip parameters
2026-08-08 16:46:12 +03:00
devZoGok 47b156b8d6 common PF button super class 2026-08-07 11:54:55 +03:00
devZoGok d7b22f8131 Added explanatory texts to the singleplayer screen
Difficulties can only be chosen for CPU players
Added more colors
2026-08-06 10:32:40 +03:00
jowen005 ef15c0150a Implement Unit minimaps 2026-08-06 01:40:33 -04:00
devZoGok 6bfa422bd5 adapted GUI to different resolutions 2026-08-05 19:07:54 +03:00
devZoGok e3312f5732 NONE removed from players' faction listbox 2026-06-16 19:38:00 +03:00
devZoGok 5a6b2bf6ef added missing file 2026-05-29 20:47:17 +03:00
devZoGok 9ed89bec23 removing blend files 2026-05-29 20:42:25 +03:00
devZoGok 2e361d960a updating unit debug renders dynamically 2026-05-26 19:02:48 +03:00
devZoGok 393f6674a2 unit button icons 2026-05-23 12:54:40 +03:00
devZoGok 157ffeab7c bugfix for not garrisonning transport ships
moved resource deposits on the river map
bugfix for not rendering the minimap after opening the console
2026-05-14 20:26:44 +03:00
devZoGok 060dd94bc0 Merge branch 'develop' into unit-fixes 2026-05-13 19:17:55 +03:00
devZoGok 8ac33f62d7 removed units 2026-05-13 19:11:22 +03:00
devZoGok fdfcacff9a using destination pos offsets for cargo ships 2026-05-13 19:06:02 +03:00
devZoGok c47cf1006b transports can rotate turrets vertically
bugfix for heavy assault cruiser rear turrets
2026-05-13 19:06:02 +03:00
devZoGok c53eb2a022 updated unit stats
configurable cruise missile stats
bugfix for incorrect projectile collision with the surface
2026-05-13 19:06:02 +03:00
devZoGok a2f2367381 placing minimap icons within the minimap frame 2026-05-13 18:59:32 +03:00
devZoGok 180f00f6c4 resizing minimaps based on map size 2026-05-12 19:55:34 +03:00
devZoGok 57a1897a13 updated maps 2026-05-12 19:53:57 +03:00
devZoGok 494945ede8 spawning a cyborg engineer according to the player's faction 2026-05-03 11:50:17 +03:00
devZoGok 80302ccfc5 fixed minimap generation 2026-05-03 11:25:54 +03:00
devZoGok 195fde5814 bugfix for unblocked cell selection
improved (dis)embark cell selection
removed land salients in w5
2026-05-01 11:36:18 +03:00
devZoGok 3c1caa5f95 using dest clamping to determine whether to build naval factories for CPU players 2026-04-30 18:56:44 +03:00
devZoGok dc036748e3 fixed underwater cells calculation
code cleanup
2026-04-26 17:50:59 +03:00
devZoGok a7a89e00a0 reduced cyborg engineer LOSs
minor CPU AI refactoring
2026-04-24 19:52:55 +03:00
devZoGok 19a7573a5f CPU players sending an engineer to explore fog of war before building 2026-04-18 17:26:49 +03:00
devZoGok 73625f349f map update 2026-03-15 19:59:34 +02:00
devZoGok 2b850ca060 conflict resolutions 2026-03-15 17:40:28 +02:00
devZoGok 3df38f8eda CPU players reform empty task forces 2026-03-15 15:21:11 +02:00
devZoGok c9f690c719 synchronised naval unit movement towards spawn points 2026-03-15 15:21:11 +02:00
devZoGok 0ce0200698 CPU players use cruisers to soften up hostile defenses
vehicles only choose unblocked cells according to their type
2026-03-15 15:21:11 +02:00
devZoGok a61f3eebdf improvements to reform taskforces upon destruction 2026-03-15 15:21:11 +02:00
devZoGok 6c55a255c0 improved CPU player AI resource harvesting 2026-03-15 15:21:11 +02:00
devZoGok 6669c1e8c2 optimized CPU player spawn point occupation implementation
bugfix for navigating empty paths
2026-03-15 15:21:11 +02:00
devZoGok ee0dfaecde transporting units overseas to multiple spawn points 2026-03-15 15:21:11 +02:00
devZoGok 5bcd86d606 improved CPU player behaviour land force transporting subsystem to use multiple transports 2026-03-15 15:21:11 +02:00
devZoGok dbc1a05567 bugfix for unloaded land force not moving towards the spawn point 2026-03-15 15:21:11 +02:00
devZoGok 27d1cdbe0c naval transports disembark troops on the other side of the sea
bugfix for selecting garrisoned units
bugfix for selecting cell id with depth check
2026-03-15 15:21:11 +02:00
devZoGok 63ad44b3b8 CPU players build a naval factory and task force 2026-03-15 15:21:11 +02:00
devZoGok 35b22318c4 expanded checks to determine if a game object frame is placeable on a given spot 2026-03-15 15:21:11 +02:00
devZoGok 268ea14f4a refactored path point generation
exposed Pathfinder to Lua
2026-03-15 15:21:11 +02:00
devZoGok 86346c0e02 added missing file 2026-03-15 15:21:11 +02:00
devZoGok 35fb88cb9a CPU players capture spawn points 2026-03-15 15:21:11 +02:00
devZoGok a3b6dbc93c redone CPU player behaviour 2026-03-15 15:21:11 +02:00
devZoGok fa8e28cb19 new maps
bugfixes for choosing the right cells
2026-03-15 15:14:40 +02:00
devZoGok 25e8803072 redone maps 2026-03-14 11:56:01 +02:00
devZoGok 450dcdb1d8 Merge branch 'depth-charge' into ft-217-depth-charge 2026-01-29 20:47:52 +02:00
devZoGok a608273b57 rotatable freezer turret
removed CryoGun class
2026-01-28 19:46:01 +02:00