devZoGok
|
8817f12d6f
|
using different compile flags for MSVC
|
2024-06-15 12:28:07 +03:00 |
|
devZoGok
|
cb4991d195
|
added and changed build flags for easier building on Windows
|
2024-06-13 10:50:43 +03:00 |
|
devZoGok
|
3961174b46
|
building dependencies statically or dynamically
|
2024-06-12 20:14:52 +03:00 |
|
devZoGok
|
d0d49da906
|
resource ammount incrementation and decrementation buttons
|
2024-04-01 12:10:24 +03:00 |
|
devZoGok
|
9a194636da
|
trade offer buttons have the trading partner player's id
|
2024-04-01 11:37:54 +03:00 |
|
devZoGok
|
1bb23231cb
|
creating correct number GUI elements in the trading hub screen according to the number of players
|
2024-03-23 14:50:19 +02:00 |
|
devZoGok
|
ce62c429c5
|
unit orders aren't invoked if pressing a button
|
2024-03-17 15:07:16 +02:00 |
|
devZoGok
|
e2d6a1ae69
|
implemented instant trading
|
2024-03-10 15:41:56 +02:00 |
|
devZoGok
|
feef91c999
|
technology research button
|
2024-03-09 14:49:04 +02:00 |
|
devZoGok
|
ebd42f6cab
|
add-technology command
|
2024-02-24 14:45:26 +02:00 |
|
devZoGok
|
59670c9310
|
labs generate research
|
2024-02-24 12:12:48 +02:00 |
|
devZoGok
|
ceba728438
|
implemented 2 different types of transport ships
|
2024-01-24 15:35:08 +02:00 |
|
devZoGok
|
b868cea8a1
|
added and edited cargo ship, extractor and refinery models
|
2024-01-24 14:54:34 +02:00 |
|
devZoGok
|
a36648eabe
|
launchable cruise missiles
|
2024-01-21 15:42:17 +02:00 |
|
devZoGok
|
827589c823
|
submarines fire torpedos
|
2024-01-16 20:01:19 +02:00 |
|
devZoGok
|
f884fc1647
|
victory and defeat screens
|
2023-12-26 15:13:54 +02:00 |
|
devZoGok
|
760b986b18
|
implemented point defense
|
2023-11-26 09:38:19 +02:00 |
|
devZoGok
|
6a2b9d8fe8
|
trainable units
|
2023-11-26 08:21:13 +02:00 |
|
devZoGok
|
7d2dcc2fd4
|
implemented garrison slot rendering
|
2023-10-21 14:32:15 +03:00 |
|
devZoGok
|
0a4b7ae08e
|
Transport vehicle class
|
2023-10-17 19:46:16 +03:00 |
|
devZoGok
|
d32b98be3e
|
destructible units
|
2023-10-15 16:00:47 +03:00 |
|
devZoGok
|
b895a85378
|
implemented central Game class
|
2023-10-08 15:08:45 +03:00 |
|
devZoGok
|
3696158e78
|
refactored unit, projectile and resource deposit data scripts with coresponding namespaces
|
2023-10-07 16:36:37 +03:00 |
|
devZoGok
|
cf9ac6199e
|
factored out GameObjectFrame
refactored GameObject/Unit- Factory class
|
2023-10-07 12:43:08 +03:00 |
|
devZoGok
|
1f82b1dfd9
|
factored out common Unit, Projectile and GameObjectFrame behaviour into GameObject classes
|
2023-10-01 17:20:56 +03:00 |
|
devZoGok
|
d62c5105cd
|
implemented add-resource command
|
2023-09-30 16:27:39 +03:00 |
|
devZoGok
|
92168151ce
|
refactored console
|
2023-09-30 16:12:29 +03:00 |
|
devZoGok
|
d43a40221b
|
keeping unit buttons when pausing the game
removing unit buttons when deselecting units
|
2023-09-24 10:42:28 +03:00 |
|
devZoGok
|
85811fca7c
|
implemented buildable structure selection buttons
|
2023-09-23 09:59:47 +03:00 |
|
devZoGok
|
63c0acf613
|
implemented simple pathfinding
|
2023-09-03 10:39:42 +03:00 |
|
devZoGok
|
c97ca96c60
|
reset test building to off
|
2023-07-29 11:21:50 +03:00 |
|
devZoGok
|
947d23a22e
|
quickfix
|
2023-07-02 12:14:46 +03:00 |
|
devZoGok
|
baf524714b
|
removed the vb01Gui dependency
|
2023-07-02 12:11:10 +03:00 |
|
devZoGok
|
69825df572
|
reimplemented certain paused game state buttons using the new GUI subsystem
|
2023-07-02 11:31:06 +03:00 |
|
devZoGok
|
01f56eca5e
|
starting the game using the new GUI subsystem
|
2023-07-02 10:12:50 +03:00 |
|
devZoGok
|
ca2d492efc
|
reimplemented unit listboxes in the map editor
|
2023-07-02 08:17:19 +03:00 |
|
devZoGok
|
4ee08f1c49
|
map editing screen accessible using the new GUI subsystem
|
2023-07-01 17:28:33 +03:00 |
|
devZoGok
|
864bd01ed9
|
begun implementing the new GUI subsystem for the map editor entry buttons
|
2023-07-01 08:19:29 +03:00 |
|
devZoGok
|
adaa472fd7
|
factored out options screen GUI elements using the new GUI subsystem
|
2023-06-25 15:44:35 +03:00 |
|
devZoGok
|
4110a7d217
|
implementation of AbstractGuiManager from vb01
recreated main menu screen using the implementation
|
2023-06-25 08:54:59 +03:00 |
|
devZoGok
|
7c558dd50d
|
using the filesystem lib to handle files
|
2023-02-06 20:47:39 +02:00 |
|
devZoGok
|
6a96bafdb7
|
implemented unit factory
improved map loading
|
2023-01-13 19:52:00 +02:00 |
|
devZoGok
|
f91592712f
|
current maps can be loaded in the map editor
|
2023-01-07 15:27:43 +02:00 |
|
devZoGok
|
eeefa41f41
|
factored out unit frame handling
|
2023-01-03 15:54:26 +02:00 |
|
devZoGok
|
d3b7b88768
|
factored out camera handling
camera controls added to the map editor
|
2022-12-29 15:09:39 +02:00 |
|
devZoGok
|
19f16da9ed
|
generated landmass plane
|
2022-12-29 11:42:19 +02:00 |
|
devZoGok
|
32d292e268
|
placeable frames of structures to be built
|
2022-11-12 16:36:09 +02:00 |
|
devZoGok
|
5a91333ebd
|
units broken into vehicles and structures
|
2022-11-05 18:02:00 +02:00 |
|
devZoGok
|
dbf751cf89
|
refactored Projectile class
removed unused projectile classes and files
|
2022-10-31 12:25:29 +02:00 |
|
devZoGok
|
8c80aedb20
|
removed UnitDataManager class
|
2022-10-31 11:03:19 +02:00 |
|