refactored trade offers

This commit is contained in:
devZoGok
2025-04-19 11:10:10 +03:00
parent 45abdefc1e
commit abb5e91292
11 changed files with 71 additions and 62 deletions
+10 -9
View File
@@ -16,24 +16,25 @@ namespace battleship{
using namespace vb01Gui;
using namespace gameBase;
OfferButton::OfferButton(Vector3 pos, Vector2 size, int plId, string name, int trigger, string imagePath) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath), playerId(plId){}
OfferButton::OfferButton(Vector3 pos, Vector2 size, int plId, string name, int trigger, string imagePath) :
Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath),
playerId(plId){}
void OfferButton::onClick(){
ConcreteGuiManager *guiManager = ConcreteGuiManager::getSingleton();
vector<Textbox*> textboxes = guiManager->getTextboxes();
int recRef = (textboxes[0]->getText() == L"" ? 0 : stoi(textboxes[0]->getText()));
int initRef = (textboxes[1]->getText() == L"" ? 0 : stoi(textboxes[1]->getText()));
int recWealth = (textboxes[2]->getText() == L"" ? 0 : stoi(textboxes[2]->getText()));
int initWealth = (textboxes[3]->getText() == L"" ? 0 : stoi(textboxes[3]->getText()));
int recRes = (textboxes[4]->getText() == L"" ? 0 : stoi(textboxes[4]->getText()));
int initRes = (textboxes[5]->getText() == L"" ? 0 : stoi(textboxes[5]->getText()));
int buyRef = (textboxes[0]->getText() == L"" ? 0 : stoi(textboxes[0]->getText()));
int sellRef = (textboxes[1]->getText() == L"" ? 0 : stoi(textboxes[1]->getText()));
int buyWealth = (textboxes[2]->getText() == L"" ? 0 : stoi(textboxes[2]->getText()));
int sellWealth = (textboxes[3]->getText() == L"" ? 0 : stoi(textboxes[3]->getText()));
int buyRes = (textboxes[4]->getText() == L"" ? 0 : stoi(textboxes[4]->getText()));
int sellRes = (textboxes[5]->getText() == L"" ? 0 : stoi(textboxes[5]->getText()));
StateManager *stateManager = GameManager::getSingleton()->getStateManager();
ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE);
Player *mainPlayer = activeState->getPlayer();
Game *game = Game::getSingleton();
game->addTradeOffer(new TradeOffer(mainPlayer, game->getPlayer(playerId), initRef, recRef, initWealth, recWealth, initRes, recRes));
mainPlayer->addTradeOffer(Game::getSingleton()->getPlayer(playerId), new TradeOffer(true, true, buyRef, sellRef, buyWealth, sellWealth, buyRes, sellRes));
}
}