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https://github.com/devZoGok/PlanetFleet.git
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refactored trade offers
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+10
-9
@@ -16,24 +16,25 @@ namespace battleship{
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using namespace vb01Gui;
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using namespace gameBase;
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OfferButton::OfferButton(Vector3 pos, Vector2 size, int plId, string name, int trigger, string imagePath) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath), playerId(plId){}
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OfferButton::OfferButton(Vector3 pos, Vector2 size, int plId, string name, int trigger, string imagePath) :
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Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath),
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playerId(plId){}
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void OfferButton::onClick(){
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ConcreteGuiManager *guiManager = ConcreteGuiManager::getSingleton();
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vector<Textbox*> textboxes = guiManager->getTextboxes();
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int recRef = (textboxes[0]->getText() == L"" ? 0 : stoi(textboxes[0]->getText()));
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int initRef = (textboxes[1]->getText() == L"" ? 0 : stoi(textboxes[1]->getText()));
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int recWealth = (textboxes[2]->getText() == L"" ? 0 : stoi(textboxes[2]->getText()));
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int initWealth = (textboxes[3]->getText() == L"" ? 0 : stoi(textboxes[3]->getText()));
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int recRes = (textboxes[4]->getText() == L"" ? 0 : stoi(textboxes[4]->getText()));
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int initRes = (textboxes[5]->getText() == L"" ? 0 : stoi(textboxes[5]->getText()));
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int buyRef = (textboxes[0]->getText() == L"" ? 0 : stoi(textboxes[0]->getText()));
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int sellRef = (textboxes[1]->getText() == L"" ? 0 : stoi(textboxes[1]->getText()));
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int buyWealth = (textboxes[2]->getText() == L"" ? 0 : stoi(textboxes[2]->getText()));
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int sellWealth = (textboxes[3]->getText() == L"" ? 0 : stoi(textboxes[3]->getText()));
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int buyRes = (textboxes[4]->getText() == L"" ? 0 : stoi(textboxes[4]->getText()));
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int sellRes = (textboxes[5]->getText() == L"" ? 0 : stoi(textboxes[5]->getText()));
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StateManager *stateManager = GameManager::getSingleton()->getStateManager();
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ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE);
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Player *mainPlayer = activeState->getPlayer();
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Game *game = Game::getSingleton();
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game->addTradeOffer(new TradeOffer(mainPlayer, game->getPlayer(playerId), initRef, recRef, initWealth, recWealth, initRes, recRes));
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mainPlayer->addTradeOffer(Game::getSingleton()->getPlayer(playerId), new TradeOffer(true, true, buyRef, sellRef, buyWealth, sellWealth, buyRes, sellRes));
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}
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}
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