mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
@@ -186,6 +186,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 4.5, z = 0},
|
||||
lineOfSight = 25,
|
||||
name = 'Mech',
|
||||
description = '',
|
||||
basePath = PATH .. vehiclePrefix .. 'Mechs/',
|
||||
meshPath = 'acsMech.xml',
|
||||
albedoPath = 'mech.jpg',
|
||||
@@ -261,6 +262,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 3.02, z = .16},
|
||||
lineOfSight = 25,
|
||||
name = 'Mech',
|
||||
description = '',
|
||||
basePath = PATH .. vehiclePrefix .. 'Mechs/',
|
||||
meshPath = 'aincMech.xml',
|
||||
albedoPath = 'mech.jpg',
|
||||
@@ -336,6 +338,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 4.27, z = .13},
|
||||
lineOfSight = 25,
|
||||
name = 'Mech',
|
||||
description = '',
|
||||
basePath = PATH .. vehiclePrefix .. 'Mechs/',
|
||||
meshPath = 'erMech.xml',
|
||||
albedoPath = 'mech.jpg',
|
||||
@@ -394,6 +397,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 5.46, z = .86},
|
||||
lineOfSight = 75,
|
||||
name = 'Tank',
|
||||
description = '',
|
||||
basePath = PATH .. vehiclePrefix .. 'Tanks/',
|
||||
meshPath = 'acsTank.xml',
|
||||
albedoPath = 'tank.jpg',
|
||||
@@ -452,6 +456,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 3.31, z = 0},
|
||||
lineOfSight = 75,
|
||||
name = 'Tank',
|
||||
description = '',
|
||||
basePath = PATH .. vehiclePrefix .. 'Tanks/',
|
||||
meshPath = 'aincTank.xml',
|
||||
albedoPath = 'tank.jpg',
|
||||
@@ -513,6 +518,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 5.27, z = .26},
|
||||
lineOfSight = 75,
|
||||
name = 'Tank',
|
||||
description = '',
|
||||
basePath = PATH .. vehiclePrefix .. 'Tanks/',
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||||
meshPath = 'erTank.xml',
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||||
albedoPath = 'tank.jpg',
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||||
@@ -572,6 +578,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 7.69, z = .71},
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||||
lineOfSight = 90,
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||||
name = 'Artillery',
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||||
description = '',
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||||
basePath = PATH .. vehiclePrefix .. 'Artillery/',
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||||
meshPath = 'acsArtillery.xml',
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||||
albedoPath = 'artillery.jpg',
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||||
@@ -630,6 +637,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 7, z = 1.3},
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||||
lineOfSight = 90,
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||||
name = 'Artillery',
|
||||
description = '',
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||||
basePath = PATH .. vehiclePrefix .. 'Artillery/',
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||||
meshPath = 'aincArtillery.xml',
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||||
albedoPath = 'artillery.jpg',
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||||
@@ -689,6 +697,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 1, z = 0},
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||||
lineOfSight = 30,
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||||
name = 'Artillery',
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||||
description = '',
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||||
basePath = PATH .. vehiclePrefix .. 'Artillery/',
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||||
meshPath = 'artillery.xml',
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||||
albedoPath = 'artillery.jpg',
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||||
@@ -725,6 +734,7 @@ units = {
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||||
hitboxOffset = {x = 0, y = 1.21, z = 0},
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||||
lineOfSight = 200,
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||||
name = 'Engineer',
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||||
description = '',
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||||
basePath = PATH .. vehiclePrefix .. 'Engineers/',
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||||
albedoPath = 'engineer.jpg',
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||||
colorNodes = {'Cube'},
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||||
@@ -755,7 +765,20 @@ units = {
|
||||
{id = UnitId.POINT_DEFENSE, iconPath = 'Icons/Buttons/GameObjects/pointDefense.png', buildable = true, trigger = 80},
|
||||
{id = UnitId.EXTRACTOR, iconPath = 'Icons/Buttons/GameObjects/extractor.png', buildable = true, trigger = 69},
|
||||
},
|
||||
abilityButtons = {{buttonType = ButtonType.ORDER, name = 'Hack', orderType = OrderType.HACK}},
|
||||
abilityButtons = {
|
||||
{
|
||||
buttonType = ButtonType.ORDER,
|
||||
name = 'Hack',
|
||||
orderType = OrderType.HACK,
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||||
tooltip = {
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||||
size = {x = 200, y = 40},
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||||
lines = {
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||||
{entry = {text = 'Eject'}},
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||||
{entry = {text = 'Eject all garrisoned units'}},
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||||
}
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||||
}
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||||
}
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||||
},
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||||
unitClass = UnitClass.CYBORG_ENGINEER,
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||||
unitType = UnitType.LAND,
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||||
armor = {ArmorType.MECHANIC},
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||||
@@ -770,6 +793,7 @@ units = {
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||||
hitboxOffset = {x = .178, y = 3.27, z = 0},
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||||
lineOfSight = 150,
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||||
name = 'Engineer',
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||||
description = '',
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||||
basePath = PATH .. vehiclePrefix .. 'Engineers/',
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||||
albedoPath = 'engineer.jpg',
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||||
colorNodes = {'Engineer_Asia.001'},
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||||
@@ -806,6 +830,7 @@ units = {
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||||
hitboxOffset = {x = 0, y = 1.02, z = .19},
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||||
lineOfSight = 200,
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||||
name = 'Engineer',
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||||
description = '',
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||||
basePath = PATH .. vehiclePrefix .. 'Engineers/',
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||||
albedoPath = 'engineer.jpg',
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||||
colorNodes = {'EngineerAM.001'},
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||||
@@ -836,7 +861,20 @@ units = {
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||||
{id = UnitId.POINT_DEFENSE, iconPath = 'Icons/Buttons/GameObjects/pointDefense.png', buildable = true, trigger = 80},
|
||||
{id = UnitId.EXTRACTOR, iconPath = 'Icons/Buttons/GameObjects/extractor.png', buildable = true, trigger = 69},
|
||||
},
|
||||
abilityButtons = {{buttonType = ButtonType.ORDER, name = 'Hack', orderType = OrderType.HACK}},
|
||||
abilityButtons = {
|
||||
{
|
||||
buttonType = ButtonType.ORDER,
|
||||
name = 'Hack',
|
||||
orderType = OrderType.HACK,
|
||||
tooltip = {
|
||||
size = {x = 200, y = 40},
|
||||
lines = {
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||||
{entry = {text = 'Eject'}},
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||||
{entry = {text = 'Eject all garrisoned units'}},
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||||
}
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||||
}
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||||
}
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||||
},
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||||
unitClass = UnitClass.CYBORG_ENGINEER,
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||||
unitType = UnitType.LAND,
|
||||
armor = {ArmorType.MECHANIC},
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||||
@@ -851,6 +889,7 @@ units = {
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||||
hitboxOffset = {x = 0, y = 2.83, z = .4},
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||||
lineOfSight = 150,
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||||
name = 'Engineer',
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||||
description = '',
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||||
basePath = PATH .. vehiclePrefix .. 'Engineers/',
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||||
albedoPath = 'engineer.jpg',
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||||
colorNodes = {'Cube.001'},
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||||
@@ -887,6 +926,7 @@ units = {
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||||
hitboxOffset = {x = 0, y = 1.41, z = 1},
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||||
lineOfSight = 200,
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||||
name = 'Engineer',
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||||
description = '',
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||||
basePath = PATH .. vehiclePrefix .. 'Engineers/',
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||||
albedoPath = 'engineer.jpg',
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||||
colorNodes = {'Cube.001'},
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||||
@@ -917,7 +957,20 @@ units = {
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||||
{id = UnitId.POINT_DEFENSE, iconPath = 'Icons/Buttons/GameObjects/pointDefense.png', buildable = true, trigger = 80},
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||||
{id = UnitId.EXTRACTOR, iconPath = 'Icons/Buttons/GameObjects/extractor.png', buildable = true, trigger = 69},
|
||||
},
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||||
abilityButtons = {{buttonType = ButtonType.ORDER, name = 'Hack', orderType = OrderType.HACK}},
|
||||
abilityButtons = {
|
||||
{
|
||||
buttonType = ButtonType.ORDER,
|
||||
name = 'Hack',
|
||||
orderType = OrderType.HACK,
|
||||
tooltip = {
|
||||
size = {x = 200, y = 40},
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||||
lines = {
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||||
{entry = {text = 'Eject'}},
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||||
{entry = {text = 'Eject all garrisoned units'}},
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||||
}
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||||
}
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||||
}
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||||
},
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||||
unitClass = UnitClass.CYBORG_ENGINEER,
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||||
unitType = UnitType.LAND,
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||||
armor = {ArmorType.MECHANIC},
|
||||
@@ -932,6 +985,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 2.9, z = .55},
|
||||
lineOfSight = 150,
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||||
name = 'Engineer',
|
||||
description = '',
|
||||
basePath = PATH .. vehiclePrefix .. 'Engineers/',
|
||||
albedoPath = 'engineer.jpg',
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||||
colorNodes = {'Rig.001'},
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||||
@@ -1024,6 +1078,7 @@ units = {
|
||||
lineOfSight = 5,
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||||
colorNodes = {'Cube.002'},
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||||
name = 'Transport',
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||||
description = '',
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||||
basePath = PATH .. vehiclePrefix .. 'Transports/',
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||||
meshPath = 'acsTransport.xml',
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||||
albedoPath = 'transport.jpg',
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||||
@@ -1103,6 +1158,7 @@ units = {
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||||
lineOfSight = 5,
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||||
colorNodes = {'turret'},
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||||
name = 'Transport',
|
||||
description = '',
|
||||
basePath = PATH .. vehiclePrefix .. 'Transports/',
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||||
meshPath = 'aincTransport.xml',
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||||
albedoPath = 'transport.jpg',
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||||
@@ -1196,9 +1252,51 @@ units = {
|
||||
{
|
||||
weapons = {},
|
||||
abilityButtons = {
|
||||
{buttonType = ButtonType.ORDER, name = 'Supply', orderType = OrderType.SUPPLY},
|
||||
{buttonType = ButtonType.ORDER, name = 'Load', orderType = OrderType.LOAD},
|
||||
{buttonType = ButtonType.ORDER, name = 'Unload', orderType = OrderType.UNLOAD},
|
||||
{
|
||||
buttonType = ButtonType.ORDER,
|
||||
name = 'Supply',
|
||||
orderType = OrderType.SUPPLY,
|
||||
tooltip = {
|
||||
size = {x = 210, y = 60},
|
||||
lines = {
|
||||
{entry = {text = 'Supply'}},
|
||||
{entry = {text = 'Begin collecting refineds'}},
|
||||
{entry = {text = 'from an extractor'}},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
buttonType = ButtonType.ORDER,
|
||||
name = 'Load',
|
||||
orderType = OrderType.LOAD,
|
||||
tooltip = {
|
||||
size = {x = 290, y = 120},
|
||||
lines = {
|
||||
{entry = {text = 'Load'}},
|
||||
{entry = {text = 'Load the cargo ship with the'}},
|
||||
{entry = {text = 'corresponding resource. Can load:'}},
|
||||
{entry = {text = 'from refineries'}, icons = {{charId = 0, path = 'Resources/refineds.png'}}},
|
||||
{entry = {text = 'from trade centers'}, icons = {{charId = 0, path = 'Resources/wealth.png'}}},
|
||||
{entry = {text = 'from labs'}, icons = {{charId = 0, path = 'Resources/research.png'}}},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
buttonType = ButtonType.ORDER,
|
||||
name = 'Unload',
|
||||
orderType = OrderType.UNLOAD,
|
||||
tooltip = {
|
||||
size = {x = 320, y = 120},
|
||||
lines = {
|
||||
{entry = {text = 'Unload'}},
|
||||
{entry = {text = 'Unload the cargo ship with the'}},
|
||||
{entry = {text = 'corresponding resource. Can unload:'}},
|
||||
{entry = {text = 'to refineries'}, icons = {{charId = 0, path = 'Resources/refineds.png'}}},
|
||||
{entry = {text = 'to trade centers'}, icons = {{charId = 0, path = 'Resources/wealth.png'}}},
|
||||
{entry = {text = 'to labs'}, icons = {{charId = 0, path = 'Resources/research.png'}}},
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
unitClass = UnitClass.RESOURCE_ROVER,
|
||||
unitType = UnitType.HOVER,
|
||||
@@ -1216,6 +1314,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 2.65, z = 0},
|
||||
lineOfSight = 5,
|
||||
name = 'Cargo ship',
|
||||
description = '',
|
||||
colorNodes = {'Cargo'},
|
||||
basePath = PATH .. vehiclePrefix .. 'Cargoships/',
|
||||
meshPath = 'acsCargoShip.xml',
|
||||
@@ -1231,9 +1330,51 @@ units = {
|
||||
{
|
||||
weapons = {},
|
||||
abilityButtons = {
|
||||
{buttonType = ButtonType.ORDER, name = 'Supply', orderType = OrderType.SUPPLY},
|
||||
{buttonType = ButtonType.ORDER, name = 'Load', orderType = OrderType.LOAD},
|
||||
{buttonType = ButtonType.ORDER, name = 'Unload', orderType = OrderType.UNLOAD},
|
||||
{
|
||||
buttonType = ButtonType.ORDER,
|
||||
name = 'Supply',
|
||||
orderType = OrderType.SUPPLY,
|
||||
tooltip = {
|
||||
size = {x = 210, y = 60},
|
||||
lines = {
|
||||
{entry = {text = 'Supply'}},
|
||||
{entry = {text = 'Begin collecting refineds'}},
|
||||
{entry = {text = 'from an extractor'}},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
buttonType = ButtonType.ORDER,
|
||||
name = 'Load',
|
||||
orderType = OrderType.LOAD,
|
||||
tooltip = {
|
||||
size = {x = 290, y = 120},
|
||||
lines = {
|
||||
{entry = {text = 'Load'}},
|
||||
{entry = {text = 'Load the cargo ship with the'}},
|
||||
{entry = {text = 'corresponding resource. Can load:'}},
|
||||
{entry = {text = 'from refineries'}, icons = {{charId = 0, path = 'Resources/refineds.png'}}},
|
||||
{entry = {text = 'from trade centers'}, icons = {{charId = 0, path = 'Resources/wealth.png'}}},
|
||||
{entry = {text = 'from labs'}, icons = {{charId = 0, path = 'Resources/research.png'}}},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
buttonType = ButtonType.ORDER,
|
||||
name = 'Unload',
|
||||
orderType = OrderType.UNLOAD,
|
||||
tooltip = {
|
||||
size = {x = 320, y = 120},
|
||||
lines = {
|
||||
{entry = {text = 'Unload'}},
|
||||
{entry = {text = 'Unload the cargo ship with the'}},
|
||||
{entry = {text = 'corresponding resource. Can unload:'}},
|
||||
{entry = {text = 'to refineries'}, icons = {{charId = 0, path = 'Resources/refineds.png'}}},
|
||||
{entry = {text = 'to trade centers'}, icons = {{charId = 0, path = 'Resources/wealth.png'}}},
|
||||
{entry = {text = 'to labs'}, icons = {{charId = 0, path = 'Resources/research.png'}}},
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
unitClass = UnitClass.RESOURCE_ROVER,
|
||||
unitType = UnitType.HOVER,
|
||||
@@ -1251,6 +1392,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 2.65, z = 0},
|
||||
lineOfSight = 5,
|
||||
name = 'Cargo ship',
|
||||
description = '',
|
||||
colorNodes = {'Cargo'},
|
||||
basePath = PATH .. vehiclePrefix .. 'Cargoships/',
|
||||
meshPath = 'aincCargoShip.xml',
|
||||
@@ -1266,9 +1408,51 @@ units = {
|
||||
{
|
||||
weapons = {},
|
||||
abilityButtons = {
|
||||
{buttonType = ButtonType.ORDER, name = 'Supply', orderType = OrderType.SUPPLY},
|
||||
{buttonType = ButtonType.ORDER, name = 'Load', orderType = OrderType.LOAD},
|
||||
{buttonType = ButtonType.ORDER, name = 'Unload', orderType = OrderType.UNLOAD},
|
||||
{
|
||||
buttonType = ButtonType.ORDER,
|
||||
name = 'Supply',
|
||||
orderType = OrderType.SUPPLY,
|
||||
tooltip = {
|
||||
size = {x = 210, y = 60},
|
||||
lines = {
|
||||
{entry = {text = 'Supply'}},
|
||||
{entry = {text = 'Begin collecting refineds'}},
|
||||
{entry = {text = 'from an extractor'}},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
buttonType = ButtonType.ORDER,
|
||||
name = 'Load',
|
||||
orderType = OrderType.LOAD,
|
||||
tooltip = {
|
||||
size = {x = 290, y = 120},
|
||||
lines = {
|
||||
{entry = {text = 'Load'}},
|
||||
{entry = {text = 'Load the cargo ship with the'}},
|
||||
{entry = {text = 'corresponding resource. Can load:'}},
|
||||
{entry = {text = 'from refineries'}, icons = {{charId = 0, path = 'Resources/refineds.png'}}},
|
||||
{entry = {text = 'from trade centers'}, icons = {{charId = 0, path = 'Resources/wealth.png'}}},
|
||||
{entry = {text = 'from labs'}, icons = {{charId = 0, path = 'Resources/research.png'}}},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
buttonType = ButtonType.ORDER,
|
||||
name = 'Unload',
|
||||
orderType = OrderType.UNLOAD,
|
||||
tooltip = {
|
||||
size = {x = 320, y = 120},
|
||||
lines = {
|
||||
{entry = {text = 'Unload'}},
|
||||
{entry = {text = 'Unload the cargo ship with the'}},
|
||||
{entry = {text = 'corresponding resource. Can unload:'}},
|
||||
{entry = {text = 'to refineries'}, icons = {{charId = 0, path = 'Resources/refineds.png'}}},
|
||||
{entry = {text = 'to trade centers'}, icons = {{charId = 0, path = 'Resources/wealth.png'}}},
|
||||
{entry = {text = 'to labs'}, icons = {{charId = 0, path = 'Resources/research.png'}}},
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
unitClass = UnitClass.RESOURCE_ROVER,
|
||||
unitType = UnitType.HOVER,
|
||||
@@ -1286,6 +1470,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 2.65, z = 0},
|
||||
lineOfSight = 5,
|
||||
name = 'Cargo ship',
|
||||
description = '',
|
||||
colorNodes = {'Cargo'},
|
||||
basePath = PATH .. vehiclePrefix .. 'Cargoships/',
|
||||
meshPath = 'erCargoShip.xml',
|
||||
@@ -1394,6 +1579,7 @@ units = {
|
||||
lineOfSight = 50,
|
||||
colorNodes = {'AATuret'},
|
||||
name = 'Assault cruiser',
|
||||
description = '',
|
||||
basePath = PATH .. vehiclePrefix .. 'Cruisers/',
|
||||
meshPath = 'heavyAssaultCruiser.xml',
|
||||
albedoPath = 'cruiser.jpg',
|
||||
@@ -1506,6 +1692,7 @@ units = {
|
||||
lineOfSight = 5,
|
||||
colorNodes = {'frontAATurret', 'rearAATurret'},
|
||||
name = 'Assault cruiser',
|
||||
description = '',
|
||||
basePath = PATH .. vehiclePrefix .. 'Cruisers/',
|
||||
meshPath = 'mediumAssaultCruiser.xml',
|
||||
albedoPath = 'cruiser.jpg',
|
||||
@@ -1616,6 +1803,7 @@ units = {
|
||||
lineOfSight = 5,
|
||||
colorNodes = {'aaTurret'},
|
||||
name = 'Assault cruiser',
|
||||
description = '',
|
||||
basePath = PATH .. vehiclePrefix .. 'Cruisers/',
|
||||
meshPath = 'lightAssaultCruiser.xml',
|
||||
albedoPath = 'cruiser.jpg',
|
||||
@@ -1706,6 +1894,7 @@ units = {
|
||||
lineOfSight = 100,
|
||||
colorNodes = {'FrontTurret', 'RearTurret'},
|
||||
name = 'Anti sub cruiser',
|
||||
description = '',
|
||||
basePath = PATH .. vehiclePrefix .. 'Cruisers/',
|
||||
meshPath = 'acsAntiSubCruiser.xml',
|
||||
albedoPath = 'cruiser.jpg',
|
||||
@@ -1832,6 +2021,7 @@ units = {
|
||||
lineOfSight = 100,
|
||||
colorNodes = {'sides'},
|
||||
name = 'Anti sub cruiser',
|
||||
description = '',
|
||||
basePath = PATH .. vehiclePrefix .. 'Cruisers/',
|
||||
meshPath = 'aincAntiSubCruiser.xml',
|
||||
albedoPath = 'cruiser.jpg',
|
||||
@@ -1987,6 +2177,7 @@ units = {
|
||||
lineOfSight = 100,
|
||||
colorNodes = {'Gunship.001'},
|
||||
name = 'Anti sub cruiser',
|
||||
description = '',
|
||||
basePath = PATH .. vehiclePrefix .. 'Cruisers/',
|
||||
meshPath = 'erAntiSubCruiser.xml',
|
||||
albedoPath = 'cruiser.jpg',
|
||||
@@ -2038,6 +2229,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 1.8, z = -1.3},
|
||||
lineOfSight = 50,
|
||||
name = 'Missile submarine',
|
||||
description = '',
|
||||
basePath = PATH .. vehiclePrefix .. 'Submarines/',
|
||||
meshPath = 'acsMissileSubmarine.xml',
|
||||
albedoPath = 'submarine.jpg',
|
||||
@@ -2142,6 +2334,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 2.29, z = -1.09},
|
||||
lineOfSight = 500,
|
||||
name = 'Missile submarine',
|
||||
description = '',
|
||||
basePath = PATH .. vehiclePrefix .. 'Submarines/',
|
||||
meshPath = 'erMissileSubmarine.xml',
|
||||
albedoPath = 'submarine.jpg',
|
||||
@@ -2181,6 +2374,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 1.8, z = -1.3},
|
||||
lineOfSight = 0,
|
||||
name = 'Stealth submarine',
|
||||
description = '',
|
||||
colorNodes = {'Cube.001'},
|
||||
basePath = PATH .. vehiclePrefix .. 'Submarines/',
|
||||
meshPath = 'acsSubmarine.xml',
|
||||
@@ -2220,6 +2414,7 @@ units = {
|
||||
size = {x = 8.32, y = 12.1, z = 57.4},
|
||||
lineOfSight = 0,
|
||||
name = 'Stealth submarine',
|
||||
description = '',
|
||||
colorNodes = {'Cube.001'},
|
||||
basePath = PATH .. vehiclePrefix .. 'Submarines/',
|
||||
meshPath = 'aincSubmarine.xml',
|
||||
@@ -2259,6 +2454,7 @@ units = {
|
||||
size = {x = 5.37, y = 7.66, z = 43},
|
||||
lineOfSight = 0,
|
||||
name = 'Stealth submarine',
|
||||
description = '',
|
||||
colorNodes = {'Sphere.001'},
|
||||
basePath = PATH .. vehiclePrefix .. 'Submarines/',
|
||||
meshPath = 'erSubmarine.xml',
|
||||
@@ -2282,6 +2478,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 6.7, z = 0},
|
||||
lineOfSight = 25,
|
||||
name = 'Icebreaker',
|
||||
description = '',
|
||||
colorNodes = {'Cube.001'},
|
||||
basePath = PATH .. vehiclePrefix .. 'Icebreakers/',
|
||||
meshPath = 'acsIcebreaker.xml',
|
||||
@@ -2305,6 +2502,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 7.6, z = 5.88},
|
||||
lineOfSight = 25,
|
||||
name = 'Icebreaker',
|
||||
description = '',
|
||||
colorNodes = {'Cube.001'},
|
||||
basePath = PATH .. vehiclePrefix .. 'Icebreakers/',
|
||||
meshPath = 'aincIcebreaker.xml',
|
||||
@@ -2328,6 +2526,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 6.71, z = 5.95},
|
||||
lineOfSight = 25,
|
||||
name = 'Icebreaker',
|
||||
description = '',
|
||||
colorNodes = {'Cube.001'},
|
||||
basePath = PATH .. vehiclePrefix .. 'Icebreakers/',
|
||||
meshPath = 'erIcebreaker.xml',
|
||||
@@ -2375,6 +2574,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 4.7, z = 0},
|
||||
lineOfSight = 25,
|
||||
name = 'Freezer',
|
||||
description = '',
|
||||
colorNodes = {'CryoGun'},
|
||||
basePath = PATH .. vehiclePrefix .. 'Freezers/',
|
||||
meshPath = 'freezer.xml',
|
||||
@@ -2416,6 +2616,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 1.13, z = 1.83},
|
||||
lineOfSight = 25,
|
||||
name = 'EMP boat',
|
||||
description = '',
|
||||
colorNodes = {'turret'},
|
||||
basePath = PATH .. vehiclePrefix .. 'EMPShips/',
|
||||
meshPath = 'empShip.xml',
|
||||
@@ -2449,6 +2650,7 @@ units = {
|
||||
lineOfSight = 5,
|
||||
colorNodes = {'ring'},
|
||||
name = 'Land factory',
|
||||
description = '',
|
||||
albedoPath = 'factory.jpg',
|
||||
basePath = PATH .. structurePrefix .. 'LandFactories/',
|
||||
meshPath = 'acsFactory.xml',
|
||||
@@ -2476,6 +2678,7 @@ units = {
|
||||
lineOfSight = 5,
|
||||
colorNodes = {'Cube.002'},
|
||||
name = 'Land factory',
|
||||
description = '',
|
||||
albedoPath = 'factory.jpg',
|
||||
basePath = PATH .. structurePrefix .. 'LandFactories/',
|
||||
meshPath = 'aincFactory.xml',
|
||||
@@ -2503,6 +2706,7 @@ units = {
|
||||
lineOfSight = 5,
|
||||
colorNodes = {'Sphere.001'},
|
||||
name = 'Land factory',
|
||||
description = '',
|
||||
albedoPath = 'factory.jpg',
|
||||
basePath = PATH .. structurePrefix .. 'LandFactories/',
|
||||
meshPath = 'erFactory.xml',
|
||||
@@ -2530,6 +2734,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 28.4, z = -29},
|
||||
lineOfSight = 5,
|
||||
name = 'Naval factory',
|
||||
description = '',
|
||||
basePath = PATH .. structurePrefix .. 'NavalFactories/',
|
||||
meshPath = 'acsFactory.xml',
|
||||
colorNodes = {'stripes'},
|
||||
@@ -2558,6 +2763,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 18, z = 0},
|
||||
lineOfSight = 5,
|
||||
name = 'Naval factory',
|
||||
description = '',
|
||||
colorNodes = {'roof'},
|
||||
basePath = PATH .. structurePrefix .. 'NavalFactories/',
|
||||
meshPath = 'aincFactory.xml',
|
||||
@@ -2588,6 +2794,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 10, z = -14},
|
||||
lineOfSight = 5,
|
||||
name = 'Naval factory',
|
||||
description = '',
|
||||
colorNodes = {'building'},
|
||||
basePath = PATH .. structurePrefix .. 'NavalFactories/',
|
||||
meshPath = 'erFactory.xml',
|
||||
@@ -2599,10 +2806,46 @@ units = {
|
||||
unitClass = UnitClass.TRADE_CENTER,
|
||||
unitType = UnitType.LAND,
|
||||
abilityButtons = {
|
||||
{buttonType = ButtonType.BUY_REFINEDS, name = 'Buy ref', trigger = 73},
|
||||
{buttonType = ButtonType.SELL_REFINEDS, name = 'Sell ref', trigger = 79},
|
||||
{buttonType = ButtonType.BUY_RESEARCH, name = 'Buy rsch', trigger = 75},
|
||||
{buttonType = ButtonType.SELL_RESEARCH, name = 'Sell rsch', trigger = 76}
|
||||
{
|
||||
buttonType = ButtonType.BUY_REFINEDS,
|
||||
name = 'Buy ref',
|
||||
trigger = 73,
|
||||
amount = 10,
|
||||
tooltip = {
|
||||
size = {x = 200, y = 40},
|
||||
lines = {{entry = {text = 'Buy _ refineds for _ wealth'}}}
|
||||
}
|
||||
},
|
||||
{
|
||||
buttonType = ButtonType.SELL_REFINEDS,
|
||||
name = 'Sell ref',
|
||||
trigger = 79,
|
||||
amount = 10,
|
||||
tooltip = {
|
||||
size = {x = 200, y = 40},
|
||||
lines = {{entry = {text = 'Sell _ refineds for _ wealth'}}}
|
||||
}
|
||||
},
|
||||
{
|
||||
buttonType = ButtonType.BUY_RESEARCH,
|
||||
name = 'Buy rsch',
|
||||
trigger = 75,
|
||||
amount = 10,
|
||||
tooltip = {
|
||||
size = {x = 200, y = 40},
|
||||
lines = {{entry = {text = 'Buy _ research for _ wealth'}}}
|
||||
}
|
||||
},
|
||||
{
|
||||
buttonType = ButtonType.SELL_RESEARCH,
|
||||
name = 'Sell rsch',
|
||||
trigger = 76,
|
||||
amount = 10,
|
||||
tooltip = {
|
||||
size = {x = 200, y = 40},
|
||||
lines = {{entry = {text = 'Sell _ research for _ wealth'}}}
|
||||
}
|
||||
}
|
||||
},
|
||||
maxUnevenness = .5,
|
||||
isVehicle = false,
|
||||
@@ -2614,6 +2857,7 @@ units = {
|
||||
lineOfSight = 5,
|
||||
colorNodes = {'wall'},
|
||||
name = 'Trade center',
|
||||
description = '',
|
||||
basePath = PATH .. structurePrefix .. 'TradeCenters/',
|
||||
meshPath = 'acsTradeCenter.xml',
|
||||
albedoPath = 'tradeCenter.jpg',
|
||||
@@ -2624,10 +2868,46 @@ units = {
|
||||
unitClass = UnitClass.TRADE_CENTER,
|
||||
unitType = UnitType.LAND,
|
||||
abilityButtons = {
|
||||
{buttonType = ButtonType.BUY_REFINEDS, name = 'Buy ref', trigger = 73},
|
||||
{buttonType = ButtonType.SELL_REFINEDS, name = 'Sell ref', trigger = 79},
|
||||
{buttonType = ButtonType.BUY_RESEARCH, name = 'Buy rsch', trigger = 75},
|
||||
{buttonType = ButtonType.SELL_RESEARCH, name = 'Sell rsch', trigger = 76}
|
||||
{
|
||||
buttonType = ButtonType.BUY_REFINEDS,
|
||||
name = 'Buy ref',
|
||||
trigger = 73,
|
||||
amount = 10,
|
||||
tooltip = {
|
||||
size = {x = 200, y = 40},
|
||||
lines = {{entry = {text = 'Buy _ refineds for _ wealth'}}}
|
||||
}
|
||||
},
|
||||
{
|
||||
buttonType = ButtonType.SELL_REFINEDS,
|
||||
name = 'Sell ref',
|
||||
trigger = 79,
|
||||
amount = 10,
|
||||
tooltip = {
|
||||
size = {x = 200, y = 40},
|
||||
lines = {{entry = {text = 'Sell _ refineds for _ wealth'}}}
|
||||
}
|
||||
},
|
||||
{
|
||||
buttonType = ButtonType.BUY_RESEARCH,
|
||||
name = 'Buy rsch',
|
||||
trigger = 75,
|
||||
amount = 10,
|
||||
tooltip = {
|
||||
size = {x = 200, y = 40},
|
||||
lines = {{entry = {text = 'Buy _ research for _ wealth'}}}
|
||||
}
|
||||
},
|
||||
{
|
||||
buttonType = ButtonType.SELL_RESEARCH,
|
||||
name = 'Sell rsch',
|
||||
trigger = 76,
|
||||
amount = 10,
|
||||
tooltip = {
|
||||
size = {x = 200, y = 40},
|
||||
lines = {{entry = {text = 'Sell _ research for _ wealth'}}}
|
||||
}
|
||||
}
|
||||
},
|
||||
maxUnevenness = .5,
|
||||
isVehicle = false,
|
||||
@@ -2639,6 +2919,7 @@ units = {
|
||||
lineOfSight = 5,
|
||||
colorNodes = {'Cube.001'},
|
||||
name = 'Trade center',
|
||||
description = '',
|
||||
basePath = PATH .. structurePrefix .. 'TradeCenters/',
|
||||
meshPath = 'aincTradeCenter.xml',
|
||||
albedoPath = 'tradeCenter.jpg',
|
||||
@@ -2649,10 +2930,46 @@ units = {
|
||||
unitClass = UnitClass.TRADE_CENTER,
|
||||
unitType = UnitType.LAND,
|
||||
abilityButtons = {
|
||||
{buttonType = ButtonType.BUY_REFINEDS, name = 'Buy ref', trigger = 73},
|
||||
{buttonType = ButtonType.SELL_REFINEDS, name = 'Sell ref', trigger = 79},
|
||||
{buttonType = ButtonType.BUY_RESEARCH, name = 'Buy rsch', trigger = 75},
|
||||
{buttonType = ButtonType.SELL_RESEARCH, name = 'Sell rsch', trigger = 76}
|
||||
{
|
||||
buttonType = ButtonType.BUY_REFINEDS,
|
||||
name = 'Buy ref',
|
||||
trigger = 73,
|
||||
amount = 10,
|
||||
tooltip = {
|
||||
size = {x = 200, y = 40},
|
||||
lines = {{entry = {text = 'Buy _ refineds for _ wealth'}}}
|
||||
}
|
||||
},
|
||||
{
|
||||
buttonType = ButtonType.SELL_REFINEDS,
|
||||
name = 'Sell ref',
|
||||
trigger = 79,
|
||||
amount = 10,
|
||||
tooltip = {
|
||||
size = {x = 200, y = 40},
|
||||
lines = {{entry = {text = 'Sell _ refineds for _ wealth'}}}
|
||||
}
|
||||
},
|
||||
{
|
||||
buttonType = ButtonType.BUY_RESEARCH,
|
||||
name = 'Buy rsch',
|
||||
trigger = 75,
|
||||
amount = 10,
|
||||
tooltip = {
|
||||
size = {x = 200, y = 40},
|
||||
lines = {{entry = {text = 'Buy _ research for _ wealth'}}}
|
||||
}
|
||||
},
|
||||
{
|
||||
buttonType = ButtonType.SELL_RESEARCH,
|
||||
name = 'Sell rsch',
|
||||
trigger = 76,
|
||||
amount = 10,
|
||||
tooltip = {
|
||||
size = {x = 200, y = 40},
|
||||
lines = {{entry = {text = 'Sell _ research for _ wealth'}}}
|
||||
}
|
||||
}
|
||||
},
|
||||
maxUnevenness = .5,
|
||||
isVehicle = false,
|
||||
@@ -2664,6 +2981,7 @@ units = {
|
||||
lineOfSight = 5,
|
||||
colorNodes = {'sphere'},
|
||||
name = 'Trade center',
|
||||
description = '',
|
||||
basePath = PATH .. structurePrefix .. 'TradeCenters/',
|
||||
meshPath = 'erTradeCenter.xml',
|
||||
albedoPath = 'tradeCenter.jpg',
|
||||
@@ -2674,7 +2992,20 @@ units = {
|
||||
unitClass = UnitClass.LAB,
|
||||
unitType = UnitType.LAND,
|
||||
maxUnevenness = .5,
|
||||
abilityButtons = {{buttonType = ButtonType.ACTIVE_STATE, name = 'Tech tree', guiScreen = 'acsTechTree.lua'}},
|
||||
abilityButtons = {
|
||||
{
|
||||
buttonType = ButtonType.ACTIVE_STATE,
|
||||
name = 'Tech tree',
|
||||
guiScreen = 'acsTechTree.lua',
|
||||
tooltip = {
|
||||
size = {x = 200, y = 40},
|
||||
lines = {
|
||||
{entry = {text = 'Tech tree'}},
|
||||
{entry = {text = 'Access the Asian technology tree'}},
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
isVehicle = false,
|
||||
health = 500,
|
||||
buildTime = 1000,
|
||||
@@ -2686,6 +3017,7 @@ units = {
|
||||
generationSpeed = 10,
|
||||
researchCost = 1,
|
||||
name = 'Lab',
|
||||
description = '',
|
||||
colorNodes = {'stripes'},
|
||||
basePath = PATH .. structurePrefix .. 'Labs/',
|
||||
meshPath = 'acsLab.xml',
|
||||
@@ -2697,7 +3029,20 @@ units = {
|
||||
unitClass = UnitClass.LAB,
|
||||
unitType = UnitType.LAND,
|
||||
maxUnevenness = .5,
|
||||
abilityButtons = {{buttonType = ButtonType.ACTIVE_STATE, name = 'Tech tree', guiScreen = 'aincTechTree.lua'}},
|
||||
abilityButtons = {
|
||||
{
|
||||
buttonType = ButtonType.ACTIVE_STATE,
|
||||
name = 'Tech tree',
|
||||
guiScreen = 'aincTechTree.lua',
|
||||
tooltip = {
|
||||
size = {x = 200, y = 40},
|
||||
lines = {
|
||||
{entry = {text = 'Tech tree'}},
|
||||
{entry = {text = 'Access the American technology tree'}},
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
isVehicle = false,
|
||||
health = 500,
|
||||
buildTime = 1000,
|
||||
@@ -2709,6 +3054,7 @@ units = {
|
||||
generationSpeed = 10,
|
||||
researchCost = 1,
|
||||
name = 'Lab',
|
||||
description = '',
|
||||
colorNodes = {'stripe'},
|
||||
basePath = PATH .. structurePrefix .. 'Labs/',
|
||||
meshPath = 'aincLab.xml',
|
||||
@@ -2720,7 +3066,20 @@ units = {
|
||||
unitClass = UnitClass.LAB,
|
||||
unitType = UnitType.LAND,
|
||||
maxUnevenness = .5,
|
||||
abilityButtons = {{buttonType = ButtonType.ACTIVE_STATE, name = 'Tech tree', guiScreen = 'erTechTree.lua'}},
|
||||
abilityButtons = {
|
||||
{
|
||||
buttonType = ButtonType.ACTIVE_STATE,
|
||||
name = 'Tech tree',
|
||||
guiScreen = 'erTechTree.lua',
|
||||
tooltip = {
|
||||
size = {x = 200, y = 40},
|
||||
lines = {
|
||||
{entry = {text = 'Tech tree'}},
|
||||
{entry = {text = 'Access the European technology tree'}},
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
isVehicle = false,
|
||||
health = 500,
|
||||
buildTime = 1000,
|
||||
@@ -2732,6 +3091,7 @@ units = {
|
||||
generationSpeed = 10,
|
||||
researchCost = 1,
|
||||
name = 'Lab',
|
||||
description = '',
|
||||
colorNodes = {'stripes'},
|
||||
basePath = PATH .. structurePrefix .. 'Labs/',
|
||||
meshPath = 'erLab.xml',
|
||||
@@ -2796,6 +3156,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 4, z = 0},
|
||||
lineOfSight = 55,
|
||||
name = 'Point defense',
|
||||
description = '',
|
||||
colorNodes = {'Hoses', 'Hoses.001'},
|
||||
turretNode = 'TurretBody',
|
||||
basePath = PATH .. structurePrefix .. 'PointDefenses/',
|
||||
@@ -2819,6 +3180,7 @@ units = {
|
||||
size = {x = 9.72, y = 10.14, z = 9.72},
|
||||
lineOfSight = 5,
|
||||
name = 'Extractor',
|
||||
description = 'Collects refineds from resource deposits',
|
||||
basePath = PATH .. structurePrefix .. 'Extractors/',
|
||||
meshPath = 'extractor.xml',
|
||||
albedoPath = 'extractor.jpg',
|
||||
@@ -2857,6 +3219,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 15.2, z = 0},
|
||||
lineOfSight = 5,
|
||||
name = 'Refinery',
|
||||
description = '',
|
||||
basePath = PATH .. structurePrefix .. 'Refineries/',
|
||||
meshPath = 'aincRefinery.xml',
|
||||
albedoPath = 'refinery.jpg',
|
||||
@@ -2876,6 +3239,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 13.95, z = 3.23},
|
||||
lineOfSight = 5,
|
||||
name = 'Refinery',
|
||||
description = '',
|
||||
basePath = PATH .. structurePrefix .. 'Refineries/',
|
||||
meshPath = 'erRefinery.xml',
|
||||
albedoPath = 'refinery.jpg',
|
||||
@@ -2891,6 +3255,7 @@ units = {
|
||||
hitboxOffset = {x = 0, y = 0, z = 0},
|
||||
lineOfSight = 5,
|
||||
name = 'Ice sheet',
|
||||
description = '',
|
||||
basePath = PATH .. structurePrefix .. 'IceSheets/',
|
||||
meshPath = 'iceSheet.xml',
|
||||
albedoPath = 'iceSheet.jpg',
|
||||
|
||||
@@ -118,7 +118,14 @@ gui = {
|
||||
guiScreen = 'tradingHub.lua',
|
||||
pos = {x = minimapSize.x, y = res.y - minimapSize.y, z = -.2},
|
||||
size = {x = Size.x, y = minimapSize.y - .75 * sz},
|
||||
trigger = 10
|
||||
trigger = 10,
|
||||
tooltip = {
|
||||
offset = {x = Size.x, y = -(minimapSize.y - .75 * sz), z = .1},
|
||||
size = {x = 310, y = 20},
|
||||
lines = {
|
||||
{entry = {text = 'Trade resources with other players'}},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
guiType = GuiType.GUI_RECTANGLE,
|
||||
|
||||
@@ -30,27 +30,60 @@ gui = {
|
||||
size = Size,
|
||||
guiType = GuiType.BUTTON,
|
||||
name = 'Single player',
|
||||
buttonType = ButtonType.SINGLE_PLAYER
|
||||
buttonType = ButtonType.SINGLE_PLAYER,
|
||||
baseColor = {x = .6, y = .6, z = .6, w = 1},
|
||||
hoveredOnColor = {x = .8, y = .8, z = .8, w = 1},
|
||||
tooltip = {
|
||||
offset = {x = 100, y = -25, z = .1},
|
||||
size = {x = 270, y = 20},
|
||||
lines = {
|
||||
{
|
||||
entry = {text = 'Play with computer opponents'},
|
||||
},
|
||||
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
pos = {x = 20, y = 160, z = 0},
|
||||
size = Size,
|
||||
guiType = GuiType.BUTTON,
|
||||
name = 'Map editor',
|
||||
buttonType = ButtonType.MAP_EDITOR
|
||||
buttonType = ButtonType.MAP_EDITOR,
|
||||
tooltip = {
|
||||
offset = {x = 100, y = -25, z = .1},
|
||||
size = {x = 340, y = 20},
|
||||
lines = {
|
||||
{entry = {text = 'Create new maps or edit existing ones'}},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
pos = {x = 20, y = 220, z = 0},
|
||||
size = Size,
|
||||
guiType = GuiType.BUTTON,
|
||||
name = 'Options',
|
||||
buttonType = ButtonType.OPTIONS
|
||||
buttonType = ButtonType.OPTIONS,
|
||||
tooltip = {
|
||||
offset = {x = 100, y = -25, z = .1},
|
||||
size = {x = 200, y = 20},
|
||||
lines = {
|
||||
{entry = {text = 'Configure Planet Fleet'}},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
pos = {x = 20, y = 280, z = 0},
|
||||
size = Size,
|
||||
guiType = GuiType.BUTTON,
|
||||
name = 'Exit',
|
||||
buttonType = ButtonType.EXIT
|
||||
buttonType = ButtonType.EXIT,
|
||||
tooltip = {
|
||||
offset = {x = 100, y = -25, z = .1},
|
||||
size = {x = 150, y = 20},
|
||||
lines = {
|
||||
{entry = {text = 'Exit Planet Fleet'}},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,6 +12,9 @@ IconPath = {WEALTH = 'Icons/Resources/wealth.png', RESEARCH = 'Icons/Resources/r
|
||||
|
||||
function createResourceTrayGui(cpuPlayer, lineId, guiId, imgPath)
|
||||
height = HubMargin.top + lineId * iconSize.y
|
||||
tooltipOffset = {x = iconSize.x * (cpuPlayer and 1 or -1), y = -iconSize.y, z = .1}
|
||||
tooltipSize = {x = 190, y = 20}
|
||||
resourceAmountDelta = 10
|
||||
|
||||
if guiId == ResourceTrayGuiId.ICON then
|
||||
guiElPos = {x = HubPos.x + (cpuPlayer and HubMargin.left or HubSize.x -(HubMargin.right + 3 * iconSize.x + textboxSize.x)), y = height, z = .2}
|
||||
@@ -36,11 +39,18 @@ function createResourceTrayGui(cpuPlayer, lineId, guiId, imgPath)
|
||||
return {
|
||||
guiType = GuiType.BUTTON,
|
||||
buttonType = ButtonType.RESOURCE_AMMOUNT,
|
||||
ammount = 10,
|
||||
ammount = resourceAmountDelta,
|
||||
name = '+',
|
||||
pos = guiElPos,
|
||||
size = iconSize,
|
||||
trigger = 10
|
||||
trigger = 10,
|
||||
tooltip = {
|
||||
offset = tooltipOffset,
|
||||
size = tooltipSize,
|
||||
lines = {
|
||||
{entry = {text = 'Increase value by ' .. resourceAmountDelta}},
|
||||
}
|
||||
}
|
||||
}
|
||||
elseif guiId == ResourceTrayGuiId.DECREMENT then
|
||||
guiElPos = {x = HubPos.x + (cpuPlayer and HubMargin.left + 2 * iconSize.x + textboxSize.x or HubSize.x -(HubMargin.right + iconSize.x)), y = height, z = .2}
|
||||
@@ -48,11 +58,18 @@ function createResourceTrayGui(cpuPlayer, lineId, guiId, imgPath)
|
||||
return {
|
||||
guiType = GuiType.BUTTON,
|
||||
buttonType = ButtonType.RESOURCE_AMMOUNT,
|
||||
ammount = -10,
|
||||
ammount = -resourceAmountDelta,
|
||||
name = '-',
|
||||
pos = guiElPos,
|
||||
size = iconSize,
|
||||
trigger = 10
|
||||
trigger = 10,
|
||||
tooltip = {
|
||||
offset = tooltipOffset,
|
||||
size = tooltipSize,
|
||||
lines = {
|
||||
{entry = {text = 'Decrease value by ' .. resourceAmountDelta}},
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
@@ -11,7 +11,7 @@ function generateButton(numGui, buttonData)
|
||||
yOffset = (numGui + 1) % 2 == 0 and (buttonSize.y + buttonSpace.y) or 0
|
||||
|
||||
button = {
|
||||
pos = {x = buttonInitPos.x + xOffset, y = buttonInitPos.y + yOffset, z = .5},
|
||||
pos = {x = buttonInitPos.x + xOffset, y = buttonInitPos.y + yOffset, z = buttonInitPos.z},
|
||||
size = buttonSize,
|
||||
guiType = GuiType.BUTTON,
|
||||
name = buttonData.name,
|
||||
@@ -22,6 +22,8 @@ function generateButton(numGui, buttonData)
|
||||
factoryId = buttonData.factoryId,
|
||||
engineerId = buttonData.engineerId,
|
||||
guiScreen = buttonData.guiScreen,
|
||||
tooltip = buttonData.tooltip,
|
||||
amount = buttonData.amount,
|
||||
slotId = buttonData.slotId
|
||||
}
|
||||
|
||||
@@ -30,15 +32,50 @@ end
|
||||
|
||||
function generateGui(unitId)
|
||||
local gui = {}
|
||||
haltOrder = {
|
||||
buttonType = ButtonType.ORDER,
|
||||
orderType = OrderType.HALT,
|
||||
name = 'Halt',
|
||||
tooltip = {
|
||||
offset = {x = buttonSize.x, y = -buttonSize.y, z = .1},
|
||||
size = {x = 210, y = 20},
|
||||
lines = {{entry = {text = "Cancel all unit\'s orders"}}}
|
||||
}
|
||||
}
|
||||
vehicleButtonData = {
|
||||
{buttonType = ButtonType.UNIT_STATE, imagePath = 'Icons/Buttons/chase.png'},
|
||||
{buttonType = ButtonType.ORDER, orderType = OrderType.GARRISON, name = 'Garrison'},
|
||||
{buttonType = ButtonType.ORDER, orderType = OrderType.PATROL, name = 'Patrol'},
|
||||
{buttonType = ButtonType.ORDER, orderType = OrderType.HALT, name = 'Halt'},
|
||||
}
|
||||
structureButtonData = {
|
||||
{buttonType = ButtonType.ORDER, orderType = OrderType.HALT, name = 'Halt'}
|
||||
{
|
||||
buttonType = ButtonType.UNIT_STATE,
|
||||
imagePath = 'Icons/Buttons/chase.png',
|
||||
tooltip = {
|
||||
offset = {x = buttonSize.x, y = -buttonSize.y, z = .1},
|
||||
size = {x = 340, y = 120},
|
||||
lines = {
|
||||
{entry = {text = 'Toggle unit state'}},
|
||||
{entry = {text = '(C)hase: automatically attacks and'}},
|
||||
{entry = {text = 'pursues enemies'}},
|
||||
{entry = {text = '(S)tand ground: automatically fires on'}},
|
||||
{entry = {text = 'enemies but does not move'}},
|
||||
{entry = {text = '(H)old fire: does not react to enemies'}},
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
buttonType = ButtonType.ORDER,
|
||||
orderType = OrderType.GARRISON,
|
||||
name = 'Garrison',
|
||||
tooltip = {
|
||||
offset = {x = buttonSize.x, y = -buttonSize.y, z = .1},
|
||||
size = {x = 300, y = 60},
|
||||
lines = {
|
||||
{entry = {text = 'Garrison'}},
|
||||
{entry = {text = 'Enter a garrisonable unit, such as a'}},
|
||||
{entry = {text = 'transport ship'}},
|
||||
}
|
||||
}
|
||||
},
|
||||
haltOrder
|
||||
}
|
||||
structureButtonData = {haltOrder}
|
||||
|
||||
mainUnit = units[unitId + 1]
|
||||
unitButtonData = mainUnit.isVehicle and vehicleButtonData or structureButtonData
|
||||
@@ -47,7 +84,15 @@ function generateGui(unitId)
|
||||
unitButtonData[#unitButtonData + 1] = {
|
||||
buttonType = ButtonType.ORDER,
|
||||
orderType = OrderType.EJECT,
|
||||
name = 'Eject'
|
||||
name = 'Eject',
|
||||
tooltip = {
|
||||
offset = {x = buttonSize.x, y = -buttonSize.y, z = .1},
|
||||
size = {x = 220, y = 40},
|
||||
lines = {
|
||||
{entry = {text = 'Eject'}},
|
||||
{entry = {text = 'Eject all garrisoned units'}},
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
@@ -64,7 +109,13 @@ function generateGui(unitId)
|
||||
name = abilButton.name,
|
||||
buttonType = abilButton.buttonType,
|
||||
guiScreen = abilButton.guiScreen,
|
||||
orderType = abilButton.orderType
|
||||
orderType = abilButton.orderType,
|
||||
amount = abilButton.amount,
|
||||
tooltip = {
|
||||
offset = {x = buttonSize.x, y = -buttonSize.y, z = .1},
|
||||
size = abilButton.tooltip.size,
|
||||
lines = abilButton.tooltip.lines
|
||||
}
|
||||
}
|
||||
gui[#gui + 1] = generateButton(#gui, buttonData)
|
||||
end
|
||||
@@ -86,6 +137,8 @@ function generateGui(unitId)
|
||||
mainUnit.unitClass == UnitClass.ENGINEER or
|
||||
mainUnit.unitClass == UnitClass.FREEZER
|
||||
)
|
||||
costStr = '' .. units[buildUnit.id + 1].cost
|
||||
buildTimeStr = '' .. units[buildUnit.id + 1].buildTime
|
||||
|
||||
buttonData = {
|
||||
trigger = buildUnit.trigger,
|
||||
@@ -94,7 +147,21 @@ function generateGui(unitId)
|
||||
factoryId = (isFactory and unitId or nil),
|
||||
engineerId = (isEng and unitId or nil),
|
||||
imagePath = buildUnit.iconPath,
|
||||
slotId = (ButtonType.BUILD and i - 1 or nil)
|
||||
slotId = (ButtonType.BUILD and i - 1 or nil),
|
||||
tooltip = {
|
||||
offset = {x = buttonSize.x, y = -buttonSize.y, z = .1},
|
||||
size = {x = 220, y = 60},
|
||||
lines = {
|
||||
{entry = {text = units[buildUnit.id + 1].name}},
|
||||
{
|
||||
entry = {text = 'Cost: ' .. costStr .. ' ' .. buildTimeStr},
|
||||
icons = {
|
||||
{charId = 0, path = 'Resources/refineds.png'},
|
||||
{charId = 9 + #costStr, path = 'Resources/time.png'}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
gui[#gui + 1] = generateButton(#gui, buttonData)
|
||||
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.9 KiB |
@@ -7,7 +7,7 @@
|
||||
viewBox="0 0 210 297"
|
||||
version="1.1"
|
||||
id="svg1"
|
||||
inkscape:version="1.3.2 (091e20ef0f, 2023-11-25, custom)"
|
||||
inkscape:version="1.4.4 (dcaf3e7d9e, 2026-05-05)"
|
||||
sodipodi:docname="time.svg"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
@@ -23,9 +23,9 @@
|
||||
inkscape:pagecheckerboard="0"
|
||||
inkscape:deskcolor="#d1d1d1"
|
||||
inkscape:document-units="mm"
|
||||
inkscape:zoom="1.0733976"
|
||||
inkscape:cx="429.47738"
|
||||
inkscape:cy="417.36631"
|
||||
inkscape:zoom="0.75900672"
|
||||
inkscape:cx="334.64789"
|
||||
inkscape:cy="388.0071"
|
||||
inkscape:window-width="1918"
|
||||
inkscape:window-height="1058"
|
||||
inkscape:window-x="0"
|
||||
@@ -39,23 +39,24 @@
|
||||
inkscape:groupmode="layer"
|
||||
id="layer1">
|
||||
<circle
|
||||
style="fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:1.5;stroke-linecap:square;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke fill markers"
|
||||
style="fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:square;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke fill markers"
|
||||
id="path1"
|
||||
cy="75.38356"
|
||||
cx="125.38356"
|
||||
r="25"
|
||||
inkscape:export-filename="time.png"
|
||||
inkscape:export-xdpi="49.320389"
|
||||
inkscape:export-ydpi="49.320389" />
|
||||
inkscape:export-xdpi="46.181816"
|
||||
inkscape:export-ydpi="46.181816" />
|
||||
<rect
|
||||
style="fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0;stroke-linecap:square;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke fill markers"
|
||||
style="fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:square;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke fill markers"
|
||||
id="rect1"
|
||||
width="15"
|
||||
height="1.7659841"
|
||||
x="125"
|
||||
y="75" />
|
||||
x="21.99954"
|
||||
y="144.25369"
|
||||
transform="rotate(-50.109638)" />
|
||||
<rect
|
||||
style="fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:0;stroke-linecap:square;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke fill markers"
|
||||
style="fill:#000000;fill-opacity:1;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:square;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke fill markers"
|
||||
id="rect1-5"
|
||||
width="22.780312"
|
||||
height="1.7659841"
|
||||
|
||||
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.3 KiB |
+1
-1
@@ -23,7 +23,7 @@ set(OPTIONS_BUTTONS optionsButton.cpp tabButton.cpp okButton.cpp defaultsButton.
|
||||
set(TRADING_BUTTONS activeStateBackButton.cpp playerTradeButton.cpp tradingScreenButton.cpp offerButton.cpp resourceAmmountButton.cpp)
|
||||
set(MENU_BUTTONS mainMenuButton.cpp singlePlayerButton.cpp exitButton.cpp backButton.cpp playButton.cpp)
|
||||
set(MAP_EDITOR_BUTTONS mapEditorButton.cpp newMapButton.cpp loadMapButton.cpp exportButton.cpp)
|
||||
set(BUTTONS statsButton.cpp activeStateButton.cpp minimapButton.cpp ${TRADING_BUTTONS} ${OPTIONS_BUTTONS} ${MENU_BUTTONS} ${MAP_EDITOR_BUTTONS} ${UNIT_BUTTONS})
|
||||
set(BUTTONS pfButtonBase.cpp statsButton.cpp activeStateButton.cpp minimapButton.cpp ${TRADING_BUTTONS} ${OPTIONS_BUTTONS} ${MENU_BUTTONS} ${MAP_EDITOR_BUTTONS} ${UNIT_BUTTONS})
|
||||
|
||||
set(LISTBOXES skyboxTextureListbox.cpp landTextureListbox.cpp gameObjectListbox.cpp mapListbox.cpp)
|
||||
set(GUI tooltip.cpp concreteGuiManager.cpp ${BUTTONS} ${LISTBOXES})
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace battleship{
|
||||
using namespace gameBase;
|
||||
|
||||
ActiveStateButton::ActiveStateButton(Vector3 pos, Vector2 size, string gs, string name, string fontPath, int trigger, string imagePath) :
|
||||
Button(pos, size, name, fontPath, trigger, true, imagePath), guiScreen(gs){}
|
||||
PfButtonBase(pos, size, name, fontPath, trigger, true, imagePath), guiScreen(gs){}
|
||||
|
||||
void ActiveStateButton::onClick(){
|
||||
StateManager *stateManager = GameManager::getSingleton()->getStateManager();
|
||||
|
||||
+2
-2
@@ -1,10 +1,10 @@
|
||||
#ifndef ACTIVE_STATE_BUTTON_H
|
||||
#define ACTIVE_STATE_BUTTON_H
|
||||
|
||||
#include <button.h>
|
||||
#include "pfButtonBase.h"
|
||||
|
||||
namespace battleship{
|
||||
class ActiveStateButton : public vb01Gui::Button{
|
||||
class ActiveStateButton : public PfButtonBase{
|
||||
public:
|
||||
ActiveStateButton(vb01::Vector3, vb01::Vector2, std::string, std::string, std::string, int = -1, std::string = "");
|
||||
void onClick();
|
||||
|
||||
+1
-1
@@ -8,7 +8,7 @@ namespace battleship{
|
||||
using namespace vb01Gui;
|
||||
|
||||
BackButton::BackButton(Vector3 pos, Vector2 size, string name, string scr) :
|
||||
Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true),
|
||||
PfButtonBase(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true),
|
||||
screen(scr){}
|
||||
|
||||
void BackButton::onClick() {
|
||||
|
||||
+2
-2
@@ -1,10 +1,10 @@
|
||||
#ifndef BACK_BUTTON_H
|
||||
#define BACK_BUTTON_H
|
||||
|
||||
#include <button.h>
|
||||
#include "pfButtonBase.h"
|
||||
|
||||
namespace battleship{
|
||||
class BackButton : public vb01Gui::Button{
|
||||
class BackButton : public PfButtonBase{
|
||||
public:
|
||||
BackButton(vb01::Vector3, vb01::Vector2, std::string, std::string);
|
||||
void onClick();
|
||||
|
||||
+81
-6
@@ -1,4 +1,3 @@
|
||||
#include <solUtil.h>
|
||||
#include <soundManager.h>
|
||||
|
||||
#include <quad.h>
|
||||
@@ -6,6 +5,7 @@
|
||||
#include "concreteGuiManager.h"
|
||||
#include "unit.h"
|
||||
#include "gameManager.h"
|
||||
#include "pfButtonBase.h"
|
||||
#include "singlePlayerButton.h"
|
||||
#include "mapEditorButton.h"
|
||||
#include "optionsButton.h"
|
||||
@@ -60,6 +60,56 @@ namespace battleship{
|
||||
return concreteGuiManager;
|
||||
}
|
||||
|
||||
Tooltip* ConcreteGuiManager::parseTooltip(sol::table &tooltipTbl, Vector3 guiPos){
|
||||
sol::table offsetTbl = tooltipTbl["offset"], sizeTbl = tooltipTbl["size"];
|
||||
Vector3 offset = Vector3(offsetTbl["x"], offsetTbl["y"], offsetTbl["z"]);
|
||||
Vector2 size = Vector2(sizeTbl["x"], sizeTbl["y"]);
|
||||
|
||||
sol::table lineDataTbl = tooltipTbl["lines"];
|
||||
int numLines = lineDataTbl.size();
|
||||
vector<Tooltip::LineData> lines;
|
||||
|
||||
for(int i = 0; i < numLines; i++){
|
||||
vector<pair<int, string>> iconsData;
|
||||
sol::optional<sol::table> iconsTblOpt = lineDataTbl[i + 1]["icons"];
|
||||
|
||||
if(iconsTblOpt != sol::nullopt){
|
||||
sol::table iconsTbl = lineDataTbl[i + 1]["icons"];
|
||||
int numIcons = iconsTbl.size();
|
||||
|
||||
for(int j = 0; j < numIcons; j++)
|
||||
iconsData.push_back(make_pair(iconsTbl[j + 1]["charId"], iconsTbl[j + 1]["path"]));
|
||||
}
|
||||
|
||||
sol::table entryTbl = lineDataTbl[i + 1]["entry"];
|
||||
wstring entry = (wstring)entryTbl["text"];
|
||||
Vector4 color = Vector4::VEC_IJKL;
|
||||
sol::optional<sol::table> colorTblOpt = entryTbl["color"];
|
||||
|
||||
if(colorTblOpt != sol::nullopt)
|
||||
color = Vector4(entryTbl["color"]["r"], entryTbl["color"]["g"], entryTbl["color"]["b"], entryTbl["color"]["a"]);
|
||||
|
||||
int height = 20;
|
||||
float scale = .2;
|
||||
Vector3 textOffset = Vector3(0, -3, .21);
|
||||
|
||||
lines.push_back(Tooltip::LineData(entry, color, iconsData, height, textOffset, scale));
|
||||
}
|
||||
|
||||
string fontPath = GameManager::getSingleton()->getPath() + "Fonts/batang.ttf";
|
||||
Tooltip *tooltip = new Tooltip(guiPos + offset, size, lines, fontPath);
|
||||
|
||||
sol::optional<sol::table> bgColorTblOpt = tooltipTbl["backgroundColor"];
|
||||
|
||||
if(bgColorTblOpt != sol::nullopt){
|
||||
sol::table bgColorTbl = tooltipTbl["backgroundColor"];
|
||||
Vector4 bgColor = Vector4(bgColorTbl["x"], bgColorTbl["y"], bgColorTbl["z"], bgColorTbl["w"]);
|
||||
tooltip->getBackground()->getMaterial()->setVec4Uniform("diffuseColor", bgColor);
|
||||
}
|
||||
|
||||
return tooltip;
|
||||
}
|
||||
|
||||
//TODO refactor player difficulty and faction listbox selection
|
||||
//TODO remove hardcoded font path values
|
||||
//TODO use configurable map path values
|
||||
@@ -91,7 +141,15 @@ namespace battleship{
|
||||
bool texturingEnabled = true;
|
||||
}
|
||||
|
||||
Button *button = nullptr;
|
||||
Tooltip *tooltip = nullptr;
|
||||
sol::optional<sol::table> tooltipTblOpt = guiTable["tooltip"];
|
||||
|
||||
if(tooltipTblOpt != sol::nullopt){
|
||||
sol::table tbl = guiTable["tooltip"];
|
||||
tooltip = parseTooltip(tbl, pos);
|
||||
}
|
||||
|
||||
PfButtonBase *button = nullptr;
|
||||
string guiScreen = "";
|
||||
|
||||
switch(type){
|
||||
@@ -198,16 +256,16 @@ namespace battleship{
|
||||
button = new ResearchButton(pos, size, name, (int)guiTable["trigger"], imagePath, (int)guiTable["techId"]);
|
||||
break;
|
||||
case BUY_REFINEDS:
|
||||
button = new TradeButton(pos, size, name, (int)guiTable["trigger"], imagePath, TradeButton::Type::BUY_REFINEDS);
|
||||
button = new TradeButton(pos, size, name, (int)guiTable["trigger"], imagePath, TradeButton::Type::BUY_REFINEDS, (int)guiTable["amount"]);
|
||||
break;
|
||||
case SELL_REFINEDS:
|
||||
button = new TradeButton(pos, size, name, (int)guiTable["trigger"], imagePath, TradeButton::Type::SELL_REFINEDS);
|
||||
button = new TradeButton(pos, size, name, (int)guiTable["trigger"], imagePath, TradeButton::Type::SELL_REFINEDS, (int)guiTable["amount"]);
|
||||
break;
|
||||
case BUY_RESEARCH:
|
||||
button = new TradeButton(pos, size, name, (int)guiTable["trigger"], imagePath, TradeButton::Type::BUY_RESEARCH);
|
||||
button = new TradeButton(pos, size, name, (int)guiTable["trigger"], imagePath, TradeButton::Type::BUY_RESEARCH, (int)guiTable["amount"]);
|
||||
break;
|
||||
case SELL_RESEARCH:
|
||||
button = new TradeButton(pos, size, name, (int)guiTable["trigger"], imagePath, TradeButton::Type::SELL_RESEARCH);
|
||||
button = new TradeButton(pos, size, name, (int)guiTable["trigger"], imagePath, TradeButton::Type::SELL_RESEARCH, (int)guiTable["amount"]);
|
||||
break;
|
||||
case ACTIVE_STATE_BUTTON:
|
||||
button = new ActiveStateButton(pos, size, guiTable["guiScreen"], name, fontBasePath + "batang.ttf", (int)guiTable["trigger"], imagePath);
|
||||
@@ -246,6 +304,23 @@ namespace battleship{
|
||||
}
|
||||
}
|
||||
|
||||
sol::optional<sol::table> baseColorTblOpt = guiTable["baseColor"], hoveredColorTblOpt = guiTable["hoveredOnColor"];
|
||||
|
||||
if(baseColorTblOpt != sol::nullopt){
|
||||
sol::table baseColorTbl = guiTable["baseColor"];
|
||||
Vector4 color = Vector4(baseColorTbl["x"], baseColorTbl["y"], baseColorTbl["z"], baseColorTbl["w"]);
|
||||
button->setBaseColor(color);
|
||||
button->setColor(color);
|
||||
}
|
||||
|
||||
if(hoveredColorTblOpt != sol::nullopt){
|
||||
sol::table hoveredColorTbl = guiTable["hoveredOnColor"];
|
||||
button->setHoveredOnColor(Vector4(hoveredColorTbl["x"], hoveredColorTbl["y"], hoveredColorTbl["z"], hoveredColorTbl["w"]));
|
||||
button->setEnabledHoverdOn(true);
|
||||
}
|
||||
|
||||
button->setTooltip(tooltip);
|
||||
|
||||
int typeArr[2]{(int)GuiElementType::BUTTON, (int)type};
|
||||
guiElements.push_back(make_pair(typeArr, (void*)button));
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define CONCRETE_GUI_MANAGER_H
|
||||
|
||||
#include <abstractGuiManager.h>
|
||||
#include <solUtil.h>
|
||||
|
||||
#include <string>
|
||||
#include <utility>
|
||||
@@ -71,6 +72,7 @@ namespace battleship{
|
||||
CONSOLE,
|
||||
TRADE_OFFERS
|
||||
};
|
||||
class Tooltip;
|
||||
|
||||
class ConcreteGuiManager : public vb01Gui::AbstractGuiManager{
|
||||
public:
|
||||
@@ -99,6 +101,7 @@ namespace battleship{
|
||||
void parseLuaScript(std::string, std::string = "");
|
||||
private:
|
||||
ConcreteGuiManager();
|
||||
Tooltip* parseTooltip(sol::table&, vb01::Vector3);
|
||||
vb01Gui::Button* parseButton(int);
|
||||
vb01Gui::Listbox* parseGameObjectListbox();
|
||||
vb01Gui::Listbox* parseListbox(int);
|
||||
|
||||
+1
-1
@@ -6,7 +6,7 @@ namespace battleship{
|
||||
using namespace vb01;
|
||||
using namespace vb01Gui;
|
||||
|
||||
DefaultsButton::DefaultsButton(Vector3 pos, Vector2 size, string name) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true) {}
|
||||
DefaultsButton::DefaultsButton(Vector3 pos, Vector2 size, string name) : PfButtonBase(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true) {}
|
||||
|
||||
void DefaultsButton::onClick() {}
|
||||
}
|
||||
|
||||
+2
-2
@@ -1,10 +1,10 @@
|
||||
#ifndef DEFAULTS_BUTTON_H
|
||||
#define DEFAULTS_BUTTON_H
|
||||
|
||||
#include <button.h>
|
||||
#include "pfButtonBase.h"
|
||||
|
||||
namespace battleship{
|
||||
class DefaultsButton : public vb01Gui::Button{
|
||||
class DefaultsButton : public PfButtonBase{
|
||||
public:
|
||||
DefaultsButton(vb01::Vector3, vb01::Vector2, std::string);
|
||||
void onClick();
|
||||
|
||||
+1
-1
@@ -5,7 +5,7 @@ using namespace std;
|
||||
using namespace vb01;
|
||||
|
||||
namespace battleship{
|
||||
ExitButton::ExitButton(Vector3 pos, Vector2 size) : Button(pos, size, "Exit", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true) {}
|
||||
ExitButton::ExitButton(Vector3 pos, Vector2 size) : PfButtonBase(pos, size, "Exit", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true) {}
|
||||
|
||||
void ExitButton::onClick() {
|
||||
GameManager::getSingleton()->setRunning(false);
|
||||
|
||||
+3
-2
@@ -1,11 +1,12 @@
|
||||
#ifndef EXIT_BUTTON_H
|
||||
#define EXIT_BUTTON_H
|
||||
|
||||
#include <button.h>
|
||||
#include "pfButtonBase.h"
|
||||
|
||||
#include <vector.h>
|
||||
|
||||
namespace battleship {
|
||||
class ExitButton : public vb01Gui::Button {
|
||||
class ExitButton : public PfButtonBase {
|
||||
public:
|
||||
ExitButton(vb01::Vector3, vb01::Vector2);
|
||||
void onClick();
|
||||
|
||||
+1
-1
@@ -10,7 +10,7 @@ namespace battleship{
|
||||
using namespace vb01Gui;
|
||||
using namespace gameBase;
|
||||
|
||||
ExportButton::ExportButton(Vector3 pos, Vector2 size) : Button(pos, size, "Export", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf"){}
|
||||
ExportButton::ExportButton(Vector3 pos, Vector2 size) : PfButtonBase(pos, size, "Export", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true){}
|
||||
|
||||
void ExportButton::onClick(){
|
||||
StateManager *sm = GameManager::getSingleton()->getStateManager();
|
||||
|
||||
+2
-2
@@ -1,10 +1,10 @@
|
||||
#ifndef EXPORT_BUTTON_H
|
||||
#define EXPORT_BUTTON_H
|
||||
|
||||
#include <button.h>
|
||||
#include "pfButtonBase.h"
|
||||
|
||||
namespace battleship{
|
||||
class ExportButton : public vb01Gui::Button{
|
||||
class ExportButton : public PfButtonBase{
|
||||
public:
|
||||
ExportButton(vb01::Vector3 pos, vb01::Vector2 size);
|
||||
void onClick();
|
||||
|
||||
+8
-7
@@ -1,6 +1,5 @@
|
||||
#include <algorithm>
|
||||
|
||||
#include <button.h>
|
||||
|
||||
#include <util.h>
|
||||
#include <root.h>
|
||||
@@ -11,6 +10,7 @@
|
||||
|
||||
#include "defConfigs.h"
|
||||
#include "inGameAppState.h"
|
||||
#include "pfButtonBase.h"
|
||||
#include "game.h"
|
||||
#include "console.h"
|
||||
#include "gameObjectFrameController.h"
|
||||
@@ -27,22 +27,23 @@ namespace battleship{
|
||||
using namespace configData;
|
||||
using namespace gameBase;
|
||||
|
||||
InGameAppState::ResumeButton::ResumeButton(Vector3 pos, Vector2 size) : Button(pos, size, "Resume", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true) {}
|
||||
InGameAppState::ResumeButton::ResumeButton(Vector3 pos, Vector2 size) : PfButtonBase(pos, size, "Resume", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true) {}
|
||||
|
||||
void InGameAppState::ResumeButton::onClick() {
|
||||
Game::getSingleton()->togglePause();
|
||||
}
|
||||
|
||||
InGameAppState::ConsoleButton::ConsoleButton(Vector3 pos, Vector2 size) : Button(pos, size, "Console", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true) { }
|
||||
InGameAppState::ConsoleButton::ConsoleButton(Vector3 pos, Vector2 size) : PfButtonBase(pos, size, "Console", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true) {}
|
||||
|
||||
void InGameAppState::ConsoleButton::onClick() {
|
||||
ConcreteGuiManager::getSingleton()->readLuaScreenScript("console.lua");
|
||||
}
|
||||
|
||||
InGameAppState::ConsoleButton::ConsoleButton::ConsoleCommandEntryButton::ConsoleCommandEntryButton(Textbox *t, Listbox *l, Vector3 pos, Vector2 size, string name) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", 257, true) {
|
||||
textbox = t;
|
||||
listbox = l;
|
||||
}
|
||||
InGameAppState::ConsoleButton::ConsoleButton::ConsoleCommandEntryButton::ConsoleCommandEntryButton(Textbox *t, Listbox *l, Vector3 pos, Vector2 size, string name) :
|
||||
PfButtonBase(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", 257, true),
|
||||
textbox(t),
|
||||
listbox(l)
|
||||
{}
|
||||
|
||||
void InGameAppState::ConsoleButton::ConsoleButton::ConsoleCommandEntryButton::onClick() {
|
||||
Console::execute(wstringToString(textbox->getText()));
|
||||
|
||||
+3
-3
@@ -16,16 +16,16 @@
|
||||
namespace battleship{
|
||||
class InGameAppState : public gameBase::AbstractAppState {
|
||||
public:
|
||||
class ResumeButton : public vb01Gui::Button {
|
||||
class ResumeButton : public PfButtonBase {
|
||||
public:
|
||||
ResumeButton(vb01::Vector3, vb01::Vector2);
|
||||
void onClick();
|
||||
private:
|
||||
};
|
||||
|
||||
class ConsoleButton : public vb01Gui::Button {
|
||||
class ConsoleButton : public PfButtonBase {
|
||||
public:
|
||||
class ConsoleCommandEntryButton : public Button {
|
||||
class ConsoleCommandEntryButton : public PfButtonBase {
|
||||
public:
|
||||
ConsoleCommandEntryButton(vb01Gui::Textbox*, vb01Gui::Listbox*, vb01::Vector3, vb01::Vector2, std::string);
|
||||
void onClick();
|
||||
|
||||
+5
-2
@@ -12,7 +12,10 @@ namespace battleship{
|
||||
using namespace vb01Gui;
|
||||
using namespace gameBase;
|
||||
|
||||
LoadMapButton::OkButton::OkButton(vb01::Vector3 pos, vb01::Vector2 size, vb01Gui::Listbox *listbox) : Button(pos, size, "Ok", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf"){ this->listbox = listbox; }
|
||||
LoadMapButton::OkButton::OkButton(Vector3 pos, Vector2 size, Listbox *lb) :
|
||||
PfButtonBase(pos, size, "Ok", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true),
|
||||
listbox(lb)
|
||||
{}
|
||||
|
||||
void LoadMapButton::OkButton::onClick(){
|
||||
StateManager *sm = GameManager::getSingleton()->getStateManager();
|
||||
@@ -20,7 +23,7 @@ namespace battleship{
|
||||
handleLoadingGui(new LoadingAppState(new MapEditorAppState(name, Vector2::VEC_ZERO, false), "mapEditor.lua"));
|
||||
}
|
||||
|
||||
LoadMapButton::LoadMapButton(Vector3 pos, Vector2 size) : Button(pos, size, "Load map", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf"){}
|
||||
LoadMapButton::LoadMapButton(Vector3 pos, Vector2 size) : PfButtonBase(pos, size, "Load map", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true){}
|
||||
|
||||
void LoadMapButton::onClick(){
|
||||
ConcreteGuiManager::getSingleton()->readLuaScreenScript("loadMap.lua");
|
||||
|
||||
+3
-3
@@ -1,16 +1,16 @@
|
||||
#ifndef LOAD_MAP_BUTTON_H
|
||||
#define LOAD_MAP_BUTTON_H
|
||||
|
||||
#include <button.h>
|
||||
#include "pfButtonBase.h"
|
||||
|
||||
namespace vb01Gui{
|
||||
class Listbox;
|
||||
}
|
||||
|
||||
namespace battleship{
|
||||
class LoadMapButton : public vb01Gui::Button{
|
||||
class LoadMapButton : public PfButtonBase{
|
||||
public:
|
||||
class OkButton : public vb01Gui::Button{
|
||||
class OkButton : public PfButtonBase{
|
||||
public:
|
||||
OkButton(vb01::Vector3, vb01::Vector2, vb01Gui::Listbox*);
|
||||
void onClick();
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@ namespace battleship{
|
||||
using namespace vb01;
|
||||
using namespace vb01Gui;
|
||||
|
||||
MainMenuButton::MainMenuButton(Vector3 pos, Vector2 size, string name) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true){}
|
||||
MainMenuButton::MainMenuButton(Vector3 pos, Vector2 size, string name) : PfButtonBase(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true){}
|
||||
|
||||
void MainMenuButton::onClick(){
|
||||
}
|
||||
|
||||
+2
-2
@@ -1,10 +1,10 @@
|
||||
#ifndef MAIN_MENU_BUTTON_H
|
||||
#define MAIN_MENU_BUTTON_H
|
||||
|
||||
#include <button.h>
|
||||
#include "pfButtonBase.h"
|
||||
|
||||
namespace battleship{
|
||||
class MainMenuButton : public vb01Gui::Button{
|
||||
class MainMenuButton : public PfButtonBase{
|
||||
public:
|
||||
MainMenuButton(vb01::Vector3, vb01::Vector2, std::string);
|
||||
void onClick();
|
||||
|
||||
+3
-4
@@ -1,14 +1,13 @@
|
||||
#ifndef MAP_EDITOR_BUTTON_H
|
||||
#define MAP_EDITOR_BUTTON_H
|
||||
|
||||
#include <button.h>
|
||||
|
||||
#include "pfButtonBase.h"
|
||||
#include "gameManager.h"
|
||||
|
||||
namespace battleship{
|
||||
class MapEditorButton : public vb01Gui::Button{
|
||||
class MapEditorButton : public PfButtonBase{
|
||||
public:
|
||||
MapEditorButton(vb01::Vector3 pos, vb01::Vector2 size) : vb01Gui::Button(pos, size, "Map editor", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf"){}
|
||||
MapEditorButton(vb01::Vector3 pos, vb01::Vector2 size) : PfButtonBase(pos, size, "Map editor", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true){}
|
||||
void onClick();
|
||||
private:
|
||||
};
|
||||
|
||||
+7
-6
@@ -15,11 +15,12 @@ namespace battleship{
|
||||
using namespace vb01Gui;
|
||||
using namespace gameBase;
|
||||
|
||||
NewMapButton::OkButton::OkButton(vb01::Vector3 pos, vb01::Vector2 size, vb01Gui::Textbox *name, vb01Gui::Textbox *sx, vb01Gui::Textbox *sy) : Button(pos, size, "Ok", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true){
|
||||
this->name = name;
|
||||
this->sizeX = sx;
|
||||
this->sizeY = sy;
|
||||
}
|
||||
NewMapButton::OkButton::OkButton(Vector3 pos, Vector2 size, Textbox *nm, Textbox *sx, Textbox *sy) :
|
||||
PfButtonBase(pos, size, "Ok", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true),
|
||||
name(nm),
|
||||
sizeX(sx),
|
||||
sizeY(sy)
|
||||
{}
|
||||
|
||||
void NewMapButton::OkButton::onClick(){
|
||||
Vector2 size = Vector2(
|
||||
@@ -29,7 +30,7 @@ namespace battleship{
|
||||
handleLoadingGui(new LoadingAppState(new MapEditorAppState(wstringToString(name->getText()), size, true), "mapEditor.lua"));
|
||||
}
|
||||
|
||||
NewMapButton::NewMapButton(Vector3 pos, Vector2 size) : Button(pos, size, "New map", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf"){}
|
||||
NewMapButton::NewMapButton(Vector3 pos, Vector2 size) : PfButtonBase(pos, size, "New map", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true){}
|
||||
|
||||
void NewMapButton::onClick(){
|
||||
ConcreteGuiManager::getSingleton()->readLuaScreenScript("newMap.lua");
|
||||
|
||||
+3
-3
@@ -1,16 +1,16 @@
|
||||
#ifndef NEW_MAP_BUTTON_H
|
||||
#define NEW_MAP_BUTTON_H
|
||||
|
||||
#include <button.h>
|
||||
#include "pfButtonBase.h"
|
||||
|
||||
namespace vb01Gui{
|
||||
class Textbox;
|
||||
}
|
||||
|
||||
namespace battleship{
|
||||
class NewMapButton : public vb01Gui::Button{
|
||||
class NewMapButton : public PfButtonBase{
|
||||
public:
|
||||
class OkButton : public vb01Gui::Button{
|
||||
class OkButton : public PfButtonBase{
|
||||
public:
|
||||
OkButton(vb01::Vector3, vb01::Vector2, vb01Gui::Textbox*, vb01Gui::Textbox*, vb01Gui::Textbox*);
|
||||
void onClick();
|
||||
|
||||
+1
-1
@@ -17,7 +17,7 @@ namespace battleship{
|
||||
using namespace gameBase;
|
||||
|
||||
OfferButton::OfferButton(Vector3 pos, Vector2 size, int plId, string name, int trigger, string imagePath) :
|
||||
Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath),
|
||||
PfButtonBase(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath),
|
||||
playerId(plId){}
|
||||
|
||||
void OfferButton::onClick(){
|
||||
|
||||
+2
-2
@@ -1,10 +1,10 @@
|
||||
#ifndef OFFER_BUTTON_H
|
||||
#define OFFER_BUTTON_H
|
||||
|
||||
#include <button.h>
|
||||
#include "pfButtonBase.h"
|
||||
|
||||
namespace battleship{
|
||||
class OfferButton : public vb01Gui::Button{
|
||||
class OfferButton : public PfButtonBase{
|
||||
public:
|
||||
OfferButton(vb01::Vector3, vb01::Vector2, int, std::string, int, std::string);
|
||||
void onClick();
|
||||
|
||||
+1
-1
@@ -6,7 +6,7 @@ namespace battleship{
|
||||
using namespace vb01;
|
||||
using namespace vb01Gui;
|
||||
|
||||
OkButton::OkButton(Vector3 pos, Vector2 size, string name) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true) {}
|
||||
OkButton::OkButton(Vector3 pos, Vector2 size, string name) : PfButtonBase(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true) {}
|
||||
|
||||
void OkButton::onClick() {}
|
||||
}
|
||||
|
||||
+2
-2
@@ -1,10 +1,10 @@
|
||||
#ifndef OK_BUTTON_H
|
||||
#define OK_BUTTON_H
|
||||
|
||||
#include <button.h>
|
||||
#include "pfButtonBase.h"
|
||||
|
||||
namespace battleship{
|
||||
class OkButton : public vb01Gui::Button{
|
||||
class OkButton : public PfButtonBase{
|
||||
public:
|
||||
OkButton(vb01::Vector3, vb01::Vector2, std::string);
|
||||
void onClick();
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@ using namespace vb01;
|
||||
using namespace std;
|
||||
|
||||
namespace battleship{
|
||||
OptionsButton::OptionsButton(Vector3 pos, Vector2 size, string name, bool separate) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, separate) {}
|
||||
OptionsButton::OptionsButton(Vector3 pos, Vector2 size, string name, bool separate) : PfButtonBase(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, separate) {}
|
||||
|
||||
void OptionsButton::onClick() {
|
||||
ConcreteGuiManager::getSingleton()->readLuaScreenScript("options.lua");
|
||||
|
||||
+2
-3
@@ -1,11 +1,10 @@
|
||||
#pragma once
|
||||
#ifndef OPTIONS_BUTTON_H
|
||||
#define OPTIONS_BUTTON_H
|
||||
|
||||
#include <button.h>
|
||||
#include "pfButtonBase.h"
|
||||
|
||||
namespace battleship {
|
||||
class OptionsButton : public vb01Gui::Button {
|
||||
class OptionsButton : public PfButtonBase {
|
||||
public:
|
||||
OptionsButton(vb01::Vector3, vb01::Vector2, std::string, bool);
|
||||
virtual void onClick();
|
||||
|
||||
+1
-1
@@ -13,7 +13,7 @@ namespace battleship{
|
||||
using namespace gameBase;
|
||||
|
||||
OrderButton::OrderButton(Vector3 pos, Vector2 size, string name, int trigger, string imagePath, int oid) :
|
||||
Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath),
|
||||
PfButtonBase(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath),
|
||||
orderId(oid)
|
||||
{}
|
||||
|
||||
|
||||
+2
-2
@@ -1,10 +1,10 @@
|
||||
#ifndef ORDER_BUTTON_H
|
||||
#define ORDER_BUTTON_H
|
||||
|
||||
#include <button.h>
|
||||
#include "pfButtonBase.h"
|
||||
|
||||
namespace battleship{
|
||||
class OrderButton : public vb01Gui::Button{
|
||||
class OrderButton : public PfButtonBase{
|
||||
public:
|
||||
OrderButton(vb01::Vector3, vb01::Vector2, std::string, int, std::string, int);
|
||||
void onClick();
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
#include "pfButtonBase.h"
|
||||
#include "tooltip.h"
|
||||
|
||||
#include <quad.h>
|
||||
#include <node.h>
|
||||
|
||||
namespace battleship{
|
||||
using namespace std;
|
||||
using namespace vb01;
|
||||
|
||||
PfButtonBase::PfButtonBase(Vector3 pos, Vector2 size, string name, string fontPath, int trigger, bool separate, string imagePath) : Button(pos, size, name, fontPath, trigger, separate, imagePath){}
|
||||
|
||||
PfButtonBase::~PfButtonBase(){
|
||||
if(tooltip) delete tooltip;
|
||||
}
|
||||
|
||||
void PfButtonBase::update() {
|
||||
if(enabledHoveredOn)
|
||||
setColor(mouseOver ? hoveredOnColor : baseColor);
|
||||
|
||||
if(tooltip) tooltip->getBackground()->getNode()->setVisible(mouseOver);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
#ifndef PF_BUTTON_BASE_H
|
||||
#define PF_BUTTON_BASE_H
|
||||
|
||||
#include <button.h>
|
||||
|
||||
namespace battleship{
|
||||
class Tooltip;
|
||||
|
||||
class PfButtonBase : public vb01Gui::Button{
|
||||
public:
|
||||
PfButtonBase(vb01::Vector3, vb01::Vector2, std::string, std::string, int, bool, std::string = "");
|
||||
~PfButtonBase();
|
||||
virtual void update();
|
||||
inline void setTooltip(Tooltip *t){this->tooltip = t;}
|
||||
inline void setEnabledHoverdOn(bool e){this->enabledHoveredOn = e;}
|
||||
inline void setHoveredOnColor(vb01::Vector4 hc){this->hoveredOnColor = hc;}
|
||||
inline void setBaseColor(vb01::Vector4 bc){this->baseColor = bc;}
|
||||
protected:
|
||||
bool enabledHoveredOn = false;
|
||||
vb01::Vector4 baseColor, hoveredOnColor;
|
||||
Tooltip *tooltip = nullptr;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
+1
-1
@@ -15,7 +15,7 @@ namespace battleship{
|
||||
using namespace vb01Gui;
|
||||
using namespace gameBase;
|
||||
|
||||
PlayButton::PlayButton(Listbox *ml, Vector3 pos, Vector2 size, string name, bool separate) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", GLFW_KEY_P, separate), mapListbox(ml) {}
|
||||
PlayButton::PlayButton(Listbox *ml, Vector3 pos, Vector2 size, string name, bool separate) : PfButtonBase(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", GLFW_KEY_P, separate), mapListbox(ml) {}
|
||||
|
||||
void PlayButton::onClick() {
|
||||
ConcreteGuiManager *guiManager = ConcreteGuiManager::getSingleton();
|
||||
|
||||
+2
-2
@@ -1,14 +1,14 @@
|
||||
#ifndef PLAY_BUTTON_H
|
||||
#define PLAY_BUTTON_H
|
||||
|
||||
#include <button.h>
|
||||
#include "pfButtonBase.h"
|
||||
|
||||
namespace vb01Gui{
|
||||
class Listbox;
|
||||
}
|
||||
|
||||
namespace battleship{
|
||||
class PlayButton : public vb01Gui::Button {
|
||||
class PlayButton : public PfButtonBase {
|
||||
public:
|
||||
PlayButton(vb01Gui::Listbox*, vb01::Vector3, vb01::Vector2, std::string, bool);
|
||||
void onClick();
|
||||
|
||||
@@ -9,7 +9,9 @@ namespace battleship{
|
||||
using namespace vb01;
|
||||
using namespace vb01Gui;
|
||||
|
||||
ResourceAmmountButton::ResourceAmmountButton(Vector3 pos, Vector2 size, string name, int amm, int trigger, string imagePath) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath), ammount(amm) {
|
||||
ResourceAmmountButton::ResourceAmmountButton(Vector3 pos, Vector2 size, string name, int amm, int trigger, string imagePath) :
|
||||
PfButtonBase(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath), ammount(amm)
|
||||
{
|
||||
ConcreteGuiManager *guiManager = ConcreteGuiManager::getSingleton();
|
||||
int numTextboxes = guiManager->getTextboxes().size();
|
||||
textbox = guiManager->getTextboxes()[numTextboxes - 1];
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
#ifndef RESOURCE_AMMOUNT_BUTTON_H
|
||||
#define RESOURCE_AMMOUNT_BUTTON_H
|
||||
|
||||
#include <button.h>
|
||||
#include "pfButtonBase.h"
|
||||
|
||||
namespace vb01Gui{
|
||||
class Textbox;
|
||||
}
|
||||
|
||||
namespace battleship{
|
||||
class ResourceAmmountButton : public vb01Gui::Button{
|
||||
class ResourceAmmountButton : public PfButtonBase{
|
||||
public:
|
||||
ResourceAmmountButton(vb01::Vector3, vb01::Vector2, std::string, int, int, std::string);
|
||||
void onClick();
|
||||
|
||||
+5
-10
@@ -1,8 +1,11 @@
|
||||
#include "singlePlayerButton.h"
|
||||
#include "gameManager.h"
|
||||
#include "concreteGuiManager.h"
|
||||
#include "gameManager.h"
|
||||
#include "tooltip.h"
|
||||
|
||||
#include <listbox.h>
|
||||
#include <quad.h>
|
||||
#include <node.h>
|
||||
#include <text.h>
|
||||
|
||||
#include <glfw3.h>
|
||||
@@ -12,15 +15,7 @@ namespace battleship{
|
||||
using namespace vb01;
|
||||
using namespace vb01Gui;
|
||||
|
||||
SinglePlayerButton::SinglePlayerButton(Vector3 pos, Vector2 size, string name) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", GLFW_KEY_S, true) {}
|
||||
|
||||
void SinglePlayerButton::onMouseOver(){
|
||||
setColor(Vector4(.8, .8, .8, 1));
|
||||
}
|
||||
|
||||
void SinglePlayerButton::onMouseOff(){
|
||||
setColor(Vector4(.6, .6, .6, 1));
|
||||
}
|
||||
SinglePlayerButton::SinglePlayerButton(Vector3 pos, Vector2 size, string name) : PfButtonBase(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", GLFW_KEY_S, true) {}
|
||||
|
||||
void SinglePlayerButton::onClick() {
|
||||
ConcreteGuiManager *guiManager = ConcreteGuiManager::getSingleton();
|
||||
|
||||
@@ -3,16 +3,16 @@
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <button.h>
|
||||
#include "pfButtonBase.h"
|
||||
|
||||
namespace battleship{
|
||||
class SinglePlayerButton : public vb01Gui::Button {
|
||||
class Tooltip;
|
||||
|
||||
class SinglePlayerButton : public PfButtonBase {
|
||||
public:
|
||||
SinglePlayerButton(vb01::Vector3, vb01::Vector2, std::string);
|
||||
~SinglePlayerButton(){}
|
||||
void onClick();
|
||||
void onMouseOver();
|
||||
void onMouseOff();
|
||||
private:
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace battleship{
|
||||
using namespace vb01Gui;
|
||||
using namespace gameBase;
|
||||
|
||||
StateToggleButton::StateToggleButton(Vector3 pos, Vector2 size, string name, int trigger, string imagePath) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath) {
|
||||
StateToggleButton::StateToggleButton(Vector3 pos, Vector2 size, string name, int trigger, string imagePath) : PfButtonBase(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath) {
|
||||
updateStateId();
|
||||
toggleImage();
|
||||
}
|
||||
|
||||
+2
-2
@@ -1,10 +1,10 @@
|
||||
#ifndef STATE_TOGGLE_BUTTON_H
|
||||
#define STATE_TOGGLE_BUTTON_H
|
||||
|
||||
#include <button.h>
|
||||
#include "pfButtonBase.h"
|
||||
|
||||
namespace battleship{
|
||||
class StateToggleButton : public vb01Gui::Button{
|
||||
class StateToggleButton : public PfButtonBase{
|
||||
public:
|
||||
StateToggleButton(vb01::Vector3, vb01::Vector2, std::string, int, std::string);
|
||||
void onClick();
|
||||
|
||||
+1
-1
@@ -13,7 +13,7 @@ namespace battleship{
|
||||
using namespace vb01;
|
||||
using namespace gameBase;
|
||||
|
||||
StatsButton::StatsButton(Vector3 pos, Vector2 size, string name, int trigger, string imagePath) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath){}
|
||||
StatsButton::StatsButton(Vector3 pos, Vector2 size, string name, int trigger, string imagePath) : PfButtonBase(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, true, imagePath){}
|
||||
|
||||
void StatsButton::addPlayerDataGuiElements(int playerId){
|
||||
const int numPairs = 7;
|
||||
|
||||
+2
-2
@@ -1,10 +1,10 @@
|
||||
#ifndef STATS_BUTTON_H
|
||||
#define STATS_BUTTON_H
|
||||
|
||||
#include <button.h>
|
||||
#include "pfButtonBase.h"
|
||||
|
||||
namespace battleship {
|
||||
class StatsButton : public vb01Gui::Button{
|
||||
class StatsButton : public PfButtonBase{
|
||||
public:
|
||||
StatsButton(vb01::Vector3, vb01::Vector2, std::string, int, std::string);
|
||||
void onClick();
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@ namespace battleship{
|
||||
using namespace vb01;
|
||||
using namespace vb01Gui;
|
||||
|
||||
TabButton::TabButton(Vector3 pos, Vector2 size, string name, string screenScript) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true) {
|
||||
TabButton::TabButton(Vector3 pos, Vector2 size, string name, string screenScript) : PfButtonBase(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true) {
|
||||
this->screenScript = screenScript;
|
||||
}
|
||||
|
||||
|
||||
+2
-2
@@ -1,10 +1,10 @@
|
||||
#ifndef TAB_BUTTON_H
|
||||
#define TAB_BUTTON_H
|
||||
|
||||
#include <button.h>
|
||||
#include "pfButtonBase.h"
|
||||
|
||||
namespace battleship{
|
||||
class TabButton : public vb01Gui::Button{
|
||||
class TabButton : public PfButtonBase{
|
||||
public:
|
||||
TabButton(vb01::Vector3, vb01::Vector2, std::string, std::string);
|
||||
void onClick();
|
||||
|
||||
+67
-2
@@ -1,14 +1,79 @@
|
||||
#include "tooltip.h"
|
||||
#include "gameManager.h"
|
||||
|
||||
#include <root.h>
|
||||
#include <text.h>
|
||||
#include <quad.h>
|
||||
#include <node.h>
|
||||
#include <material.h>
|
||||
#include <texture.h>
|
||||
|
||||
using namespace std;
|
||||
using namespace vb01;
|
||||
|
||||
namespace battleship{
|
||||
Tooltip::Tooltip(Vector2 pos, string entry){
|
||||
this->pos = pos;
|
||||
Tooltip::Tooltip(Vector3 p, Vector2 s, vector<Tooltip::LineData> lineData, string fontPath) : pos(p), size(s){
|
||||
Root *root = Root::getSingleton();
|
||||
Material *bgMat = new Material(root->getLibPath() + "gui");
|
||||
bgMat->addBoolUniform("texturingEnabled", false);
|
||||
bgMat->addVec4Uniform("diffuseColor", Vector4(.5, .5, .5, 1));
|
||||
|
||||
background = new Quad(Vector3(s.x, s.y, 0), false);
|
||||
background->setMaterial(bgMat);
|
||||
|
||||
Node *bgNode = new Node(p);
|
||||
bgNode->attachMesh(background);
|
||||
root->getGuiNode()->attachChild(bgNode);
|
||||
|
||||
string basePath = GameManager::getSingleton()->getPath();
|
||||
string iconBasePath = basePath + "Textures/Icons/";
|
||||
|
||||
for(int i = 0; i < lineData.size(); i++){
|
||||
LineData &ld = lineData[i];
|
||||
|
||||
Material *textMat = new Material(root->getLibPath() + "text");
|
||||
textMat->addBoolUniform("texturingEnabled", false);
|
||||
textMat->addVec4Uniform("diffuseColor", ld.textColor);
|
||||
|
||||
Vector3 offset = ld.getLineOffset(i);
|
||||
Text *text = new Text(fontPath, ld.entryText);
|
||||
text->setMaterial(textMat);
|
||||
Node *textNode = new Node(pos + offset, Quaternion::QUAT_W, ld.scale * Vector3::VEC_IJK);
|
||||
textNode->addText(text);
|
||||
bgNode->attachChild(textNode);
|
||||
|
||||
for(pair<int, string> &iconData: ld.iconsData){
|
||||
Vector3 iconOffset = offset;
|
||||
wstring entry = text->getText();
|
||||
|
||||
for(int j = 0; j < iconData.first; j++){
|
||||
Text::Glyph *glyph = text->getGlyph(entry[j]);
|
||||
iconOffset.x += ld.scale * (glyph->advance >> 6);
|
||||
}
|
||||
|
||||
entry.insert(iconData.first, L" ");
|
||||
text->setText(entry);
|
||||
|
||||
Material *iconMat = new Material(root->getLibPath() + "gui");
|
||||
iconMat->addBoolUniform("texturingEnabled", true);
|
||||
string ip[]{iconBasePath + iconData.second};
|
||||
Texture *t = new Texture(ip, 1, false);
|
||||
iconMat->addTexUniform("textures[0]", t, false);
|
||||
|
||||
Vector2 iconSize = ld.height * Vector2::VEC_IJ;
|
||||
Quad *rect = new Quad(Vector3(iconSize.x, iconSize.y, 0), false);
|
||||
rect->setMaterial(iconMat);
|
||||
Node *rectNode = new Node(iconOffset - Vector3(0, iconSize.y, 0));
|
||||
rectNode->attachMesh(rect);
|
||||
bgNode->attachChild(rectNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Tooltip::~Tooltip(){
|
||||
Node *node = background->getNode();
|
||||
Root::getSingleton()->getGuiNode()->dettachChild(node);
|
||||
delete node;
|
||||
}
|
||||
|
||||
void Tooltip::update(){
|
||||
|
||||
@@ -1,16 +1,48 @@
|
||||
#ifndef TOOLTIP_H
|
||||
#define TOOLTIP_H
|
||||
|
||||
#include <text.h>
|
||||
#include <vector.h>
|
||||
|
||||
#include <vector>
|
||||
#include <utility>
|
||||
#include <string>
|
||||
|
||||
namespace vb01{
|
||||
class Quad;
|
||||
class Text;
|
||||
}
|
||||
|
||||
namespace battleship{
|
||||
class Tooltip{
|
||||
public:
|
||||
Tooltip(vb01::Vector2, std::string);
|
||||
struct LineData{
|
||||
int height;
|
||||
float scale;
|
||||
vb01::Vector3 textOffset;
|
||||
std::wstring entryText;
|
||||
vb01::Vector4 textColor;
|
||||
std::vector<std::pair<int, std::string>> iconsData;
|
||||
|
||||
inline vb01::Vector3 getLineOffset(int i){return vb01::Vector3(textOffset.x, height * (i + 1) + textOffset.y, textOffset.z);}
|
||||
|
||||
LineData(std::wstring et, vb01::Vector4 tc, std::vector<std::pair<int, std::string>> id, int h, vb01::Vector3 to, float s) :
|
||||
entryText(et),
|
||||
textColor(tc),
|
||||
iconsData(id),
|
||||
height(h),
|
||||
textOffset(to),
|
||||
scale(s)
|
||||
{}
|
||||
};
|
||||
|
||||
Tooltip(vb01::Vector3, vb01::Vector2, std::vector<LineData>, std::string);
|
||||
~Tooltip();
|
||||
void update();
|
||||
inline vb01::Quad* getBackground(){return background;}
|
||||
private:
|
||||
vb01::Vector2 pos;
|
||||
vb01::Vector3 pos;
|
||||
vb01::Vector2 size;
|
||||
vb01::Quad *background = nullptr;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
+33
-4
@@ -2,6 +2,10 @@
|
||||
#include "activeGameState.h"
|
||||
#include "player.h"
|
||||
|
||||
#include <quad.h>
|
||||
#include <node.h>
|
||||
#include <text.h>
|
||||
|
||||
#include <stateManager.h>
|
||||
|
||||
namespace battleship{
|
||||
@@ -9,15 +13,42 @@ namespace battleship{
|
||||
using namespace vb01;
|
||||
using namespace gameBase;
|
||||
|
||||
TradeButton::TradeButton(Vector3 pos, Vector2 size, string name, int trigger, string imagePath, Type t) : UnitButton(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, imagePath), type(t){}
|
||||
TradeButton::TradeButton(Vector3 pos, Vector2 size, string name, int trigger, string imagePath, Type t, int am) :
|
||||
UnitButton(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, imagePath),
|
||||
type(t),
|
||||
amount(am)
|
||||
{}
|
||||
|
||||
void TradeButton::onClick(){
|
||||
ActiveGameState *activeState = (ActiveGameState*)(GameManager::getSingleton()->getStateManager()->getAppStateByType((int)AppStateType::ACTIVE_STATE));
|
||||
Player *player = activeState->getPlayer();
|
||||
|
||||
int resType, ammount = 10;
|
||||
int resType;
|
||||
bool buy;
|
||||
editResourceTradeData(resType, buy);
|
||||
player->getTrader()->trade(player, resType, amount, buy);
|
||||
}
|
||||
|
||||
void TradeButton::update(){
|
||||
PfButtonBase::update();
|
||||
|
||||
Text *descText = tooltip->getBackground()->getNode()->getChild(0)->getText(0);
|
||||
|
||||
if(tooltipInitDesc == L"") tooltipInitDesc = descText->getText();
|
||||
|
||||
wstring entry = tooltipInitDesc;
|
||||
entry.replace(entry.find_first_of(L"_"), 1, to_wstring(amount));
|
||||
|
||||
int rt;
|
||||
bool b;
|
||||
editResourceTradeData(rt, b);
|
||||
ActiveGameState *activeState = (ActiveGameState*)(GameManager::getSingleton()->getStateManager()->getAppStateByType((int)AppStateType::ACTIVE_STATE));
|
||||
entry.replace(entry.find_last_of(L"_"), 1, to_wstring(activeState->getPlayer()->getTrader()->getResourceRate(rt)));
|
||||
|
||||
descText->setText(entry);
|
||||
}
|
||||
|
||||
void TradeButton::editResourceTradeData(int &resType, bool &buy){
|
||||
switch(type){
|
||||
case Type::BUY_REFINEDS:
|
||||
resType = (int)ResourceType::REFINEDS;
|
||||
@@ -36,7 +67,5 @@ namespace battleship{
|
||||
buy = false;
|
||||
break;
|
||||
}
|
||||
|
||||
player->getTrader()->trade(player, resType, ammount, buy);
|
||||
}
|
||||
}
|
||||
|
||||
+6
-1
@@ -8,10 +8,15 @@ namespace battleship{
|
||||
public:
|
||||
enum class Type{BUY_REFINEDS, SELL_REFINEDS, BUY_RESEARCH, SELL_RESEARCH};
|
||||
|
||||
TradeButton(vb01::Vector3, vb01::Vector2, std::string, int, std::string, Type);
|
||||
TradeButton(vb01::Vector3, vb01::Vector2, std::string, int, std::string, Type, int);
|
||||
void onClick();
|
||||
void update();
|
||||
private:
|
||||
Type type;
|
||||
int amount;
|
||||
std::wstring tooltipInitDesc = L"";
|
||||
|
||||
void editResourceTradeData(int&, bool&);
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
+5
-10
@@ -45,17 +45,12 @@ namespace battleship{
|
||||
}
|
||||
}
|
||||
|
||||
void Trader::trade(Player *tradingPlayer, int rt, int ammount, bool buying){
|
||||
int tradeResRate;
|
||||
int Trader::getResourceRate(int rt){
|
||||
return (ResourceType)rt == ResourceType::REFINEDS ? refinedsRate : researchRate;
|
||||
}
|
||||
|
||||
switch((ResourceType)rt){
|
||||
case ResourceType::REFINEDS:
|
||||
tradeResRate = refinedsRate;
|
||||
break;
|
||||
case ResourceType::RESEARCH:
|
||||
tradeResRate = researchRate;
|
||||
break;
|
||||
}
|
||||
void Trader::trade(Player *tradingPlayer, int rt, int ammount, bool buying){
|
||||
int tradeResRate = getResourceRate(rt);
|
||||
|
||||
if(buying && ammount * tradeResRate <= tradingPlayer->getResource(ResourceType::WEALTH)){
|
||||
tradingPlayer->updateResource((ResourceType)rt, ammount, true);
|
||||
|
||||
@@ -11,6 +11,7 @@ namespace battleship{
|
||||
Trader();
|
||||
void update();
|
||||
void trade(Player*, int, int, bool);
|
||||
int getResourceRate(int);
|
||||
private:
|
||||
void initProperties();
|
||||
|
||||
|
||||
+1
-1
@@ -12,7 +12,7 @@ namespace battleship{
|
||||
using namespace vb01Gui;
|
||||
using namespace gameBase;
|
||||
|
||||
UnitButton::UnitButton(Vector3 pos, Vector2 size, string name, string fontPath, int trigger, string imagePath) : Button(pos, size, name, fontPath, trigger, true, imagePath){
|
||||
UnitButton::UnitButton(Vector3 pos, Vector2 size, string name, string fontPath, int trigger, string imagePath) : PfButtonBase(pos, size, name, fontPath, trigger, true, imagePath){
|
||||
StateManager *stateManager = GameManager::getSingleton()->getStateManager();
|
||||
ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE);
|
||||
|
||||
|
||||
+2
-2
@@ -1,12 +1,12 @@
|
||||
#ifndef UNIT_BUTTON_H
|
||||
#define UNIT_BUTTON_H
|
||||
|
||||
#include <button.h>
|
||||
#include "pfButtonBase.h"
|
||||
|
||||
namespace battleship{
|
||||
class Unit;
|
||||
|
||||
class UnitButton : public vb01Gui::Button{
|
||||
class UnitButton : public PfButtonBase{
|
||||
public:
|
||||
UnitButton(vb01::Vector3, vb01::Vector2, std::string, std::string, int, std::string);
|
||||
protected:
|
||||
|
||||
Reference in New Issue
Block a user