createable trade offers

This commit is contained in:
devZoGok
2024-05-18 20:23:58 +03:00
parent 17f7748b45
commit 8b6a50af1e
9 changed files with 134 additions and 24 deletions
+7 -9
View File
@@ -1,7 +1,7 @@
res = graphics.resolution
buttonSize = {x = 100, y = 20}
textboxSize = {x = 200, y = 25}
textboxSize = {x = 200, y = 20}
height = HubPos.y + HubMargin.top + lineId * 30
warIcon = 'Icons/PlayerStates/war.png'
@@ -19,22 +19,19 @@ gui = {
fontLastChar = 256,
color = {x = 1, y = 1, z = 1, w = 1}
},
--[[
{
guiType = GuiType.GUI_RECTANGLE,
pos = {x = Pos.x + margin.left + 20, y = height},
size = Size,
pos = {x = HubPos.x + HubMargin.left + 20, y = height, z = .11},
size = {x = 20, y = 20},
color = {x = 0, y = 0, z = 0, w = .6}
},
{
pos = {x = Pos.x + margin.left + 40, y = height},
pos = {x = HubPos.x + HubMargin.left + 40, y = height, z = .11},
size = textboxSize,
guiType = GuiType.LISTBOX,
listboxType = ListboxType.TRADE_OFFERS,
numMaxDisplay = 1,
lines = {''}
numMaxDisplay = 3
},
]]--
{
guiType = GuiType.BUTTON,
buttonType = ButtonType.TRADING_SCREEN,
@@ -42,6 +39,7 @@ gui = {
guiScreen = 'tradingScreen.lua',
pos = {x = HubPos.x + HubSize.x - buttonSize.x - HubMargin.right, y = height, z = .11},
size = buttonSize,
trigger = 10
trigger = 10,
dependencies = {{id = 2}}
}
}
+10 -2
View File
@@ -237,9 +237,13 @@ namespace battleship{
case PLAYER_TRADE:
button = new PlayerTradeButton(pos, size, (string)guiTable["guiScreen"], name, (int)guiTable["trigger"], imagePath);
break;
case TRADING_SCREEN:
button = new TradingScreenButton(pos, size, (int)SOL_LUA_STATE["playerId"], (string)guiTable["guiScreen"], name, (int)guiTable["trigger"], imagePath);
case TRADING_SCREEN:{
int lid = guiTable["dependencies"][1]["id"];
Listbox *listbox = (Listbox*)guiElements[lid].second;
button = new TradingScreenButton(pos, size, listbox, (int)SOL_LUA_STATE["playerId"], (string)guiTable["guiScreen"], name, (int)guiTable["trigger"], imagePath);
break;
}
case TRADE_OFFER:
button = new OfferButton(pos, size, (int)SOL_LUA_STATE["playerId"], name, (int)guiTable["trigger"], imagePath);
break;
@@ -380,6 +384,10 @@ namespace battleship{
listbox = new Listbox(pos, size, lines, maxDisplay, fontPath, closable);
}
break;
case TRADE_OFFERS:
closable = true;
listbox = new Listbox(pos, size, lines, numMaxDisplay, fontPath, closable);
break;
}
int typeArr[2]{(int)GuiElementType::LISTBOX, (int)listboxType};
+10
View File
@@ -298,4 +298,14 @@ namespace battleship{
return false;
}
vector<TradeOffer*> Game::findTradeOffers(Player *pl1, Player *pl2){
vector<TradeOffer*> offers;
for(TradeOffer *to : tradeOffers)
if((to->initPlayer == pl1 || to->recPlayer == pl1) && (to->initPlayer == pl2 || to->recPlayer == pl2))
offers.push_back(to);
return offers;
}
}
+4
View File
@@ -4,6 +4,7 @@
#include "fx.h"
#include "technology.h"
#include "ability.h"
#include "tradeOffer.h"
#include <vector>
@@ -28,6 +29,8 @@ namespace battleship{
void initTechnologies();
float calcAbilFromTech(Ability::Type, std::vector<int>, int, int);
bool isUnitUnlocked(std::vector<int>, int);
std::vector<TradeOffer*> findTradeOffers(Player*, Player*);
inline void addTradeOffer(TradeOffer *to){tradeOffers.push_back(to);}
inline void addFx(Fx f){fx.push_back(f);}
inline void addPlayer(Player *pl){players.push_back(pl);}
inline std::vector<Player*>& getPlayers(){return players;}
@@ -46,6 +49,7 @@ namespace battleship{
std::vector<Technology> technologies;
std::vector<Ability> abilities;
std::vector<Player*> players;
std::vector<TradeOffer*> tradeOffers;
};
}
+17 -1
View File
@@ -1,8 +1,10 @@
#include "offerButton.h"
#include "concreteGuiManager.h"
#include "gameManager.h"
#include "activeGameState.h"
#include "gameManager.h"
#include "tradeOffer.h"
#include "player.h"
#include "game.h"
#include <stateManager.h>
@@ -19,5 +21,19 @@ namespace battleship{
void OfferButton::onClick(){
ConcreteGuiManager *guiManager = ConcreteGuiManager::getSingleton();
vector<Textbox*> textboxes = guiManager->getTextboxes();
int recRef = (textboxes[0]->getText() == L"" ? 0 : stoi(textboxes[0]->getText()));
int initRef = (textboxes[1]->getText() == L"" ? 0 : stoi(textboxes[1]->getText()));
int recWealth = (textboxes[2]->getText() == L"" ? 0 : stoi(textboxes[2]->getText()));
int initWealth = (textboxes[3]->getText() == L"" ? 0 : stoi(textboxes[3]->getText()));
int recRes = (textboxes[4]->getText() == L"" ? 0 : stoi(textboxes[4]->getText()));
int initRes = (textboxes[5]->getText() == L"" ? 0 : stoi(textboxes[5]->getText()));
StateManager *stateManager = GameManager::getSingleton()->getStateManager();
ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE);
Player *mainPlayer = activeState->getPlayer();
Game *game = Game::getSingleton();
game->addTradeOffer(new TradeOffer(mainPlayer, game->getPlayer(playerId), initRef, recRef, initWealth, recWealth, initRes, recRes));
}
}
+19 -3
View File
@@ -1,6 +1,7 @@
#include "playerTradeButton.h"
#include "activeGameState.h"
#include "concreteGuiManager.h"
#include "activeGameState.h"
#include "offerButton.h"
#include "game.h"
#include <stateManager.h>
@@ -20,8 +21,9 @@ namespace battleship{
StateManager *stateManager = GameManager::getSingleton()->getStateManager();
ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE);
Player *mainPlayer = activeState->getPlayer();
Game *game = Game::getSingleton();
vector<Player*> players = Game::getSingleton()->getPlayers();
vector<Player*> players = game->getPlayers();
ConcreteGuiManager *guiManager = ConcreteGuiManager::getSingleton();
sol::state_view SOL_LUA_VIEW = generateView();
@@ -39,8 +41,22 @@ namespace battleship{
SOL_LUA_VIEW.script("playerId = " + to_string(i));
guiManager->readLuaScreenScript("tradingPlayerGuiTray.lua", buttons, listboxes, checkboxes, sliders, textboxes, guiRects, texts);
int numButtons = guiManager->getButtons().size();
vector<Button*> guiButtons = guiManager->getButtons();
for(int j = guiButtons.size() - 1; j > 0; j--)
if(guiButtons[j]->getName() == "Offer")
((OfferButton*)guiButtons[j])->setPlayerId(i);
int numListboxes = guiManager->getListboxes().size();
Listbox *listbox = guiManager->getListboxes()[numListboxes - 1];
int numOffers = game->findTradeOffers(mainPlayer, players[i]).size();
for(int j = 0; j < numOffers; j++)
listbox->addLine(L"TRADE_OFFER_" + to_wstring(j));
if(listbox->getNumLines() < listbox->getMaxDisplay())
listbox->setMaxDisplay(listbox->getNumLines());
int numTexts = guiManager->getTexts().size();
guiManager->getTexts()[numTexts - 1]->setText(stringToWstring(players[i]->getName()));
+25
View File
@@ -0,0 +1,25 @@
#ifndef TRADE_OFFER_H
#define TRADE_OFFER_H
#include "player.h"
namespace battleship{
struct TradeOffer{
Player *initPlayer = nullptr, *recPlayer = nullptr;
int initRefineds = 0, recRefineds = 0, initWealth = 0, recWealth = 0, initResearch = 0, recResearch = 0;
bool initPlAgreed = true, recPlAgreed = false;
TradeOffer(Player *ip, Player *rp, int ir, int rr, int iw, int rw, int it, int rt) :
initPlayer(ip),
recPlayer(rp),
initRefineds(ir),
recRefineds(rr),
initWealth(iw),
recWealth(rw),
initResearch(it),
recResearch(rr)
{}
};
}
#endif
+36 -8
View File
@@ -1,23 +1,51 @@
#include "tradingScreenButton.h"
#include "concreteGuiManager.h"
#include "activeGameState.h"
#include "offerButton.h"
#include "gameManager.h"
#include "tradeOffer.h"
#include "game.h"
#include <listbox.h>
#include <textbox.h>
#include <stateManager.h>
namespace battleship{
using namespace std;
using namespace vb01;
using namespace vb01Gui;
using namespace gameBase;
TradingScreenButton::TradingScreenButton(Vector3 pos, Vector2 size, int plId, string gs, string name, int trigger, string imagePath) : ActiveStateButton(pos, size, gs, name, trigger, imagePath), playerId(plId){}
TradingScreenButton::TradingScreenButton(Vector3 pos, Vector2 size, Listbox *lb, int plId, string gs, string name, int trigger, string imagePath) :
ActiveStateButton(pos, size, gs, name, trigger, imagePath),
listbox(lb),
playerId(plId)
{}
//TODO add method to get buttons by name
void TradingScreenButton::onClick(){
buttons.push_back(this);
ActiveStateButton::onClick();
if(listbox->getNumLines() > 0){
StateManager *stateManager = GameManager::getSingleton()->getStateManager();
ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE);
Player *mainPlayer = activeState->getPlayer();
ConcreteGuiManager *guiManager = ConcreteGuiManager::getSingleton();
int numButtons = guiManager->getButtons().size();
((OfferButton*)guiManager->getButtons()[numButtons - 1])->setPlayerId(playerId);
guiManager->removeButton(this);
Game *game = Game::getSingleton();
TradeOffer *tradeOffer = game->findTradeOffers(mainPlayer, game->getPlayer(playerId))[listbox->getSelectedOption()];
ActiveStateButton::onClick();
ConcreteGuiManager *guiManager = ConcreteGuiManager::getSingleton();
vector<Textbox*> textboxes = guiManager->getTextboxes();
textboxes[0]->setEntry(to_wstring(tradeOffer->recRefineds));
textboxes[1]->setEntry(to_wstring(tradeOffer->initRefineds));
textboxes[2]->setEntry(to_wstring(tradeOffer->recWealth));
textboxes[3]->setEntry(to_wstring(tradeOffer->initWealth));
textboxes[4]->setEntry(to_wstring(tradeOffer->recResearch));
textboxes[5]->setEntry(to_wstring(tradeOffer->initResearch));
}
else
ActiveStateButton::onClick();
ConcreteGuiManager::getSingleton()->removeButton(this);
}
}
+6 -1
View File
@@ -3,13 +3,18 @@
#include "activeStateButton.h"
namespace vb01Gui{
class Listbox;
}
namespace battleship{
class TradingScreenButton : public ActiveStateButton{
public:
TradingScreenButton(vb01::Vector3, vb01::Vector2, int, std::string, std::string, int, std::string);
TradingScreenButton(vb01::Vector3, vb01::Vector2, vb01Gui::Listbox*, int, std::string, std::string, int, std::string);
void onClick();
private:
int playerId;
vb01Gui::Listbox *listbox;
};
}