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decapitalized files
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#pragma once
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#ifndef EXPLOSION_H
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#define EXPLOSION_H
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#include <irrlicht.h>
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namespace game{
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namespace core{
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class InGameAppState;
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}
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namespace content{
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void detonate(core::InGameAppState*,irr::core::vector3df,irr::core::vector3df);
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void detonateDepthCharge(core::InGameAppState*,irr::core::vector3df);
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void detonateTorpedo(core::InGameAppState*,irr::core::vector3df);
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}
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}
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#endif
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