Files
PlanetFleet/explosion.h
T
2021-10-27 21:37:09 +03:00

19 lines
428 B
C++

#pragma once
#ifndef EXPLOSION_H
#define EXPLOSION_H
#include <irrlicht.h>
namespace game{
namespace core{
class InGameAppState;
}
namespace content{
void detonate(core::InGameAppState*,irr::core::vector3df,irr::core::vector3df);
void detonateDepthCharge(core::InGameAppState*,irr::core::vector3df);
void detonateTorpedo(core::InGameAppState*,irr::core::vector3df);
}
}
#endif