map editing screen accessible using the new GUI subsystem

This commit is contained in:
devZoGok
2023-07-01 17:28:33 +03:00
parent 0c3c6b712f
commit 4ee08f1c49
19 changed files with 313 additions and 43 deletions
+9 -7
View File
@@ -1,11 +1,15 @@
#include "loadMapButton.h"
#include "concreteGuiManager.h"
#include "gameManager.h"
#include "mapEditorAppState.h"
#include <stateManager.h>
namespace battleship{
using namespace std;
using namespace vb01;
using namespace vb01Gui;
using namespace gameBase;
LoadMapButton::OkButton::OkButton(vb01::Vector2 pos, vb01::Vector2 size, vb01Gui::Listbox *listbox) : Button(pos, size, "Ok", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf"){ this->listbox = listbox; }
@@ -22,18 +26,16 @@ namespace battleship{
guiState->removeButton(this);
*/
StateManager *sm = GameManager::getSingleton()->getStateManager();
string name = wstringToString(listbox->getContents()[listbox->getSelectedOption()]);
sm->attachAppState(new MapEditorAppState(name, Vector2::VEC_ZERO, false));
ConcreteGuiManager::getSingleton()->readLuaScreenScript("mapEditor.lua");
}
LoadMapButton::LoadMapButton(Vector2 pos, Vector2 size) : Button(pos, size, "Load map", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf"){}
void LoadMapButton::onClick(){
ConcreteGuiManager *guiManager = ConcreteGuiManager::getSingleton();
guiManager->removeAllButtons();
guiManager->removeAllListboxes();
guiManager->removeAllCheckboxes();
guiManager->removeAllSliders();
guiManager->removeAllTextboxes();
guiManager->readLuaScreenScript("loadMap.lua");
ConcreteGuiManager::getSingleton()->readLuaScreenScript("loadMap.lua");
/*
GameManager *gm = GameManager::getSingleton();