mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
57 lines
2.2 KiB
C++
57 lines
2.2 KiB
C++
#include "loadMapButton.h"
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#include "concreteGuiManager.h"
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#include "gameManager.h"
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#include "mapEditorAppState.h"
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#include <stateManager.h>
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namespace battleship{
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using namespace std;
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using namespace vb01;
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using namespace vb01Gui;
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using namespace gameBase;
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LoadMapButton::OkButton::OkButton(vb01::Vector2 pos, vb01::Vector2 size, vb01Gui::Listbox *listbox) : Button(pos, size, "Ok", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf"){ this->listbox = listbox; }
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void LoadMapButton::OkButton::onClick(){
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/*
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string name = wstringToString(listbox->getContents()[listbox->getSelectedOption()]);
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StateManager *sm = GameManager::getSingleton()->getStateManager();
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GuiAppState *guiState = (GuiAppState*)sm->getAppStateByType((int)AppStateType::GUI_STATE);
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guiState->removeAllListboxes();
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guiState->removeAllButtons(vector<Button*>{this});
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sm->attachAppState(new MapEditorAppState(name, Vector2::VEC_ZERO, false));
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guiState->removeButton(this);
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*/
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StateManager *sm = GameManager::getSingleton()->getStateManager();
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string name = wstringToString(listbox->getContents()[listbox->getSelectedOption()]);
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sm->attachAppState(new MapEditorAppState(name, Vector2::VEC_ZERO, false));
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ConcreteGuiManager::getSingleton()->readLuaScreenScript("mapEditor.lua");
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}
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LoadMapButton::LoadMapButton(Vector2 pos, Vector2 size) : Button(pos, size, "Load map", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf"){}
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void LoadMapButton::onClick(){
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ConcreteGuiManager::getSingleton()->readLuaScreenScript("loadMap.lua");
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/*
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GameManager *gm = GameManager::getSingleton();
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StateManager *sm = gm->getStateManager();
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GuiAppState *guiState = (GuiAppState*)sm->getAppStateByType((int)AppStateType::GUI_STATE);
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guiState->removeAllButtons(vector<Button*>{this});
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string basePath = gm->getPath();
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vector<string> maps = readDir(basePath + "Models/Maps/", true);
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int displayLimit = 2;
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Listbox *mapsListbox = new Listbox(Vector2(100, 150), Vector2(140, 20), maps, (maps.size() > displayLimit ? maps.size() : displayLimit), basePath + "Fonts/batang.ttf");
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guiState->addListbox(mapsListbox);
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guiState->addButton(new OkButton(Vector2(100, 350), Vector2(100, 20), mapsListbox));
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guiState->removeButton(this);
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*/
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}
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}
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