using 3D positions for GUI elements

This commit is contained in:
devZoGok
2024-05-18 11:47:56 +03:00
parent b4891fd890
commit 2dcc1973ae
86 changed files with 238 additions and 250 deletions
+1 -1
View File
@@ -12,7 +12,7 @@ namespace battleship{
using namespace vb01Gui;
using namespace gameBase;
PlayerTradeButton::PlayerTradeButton(Vector2 pos, Vector2 size, string gs, string name, int trigger, string imagePath) : ActiveStateButton(pos, size, gs, name, trigger, imagePath){}
PlayerTradeButton::PlayerTradeButton(Vector3 pos, Vector2 size, string gs, string name, int trigger, string imagePath) : ActiveStateButton(pos, size, gs, name, trigger, imagePath){}
void PlayerTradeButton::onClick(){
ActiveStateButton::onClick();