Files
FNGameProj/Config/DefaultEngine.ini
T
2024-01-21 01:49:03 +01:00

341 lines
12 KiB
INI

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Athena/Athena_Terrain.Athena_Terrain
GameDefaultMap=/Game/Athena/Athena_Terrain.Athena_Terrain
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/FortniteGame")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/FortniteGame")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="FortniteGameGameModeBase")
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
bUseAudioStreamCaching=True
[AssetRegistry]
bSerializeDependencies=false
bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=true
bFilterAssetDataWithNoTags=true
bFilterDependenciesWithNoTags=true
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-2800.000000
DefaultTerminalVelocity=4000.000000
DefaultFluidFriction=0.300000
SimulateScratchMemorySize=262144
RagdollAggregateThreshold=4
TriangleMeshTriangleMinAreaThreshold=5.000000
bEnableShapeSharing=False
bEnablePCM=False
bEnableStabilization=False
bWarnMissingLocks=True
bEnable2DPhysics=False
PhysicErrorCorrection=(PingExtrapolation=0.300000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=0.010000,MaxRestoredStateError=2.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.020000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=20.000000,ErrorAccumulationSeconds=3.000000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
DefaultDegreesOfFreedom=Full3D
BounceThresholdVelocity=200.000000
FrictionCombineMode=Average
RestitutionCombineMode=Average
MaxAngularVelocity=3600.000000
MaxDepenetrationVelocity=0.000000
ContactOffsetMultiplier=0.010000
MinContactOffset=0.000100
MaxContactOffset=1.000000
bSimulateSkeletalMeshOnDedicatedServer=False
DefaultShapeComplexity=CTF_UseSimpleAndComplex
bSuppressFaceRemapTable=True
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
bEnableEnhancedDeterminism=False
AnimPhysicsMinDeltaTime=0.000100
bSimulateAnimPhysicsAfterReset=True
MaxPhysicsDeltaTime=0.050000
bSubstepping=False
bSubsteppingAsync=False
MaxSubstepDeltaTime=0.050000
MaxSubsteps=3
SyncSceneSmoothingFactor=0.000000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=100
+PhysicalSurfaces=(Type=SurfaceType1,Name="Wood")
+PhysicalSurfaces=(Type=SurfaceType2,Name="Stone")
+PhysicalSurfaces=(Type=SurfaceType3,Name="Metal")
+PhysicalSurfaces=(Type=SurfaceType4,Name="HumanFlesh")
+PhysicalSurfaces=(Type=SurfaceType5,Name="HumanOppositionFlesh")
+PhysicalSurfaces=(Type=SurfaceType6,Name="HuskFlesh")
+PhysicalSurfaces=(Type=SurfaceType7,Name="PurpleFlesh")
+PhysicalSurfaces=(Type=SurfaceType8,Name="Water")
+PhysicalSurfaces=(Type=SurfaceType9,Name="Grass")
+PhysicalSurfaces=(Type=SurfaceType10,Name="Dirt")
+PhysicalSurfaces=(Type=SurfaceType11,Name="Explosive")
+PhysicalSurfaces=(Type=SurfaceType12,Name="WeakSpot")
+PhysicalSurfaces=(Type=SurfaceType13,Name="Objective")
+PhysicalSurfaces=(Type=SurfaceType14,Name="WeakSpot_Wood")
+PhysicalSurfaces=(Type=SurfaceType15,Name="WeakSpot_Stone")
+PhysicalSurfaces=(Type=SurfaceType16,Name="WeakSpot_Metal")
+PhysicalSurfaces=(Type=SurfaceType17,Name="TakerFlesh")
+PhysicalSurfaces=(Type=SurfaceType18,Name="Glass")
+PhysicalSurfaces=(Type=SurfaceType19,Name="HuskFleshMetal")
+PhysicalSurfaces=(Type=SurfaceType20,Name="HuskFleshIce")
+PhysicalSurfaces=(Type=SurfaceType21,Name="HuskFleshElectric")
+PhysicalSurfaces=(Type=SurfaceType22,Name="HuskFleshFire")
+PhysicalSurfaces=(Type=SurfaceType23,Name="Snow")
+PhysicalSurfaces=(Type=SurfaceType24,Name="Ice")
+PhysicalSurfaces=(Type=SurfaceType25,Name="Lava")
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
[/Script/UnrealEd.CookerSettings]
cook.AllowCookedDataInEditorBuilds=True
s.AllowUnversionedContentInEditor=1
bCookOnTheFlyForLaunchOn=True
[Audio]
UseAudioMixer=True
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Scalable
AppliedDefaultGraphicsPerformance=Scalable
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
!D3D12TargetedShaderFormats=ClearArray
+D3D12TargetedShaderFormats=PCD3D_SM6
[/Script/Engine.RendererSettings]
r.Mobile.ShadingPath=0
r.Mobile.SupportGPUScene=False
r.Mobile.AntiAliasing=1
r.Mobile.FloatPrecisionMode=0
r.Mobile.AllowDitheredLODTransition=False
r.Mobile.VirtualTextures=False
r.DiscardUnusedQuality=False
r.Shaders.CompressionFormat=2
r.AllowOcclusionQueries=True
r.MinScreenRadiusForLights=0.030000
r.MinScreenRadiusForDepthPrepass=0.030000
r.MinScreenRadiusForCSMDepth=0.010000
r.PrecomputedVisibilityWarning=False
r.TextureStreaming=True
Compat.UseDXT5NormalMaps=False
r.VirtualTextures=False
r.VT.EnableAutoImport=True
r.VirtualTexturedLightmaps=False
r.VT.AnisotropicFiltering=False
bEnableVirtualTextureOpacityMask=False
r.VT.TileSize=128
r.VT.TileBorderSize=4
r.vt.FeedbackFactor=16
WorkingColorSpaceChoice=sRGB
RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
r.ClearCoatNormal=False
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.ReflectionCaptureResolution=128
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
r.Lumen.HardwareRayTracing=False
r.Lumen.HardwareRayTracing.LightingMode=0
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
r.Lumen.TraceMeshSDFs=1
r.Shadow.Virtual.Enable=1
r.RayTracing=False
r.RayTracing.Shadows=False
r.RayTracing.Skylight=False
r.RayTracing.UseTextureLod=False
r.PathTracing=True
r.GenerateMeshDistanceFields=True
r.DistanceFields.DefaultVoxelDensity=0.200000
r.Nanite.ProjectEnabled=True
r.AllowStaticLighting=True
r.NormalMapsForStaticLighting=False
r.ForwardShading=False
r.VertexFoggingForOpaque=True
r.SeparateTranslucency=True
r.TranslucentSortPolicy=0
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
vr.VRS.HMDFixedFoveationLevel=0
vr.VRS.HMDFixedFoveationDynamic=False
r.CustomDepth=1
r.CustomDepthTemporalAAJitter=True
r.PostProcessing.PropagateAlpha=0
r.DefaultFeature.Bloom=True
r.DefaultFeature.AmbientOcclusion=True
r.DefaultFeature.AmbientOcclusionStaticFraction=True
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.AutoExposure.Method=0
r.DefaultFeature.AutoExposure.Bias=1.000000
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.TemporalAA.Upsampling=True
r.AntiAliasingMethod=0
r.MSAACount=4
r.DefaultFeature.LightUnits=1
r.DefaultBackBufferPixelFormat=4
r.Shadow.UnbuiltPreviewInGame=True
r.StencilForLODDither=False
r.EarlyZPass=3
r.EarlyZPassOnlyMaterialMasking=False
r.Shadow.CSMCaching=False
r.DBuffer=True
r.ClearSceneMethod=1
r.VelocityOutputPass=1
r.Velocity.EnableVertexDeformation=2
r.SelectiveBasePassOutputs=False
bDefaultParticleCutouts=False
fx.GPUSimulationTextureSizeX=1024
fx.GPUSimulationTextureSizeY=1024
r.AllowGlobalClipPlane=False
r.GBufferFormat=1
r.MorphTarget.Mode=True
r.GPUCrashDebugging=False
vr.InstancedStereo=False
r.MobileHDR=True
vr.MobileMultiView=False
r.Mobile.UseHWsRGBEncoding=False
vr.RoundRobinOcclusion=False
r.MeshStreaming=False
r.HeterogeneousVolumes=False
r.WireframeCullThreshold=5.000000
r.SupportStationarySkylight=True
r.SupportLowQualityLightmaps=True
r.SupportPointLightWholeSceneShadows=True
r.SupportSkyAtmosphere=True
r.SupportSkyAtmosphereAffectsHeightFog=True
r.SupportCloudShadowOnForwardLitTranslucent=False
r.Shadow.TranslucentPerObject.ProjectEnabled=False
r.Water.SingleLayerWater.SupportCloudShadow=False
r.Strata=False
r.Strata.BytesPerPixel=80
r.Strata.OpaqueMaterialRoughRefraction=False
r.Strata.Debug.AdvancedVisualizationShaders=False
r.Material.RoughDiffuse=False
r.Material.EnergyConservation=False
r.OIT.SortedPixels=False
r.SkinCache.CompileShaders=False
r.SkinCache.SkipCompilingGPUSkinVF=False
r.SkinCache.DefaultBehavior=1
r.SkinCache.SceneMemoryLimitInMB=128.000000
r.Mobile.EnableStaticAndCSMShadowReceivers=True
r.Mobile.EnableMovableLightCSMShaderCulling=True
r.Mobile.Forward.EnableLocalLights=True
r.Mobile.Forward.EnableClusteredReflections=False
r.Mobile.EnableNoPrecomputedLightingCSMShader=False
r.Mobile.AllowDistanceFieldShadows=True
r.Mobile.AllowMovableDirectionalLights=True
r.Mobile.EnableMovableSpotlightsShadow=False
r.GPUSkin.Support16BitBoneIndex=False
r.GPUSkin.Limit2BoneInfluences=False
r.SupportDepthOnlyIndexBuffers=True
r.SupportReversedIndexBuffers=True
r.Mobile.AmbientOcclusion=False
r.GPUSkin.UnlimitedBoneInfluences=False
r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
r.Mobile.PlanarReflectionMode=0
r.Mobile.SupportsGen4TAA=True
bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
VisualizeCalibrationCustomMaterialPath=None
VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=DA129A2A4F844A2C352B918E9FDCD27C
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
[ConsoleVariables]
r.StaticMesh.StripMinLodDataDuringCooking=1
r.SkeletalMesh.StripMinLodDataDuringCooking=1
r.StaticMesh.KeepMobileMinLODSettingOnDesktop=1
r.SkeletalMesh.KeepMobileMinLODSettingOnDesktop=1
r.SkinCache.AllowDupedVertsForRecomputeTangents=1
r.DeformerGraph.Enable=0
r.MeshDeformerMaxLOD=0
[SystemSettings]
r.VT.EnableCompressZlib=1
r.VT.SyncProduceLockedTiles=0
r.AllowStaticLighting=False
r.Shadow.CacheWPOPrimitives=1
r.Shadow.TransitionScale=1000
r.Shadow.PerObjectDirectionalDepthBias=10
r.Shadow.PerObjectDirectionalSlopeDepthBias=8
r.Shadow.TexelsPerPixel=4
r.Shadow.PerObjectCastDistanceMin = 4500.0
r.CapsuleIndirectShadowMinVisibility=.5
r.CapsuleIndirectConeAngle=.2
r.AOSpecularOcclusionMode=0
p.BatchPhysXTasksSize=8
r.DoLazyStaticMeshUpdate=0
FX.BatchAsync=1
FX.BatchAsyncBatchSize=32
fx.Niagara.RenderTarget.ReleaseResourceOnRemove=0
fx.ParticleDefaultLightInverseExposureBlend=1.0
grass.TickInterval=10
r.Mobile.TonemapperFilm=1
r.DistanceFields.MaxPerMeshResolution=128
r.DistanceFields.DefaultVoxelDensity=.1
r.Bloom.ApplyLocalExposure=true
r.TSR.ShadingRejection.Flickering.Period=2
r.setres=1280x720
r.MinYResolutionFor3DView=270
D3D12.EnablePSOCache=0
r.D3D12.DXR.MinimumWindowsBuildVersion=18362
r.D3D12.DXR.MinimumDriverVersionNVIDIA=45000
r.StencilForLODDither=1
r.HLOD.ForceDisableCastDynamicShadow=1
r.gpucrash.collectionenable=1
r.gpucrash.datadepth=5
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/NewMap.NewMap
GameDefaultMap=/Game/NewMap.NewMap