mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-27 12:03:27 +00:00
341 lines
12 KiB
INI
341 lines
12 KiB
INI
[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Athena/Athena_Terrain.Athena_Terrain
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GameDefaultMap=/Game/Athena/Athena_Terrain.Athena_Terrain
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/FortniteGame")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/FortniteGame")
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+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="FortniteGameGameModeBase")
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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bUseAudioStreamCaching=True
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[AssetRegistry]
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bSerializeDependencies=false
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bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=true
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bFilterAssetDataWithNoTags=true
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bFilterDependenciesWithNoTags=true
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[/Script/Engine.PhysicsSettings]
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DefaultGravityZ=-2800.000000
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DefaultTerminalVelocity=4000.000000
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DefaultFluidFriction=0.300000
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SimulateScratchMemorySize=262144
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RagdollAggregateThreshold=4
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TriangleMeshTriangleMinAreaThreshold=5.000000
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bEnableShapeSharing=False
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bEnablePCM=False
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bEnableStabilization=False
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bWarnMissingLocks=True
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bEnable2DPhysics=False
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PhysicErrorCorrection=(PingExtrapolation=0.300000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=0.010000,MaxRestoredStateError=2.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.020000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=20.000000,ErrorAccumulationSeconds=3.000000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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DefaultDegreesOfFreedom=Full3D
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BounceThresholdVelocity=200.000000
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FrictionCombineMode=Average
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RestitutionCombineMode=Average
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MaxAngularVelocity=3600.000000
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MaxDepenetrationVelocity=0.000000
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ContactOffsetMultiplier=0.010000
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MinContactOffset=0.000100
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MaxContactOffset=1.000000
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bSimulateSkeletalMeshOnDedicatedServer=False
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DefaultShapeComplexity=CTF_UseSimpleAndComplex
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bSuppressFaceRemapTable=True
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bSupportUVFromHitResults=False
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bDisableActiveActors=False
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bDisableKinematicStaticPairs=False
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bDisableKinematicKinematicPairs=False
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bDisableCCD=False
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bEnableEnhancedDeterminism=False
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AnimPhysicsMinDeltaTime=0.000100
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bSimulateAnimPhysicsAfterReset=True
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MaxPhysicsDeltaTime=0.050000
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bSubstepping=False
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bSubsteppingAsync=False
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MaxSubstepDeltaTime=0.050000
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MaxSubsteps=3
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SyncSceneSmoothingFactor=0.000000
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=100
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+PhysicalSurfaces=(Type=SurfaceType1,Name="Wood")
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+PhysicalSurfaces=(Type=SurfaceType2,Name="Stone")
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+PhysicalSurfaces=(Type=SurfaceType3,Name="Metal")
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+PhysicalSurfaces=(Type=SurfaceType4,Name="HumanFlesh")
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+PhysicalSurfaces=(Type=SurfaceType5,Name="HumanOppositionFlesh")
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+PhysicalSurfaces=(Type=SurfaceType6,Name="HuskFlesh")
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+PhysicalSurfaces=(Type=SurfaceType7,Name="PurpleFlesh")
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+PhysicalSurfaces=(Type=SurfaceType8,Name="Water")
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+PhysicalSurfaces=(Type=SurfaceType9,Name="Grass")
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+PhysicalSurfaces=(Type=SurfaceType10,Name="Dirt")
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+PhysicalSurfaces=(Type=SurfaceType11,Name="Explosive")
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+PhysicalSurfaces=(Type=SurfaceType12,Name="WeakSpot")
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+PhysicalSurfaces=(Type=SurfaceType13,Name="Objective")
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+PhysicalSurfaces=(Type=SurfaceType14,Name="WeakSpot_Wood")
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+PhysicalSurfaces=(Type=SurfaceType15,Name="WeakSpot_Stone")
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+PhysicalSurfaces=(Type=SurfaceType16,Name="WeakSpot_Metal")
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+PhysicalSurfaces=(Type=SurfaceType17,Name="TakerFlesh")
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+PhysicalSurfaces=(Type=SurfaceType18,Name="Glass")
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+PhysicalSurfaces=(Type=SurfaceType19,Name="HuskFleshMetal")
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+PhysicalSurfaces=(Type=SurfaceType20,Name="HuskFleshIce")
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+PhysicalSurfaces=(Type=SurfaceType21,Name="HuskFleshElectric")
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+PhysicalSurfaces=(Type=SurfaceType22,Name="HuskFleshFire")
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+PhysicalSurfaces=(Type=SurfaceType23,Name="Snow")
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+PhysicalSurfaces=(Type=SurfaceType24,Name="Ice")
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+PhysicalSurfaces=(Type=SurfaceType25,Name="Lava")
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
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[/Script/UnrealEd.CookerSettings]
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cook.AllowCookedDataInEditorBuilds=True
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s.AllowUnversionedContentInEditor=1
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bCookOnTheFlyForLaunchOn=True
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[Audio]
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UseAudioMixer=True
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Scalable
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AppliedDefaultGraphicsPerformance=Scalable
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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!D3D12TargetedShaderFormats=ClearArray
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+D3D12TargetedShaderFormats=PCD3D_SM6
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[/Script/Engine.RendererSettings]
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r.Mobile.ShadingPath=0
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r.Mobile.SupportGPUScene=False
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r.Mobile.AntiAliasing=1
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r.Mobile.FloatPrecisionMode=0
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r.Mobile.AllowDitheredLODTransition=False
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r.Mobile.VirtualTextures=False
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r.DiscardUnusedQuality=False
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r.Shaders.CompressionFormat=2
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r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.MinScreenRadiusForCSMDepth=0.010000
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r.PrecomputedVisibilityWarning=False
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r.TextureStreaming=True
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Compat.UseDXT5NormalMaps=False
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r.VirtualTextures=False
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r.VT.EnableAutoImport=True
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r.VirtualTexturedLightmaps=False
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r.VT.AnisotropicFiltering=False
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bEnableVirtualTextureOpacityMask=False
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r.VT.TileSize=128
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r.VT.TileBorderSize=4
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r.vt.FeedbackFactor=16
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WorkingColorSpaceChoice=sRGB
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RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
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GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
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BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
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WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
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r.ClearCoatNormal=False
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.ReflectionCaptureResolution=128
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
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r.Lumen.HardwareRayTracing=False
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r.Lumen.HardwareRayTracing.LightingMode=0
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r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
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r.Lumen.TraceMeshSDFs=1
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r.Shadow.Virtual.Enable=1
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r.RayTracing=False
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r.RayTracing.Shadows=False
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r.RayTracing.Skylight=False
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r.RayTracing.UseTextureLod=False
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r.PathTracing=True
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r.GenerateMeshDistanceFields=True
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r.DistanceFields.DefaultVoxelDensity=0.200000
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r.Nanite.ProjectEnabled=True
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r.AllowStaticLighting=True
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r.NormalMapsForStaticLighting=False
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r.ForwardShading=False
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r.VertexFoggingForOpaque=True
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r.SeparateTranslucency=True
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r.TranslucentSortPolicy=0
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TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
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vr.VRS.HMDFixedFoveationLevel=0
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vr.VRS.HMDFixedFoveationDynamic=False
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r.CustomDepth=1
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r.CustomDepthTemporalAAJitter=True
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r.PostProcessing.PropagateAlpha=0
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r.DefaultFeature.Bloom=True
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r.DefaultFeature.AmbientOcclusion=True
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r.DefaultFeature.AmbientOcclusionStaticFraction=True
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.AutoExposure.Method=0
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r.DefaultFeature.AutoExposure.Bias=1.000000
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.MotionBlur=False
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r.DefaultFeature.LensFlare=False
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r.TemporalAA.Upsampling=True
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r.AntiAliasingMethod=0
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r.MSAACount=4
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r.DefaultFeature.LightUnits=1
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r.DefaultBackBufferPixelFormat=4
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r.Shadow.UnbuiltPreviewInGame=True
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r.StencilForLODDither=False
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r.EarlyZPass=3
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r.EarlyZPassOnlyMaterialMasking=False
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r.Shadow.CSMCaching=False
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r.DBuffer=True
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r.ClearSceneMethod=1
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r.VelocityOutputPass=1
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r.Velocity.EnableVertexDeformation=2
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r.SelectiveBasePassOutputs=False
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bDefaultParticleCutouts=False
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fx.GPUSimulationTextureSizeX=1024
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fx.GPUSimulationTextureSizeY=1024
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r.AllowGlobalClipPlane=False
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r.GBufferFormat=1
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r.MorphTarget.Mode=True
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r.GPUCrashDebugging=False
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vr.InstancedStereo=False
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r.MobileHDR=True
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vr.MobileMultiView=False
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r.Mobile.UseHWsRGBEncoding=False
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vr.RoundRobinOcclusion=False
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r.MeshStreaming=False
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r.HeterogeneousVolumes=False
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r.WireframeCullThreshold=5.000000
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r.SupportStationarySkylight=True
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r.SupportLowQualityLightmaps=True
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r.SupportPointLightWholeSceneShadows=True
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r.SupportSkyAtmosphere=True
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r.SupportSkyAtmosphereAffectsHeightFog=True
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r.SupportCloudShadowOnForwardLitTranslucent=False
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r.Shadow.TranslucentPerObject.ProjectEnabled=False
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r.Water.SingleLayerWater.SupportCloudShadow=False
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r.Strata=False
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r.Strata.BytesPerPixel=80
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r.Strata.OpaqueMaterialRoughRefraction=False
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r.Strata.Debug.AdvancedVisualizationShaders=False
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r.Material.RoughDiffuse=False
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r.Material.EnergyConservation=False
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r.OIT.SortedPixels=False
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r.SkinCache.CompileShaders=False
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r.SkinCache.SkipCompilingGPUSkinVF=False
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r.SkinCache.DefaultBehavior=1
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r.SkinCache.SceneMemoryLimitInMB=128.000000
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r.Mobile.EnableStaticAndCSMShadowReceivers=True
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r.Mobile.EnableMovableLightCSMShaderCulling=True
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r.Mobile.Forward.EnableLocalLights=True
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r.Mobile.Forward.EnableClusteredReflections=False
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r.Mobile.EnableNoPrecomputedLightingCSMShader=False
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r.Mobile.AllowDistanceFieldShadows=True
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r.Mobile.AllowMovableDirectionalLights=True
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r.Mobile.EnableMovableSpotlightsShadow=False
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r.GPUSkin.Support16BitBoneIndex=False
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r.GPUSkin.Limit2BoneInfluences=False
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r.SupportDepthOnlyIndexBuffers=True
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r.SupportReversedIndexBuffers=True
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r.Mobile.AmbientOcclusion=False
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r.GPUSkin.UnlimitedBoneInfluences=False
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r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
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MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
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r.Mobile.PlanarReflectionMode=0
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r.Mobile.SupportsGen4TAA=True
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bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
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bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
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VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
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VisualizeCalibrationCustomMaterialPath=None
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VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=DA129A2A4F844A2C352B918E9FDCD27C
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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[ConsoleVariables]
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r.StaticMesh.StripMinLodDataDuringCooking=1
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r.SkeletalMesh.StripMinLodDataDuringCooking=1
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r.StaticMesh.KeepMobileMinLODSettingOnDesktop=1
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r.SkeletalMesh.KeepMobileMinLODSettingOnDesktop=1
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r.SkinCache.AllowDupedVertsForRecomputeTangents=1
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r.DeformerGraph.Enable=0
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r.MeshDeformerMaxLOD=0
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[SystemSettings]
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r.VT.EnableCompressZlib=1
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r.VT.SyncProduceLockedTiles=0
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r.AllowStaticLighting=False
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r.Shadow.CacheWPOPrimitives=1
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r.Shadow.TransitionScale=1000
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r.Shadow.PerObjectDirectionalDepthBias=10
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r.Shadow.PerObjectDirectionalSlopeDepthBias=8
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r.Shadow.TexelsPerPixel=4
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r.Shadow.PerObjectCastDistanceMin = 4500.0
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r.CapsuleIndirectShadowMinVisibility=.5
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r.CapsuleIndirectConeAngle=.2
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r.AOSpecularOcclusionMode=0
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p.BatchPhysXTasksSize=8
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r.DoLazyStaticMeshUpdate=0
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FX.BatchAsync=1
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FX.BatchAsyncBatchSize=32
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fx.Niagara.RenderTarget.ReleaseResourceOnRemove=0
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fx.ParticleDefaultLightInverseExposureBlend=1.0
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grass.TickInterval=10
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r.Mobile.TonemapperFilm=1
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r.DistanceFields.MaxPerMeshResolution=128
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r.DistanceFields.DefaultVoxelDensity=.1
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r.Bloom.ApplyLocalExposure=true
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r.TSR.ShadingRejection.Flickering.Period=2
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r.setres=1280x720
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r.MinYResolutionFor3DView=270
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D3D12.EnablePSOCache=0
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r.D3D12.DXR.MinimumWindowsBuildVersion=18362
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r.D3D12.DXR.MinimumDriverVersionNVIDIA=45000
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r.StencilForLODDither=1
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r.HLOD.ForceDisableCastDynamicShadow=1
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r.gpucrash.collectionenable=1
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r.gpucrash.datadepth=5
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/NewMap.NewMap
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GameDefaultMap=/Game/NewMap.NewMap
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