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16 lines
421 B
C#
16 lines
421 B
C#
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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[SupportedPlatforms(UnrealPlatformClass.Server)]
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public class FortniteGameServerTarget : TargetRules
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{
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public FortniteGameServerTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Server;
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BuildEnvironment = TargetBuildEnvironment.Shared;
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ExtraModuleNames.Add("FortniteGame");
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}
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}
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