Initial commit

This commit is contained in:
0xZylox
2021-10-04 22:17:36 +02:00
commit ee6aaec3f7
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Binaries
DerivedDataCache
Intermediate
Saved
.vscode
.vs
*.VC.db
*.opensdf
*.opendb
*.sdf
*.sln
*.suo
*.xcodeproj
*.xcworkspace
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[URL]
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bSupportsPortraitOrientation=False
bSupportsUpsideDownOrientation=False
bSupportsLandscapeLeftOrientation=True
PreferredLandscapeOrientation=LandscapeLeft
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000
DefaultFluidFriction=0.300000
SimulateScratchMemorySize=262144
RagdollAggregateThreshold=4
TriangleMeshTriangleMinAreaThreshold=5.000000
bEnableAsyncScene=False
bEnableShapeSharing=False
bEnablePCM=True
bEnableStabilization=False
bWarnMissingLocks=True
bEnable2DPhysics=False
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
LockedAxis=Invalid
DefaultDegreesOfFreedom=Full3D
BounceThresholdVelocity=200.000000
FrictionCombineMode=Average
RestitutionCombineMode=Average
MaxAngularVelocity=3600.000000
MaxDepenetrationVelocity=0.000000
ContactOffsetMultiplier=0.020000
MinContactOffset=2.000000
MaxContactOffset=8.000000
bSimulateSkeletalMeshOnDedicatedServer=True
DefaultShapeComplexity=CTF_UseSimpleAndComplex
bDefaultHasComplexCollision=True
bSuppressFaceRemapTable=False
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
bEnableEnhancedDeterminism=False
MaxPhysicsDeltaTime=0.033333
bSubstepping=False
bSubsteppingAsync=False
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
AsyncSceneSmoothingFactor=0.990000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=27DF52084F6770E53D0F4A920DC79D4A
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{
"FileVersion": 3,
"EngineAssociation": "4.21",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "FortniteGame",
"Type": "Runtime",
"LoadingPhase": "Default"
}
],
"Plugins": [
{
"Name": "GameplayAbilities",
"Enabled": true
}
]
}
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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class FortniteGameTarget : TargetRules
{
public FortniteGameTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
ExtraModuleNames.AddRange( new string[] { "FortniteGame" } );
}
}
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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class FortniteGame : ModuleRules
{
public FortniteGame(ReadOnlyTargetRules Target) : base(Target)
{
PrivatePCHHeaderFile = "Public/FortniteGame.h";
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"GameplayTags",
"GameplayAbilities",
"InputCore",
"Niagara"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Slate",
"SlateCore",
"InputCore",
"MoviePlayer",
"GameplayAbilities",
"GameplayTags",
"GameplayTasks",
"Niagara"
}
);
}
}
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AthenaBackpackItemDefinition.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AthenaBattleBusItemDefinition.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AthenaCharacterItemDefinition.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AthenaCharacterItemDefinitiontes.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AthenaCharacterPartItemDefinition.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AthenaCharmItemDefinition.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AthenaCosmeticItemDefinition.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AthenaDanceItemDefinition.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AthenaEmojiItemDefinition.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AthenaGliderItemDefinition.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AthenaItemWrapDefinition.h"
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#include "AthenaLoadingScreenItemDefinition.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AthenaMapMarkerItemDefinition.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AthenaMusicPackItemDefinition.h"
@@ -0,0 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "AthenaPetCarrierItemDefinition.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AthenaPetItemDefinition.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AthenaPickaxeItemDefinition.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AthenaRewardItemReference.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AthenaRewardSchedule.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AthenaRewardScheduleLevel.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AthenaSeasonItemDefinition.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AthenaSkyDiveContrailItemDefinition.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "AthenaSprayItemDefinition.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "ChallengeGiftBoxData.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "CharmPreviewEntry.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "CharmSlotMetadata.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "CustomAccessoryAttachmentData.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "CustomAccessoryColorSwatch.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "CustomAccessoryHatReactiveMorphs.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "CustomCharacterAccessoryData.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "CustomCharacterBackpackData.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "CustomCharacterBodyPartData.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "CustomCharacterCharmData.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "CustomCharacterFaceData.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "CustomCharacterPart.h"
@@ -0,0 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "CustomCharacterPartData.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "CustomDynamicColorSwatch.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "EAthenaChallengeTabVisibility.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "EAthenaPetAttachRule.h"
@@ -0,0 +1,3 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "EAthenaSeasonShopVisibility.h"
@@ -0,0 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "EAttachmentRule.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "EFXType.h"
@@ -0,0 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "EFortAlteration.h"
@@ -0,0 +1,3 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "EFortCustomGender.h"
@@ -0,0 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "EFortCustomPartType.h"
@@ -0,0 +1 @@
#include "EFortInventoryFilter.h"
@@ -0,0 +1 @@
#include "EFortItemTier.h"
@@ -0,0 +1 @@
#include "EFortItemType.h"
@@ -0,0 +1 @@
#include "EFortRarity.h"
@@ -0,0 +1 @@
#include "EFortTemplateAccess.h"
@@ -0,0 +1 @@
#include "EItemProfileType.h"
@@ -0,0 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "EMontageVisibilityRule.h"
@@ -0,0 +1 @@
#include "EVariantUnlockType.h"
@@ -0,0 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "EmoteActivationTrigger.h"
@@ -0,0 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "FAthenaCosmeticMaterialOverride.h"
@@ -0,0 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "FBaseVariantDef.h"
@@ -0,0 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "FCharmSoundAssetEntry.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "FCosmeticMetaTagContainer.h"
@@ -0,0 +1 @@
#include "FCosmeticVariantInfo.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "FCustomPartMaterialOverrideData.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "FCustomPartScalarParameter.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "FCustomPartTextureParameter.h"
@@ -0,0 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "FCustomPartVectorParameter.h"
@@ -0,0 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "FFoleySoundVariant.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "FFortAttributeInitializationKey.h"
@@ -0,0 +1,3 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "FFortColorPalette.h"
@@ -0,0 +1,3 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "FFortCosmeticVariantPreview.h"
@@ -0,0 +1,3 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "FFortCosmeticVariantPreviewElement.h"
@@ -0,0 +1,3 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "FFortEmoteMapping.h"
@@ -0,0 +1,3 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "FFortMtxGradient.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "FFortPortableSoftParticles.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "FFortSpecializationSlot.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "FFortTaggedSoundCue.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "FHeroSpecializationAttributeRequirement.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "FManagedParticleParamVariant.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "FManagedParticleSwapVariant.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "FMarshalledVFXAuthoredData.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "FMarshalledVFXData.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "FMaterialFloatVariant.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "FMaterialParamName.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "FMaterialParamterDef.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "FMaterialTextureVariant.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "FMaterialVariantDef.h"
@@ -0,0 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "FMaterialVariants.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "FMaterialVectorVariant.h"
@@ -0,0 +1 @@
#include "FMcpVariantChannelInfo.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "FMontageItemAccessData.h"
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// Fill out your copyright notice in the Description page of Project Settings.
#include "FMontageLookupData.h"
@@ -0,0 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "FMontageVisibilityData.h"
@@ -0,0 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "FParameterNameMapping.h"
@@ -0,0 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "FPartVariantDef.h"
@@ -0,0 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "FParticleParamterVariant.h"
@@ -0,0 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "FParticleVariant.h"

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